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View Poll Results: IS this guide helpful?
Yes it is =) 2 25.00%
No, not really (if so, give me a reason) 6 75.00%
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Old 08-13-2008, 03:19 AM   #11
Dlav123
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u need only one in might a pre req
holy bolt is not a pre req
gear choice are pretty crappy.
have u ever made one of these characters.that what u should do before u make a guide
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Old 06-28-2009, 11:55 AM   #12
evanthebouncy
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You don't need the AR from Fana... it's junk.
Look at MIght, it gives you so much damage due to itself+synergy, so you'd want to dump EVERYTHING here.

Now let's consider the AR you're getting from Fana...
You get 40% more AR, and iirc it is ADDITIVE not multiplicative.
Now let's consider the AR you're getting from a lvl 20 Charge....
335% more AR, and with Fana you get 335 + 40 AR, which is around 1/7 increase. It is simply not worth it to get to Fana while wasting so many points to get there if you're only going to get 1 pt in it.

Plus with Agelic set your AR Is going to be insane already. The thing that holds chargers back is NOT bad AR, but rather the shield block. When I play charger i can kill anyone w/o a shield, but as soon as he has a shield, the battle becomes so much harder.

But consider this, you have 41 total points, put 20 in charge, 5 in vigor and 10 in Might while USING might, you can do so much damage...

I had a LLD charger before and I was so poor my weapon was the Maul bonesnap, with that maul, a lvl 20 charge and lvl 10 might I was dishing out nearly 5k per hit, pretty much 1 shot KO.

However, there ARE some merit in using fana arua, but it is NOT in the increased AR, but rather in the increase ATK speed.
Think this way, you don't really NEED to kill them with 1 shot, as long as you can continuously stun lock them, they're toast anyways. And with the 75% blocking on their side, a 1-hit KO will fail 75% of the time...
So why not instead opt for a 1 hand weapon with good atk speed, and use the knock_back helmet in combo? You can practically "zeal" him away from you, and charge for huge damage... THAT would be the use for fana as I see it.

I've made many chargers, they're my favorite of all time.
My first charger had Fana, it just did not work as well as I imagined
My second charger had blessed AIM, because I reasoned "hey I'm doing SO MUCH damage, why not make sure it HITS every time?"
It turned out to be a waste, the AR is additive, not multiplicative. Which means you'd only get twice the AR, instead of getting 300% * 300% = 900% increase in AR... Even then I had no problem hitting...
My last charger just used good o might, it works best.

As a thought: The best way to increase AR, if you're into increasing AR, is actually conviction arua, with -50% enemy defense, you effectively doubled your AR with just 1 point in... I had IK set charger before with conviction, it was rape.
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Old 08-12-2009, 11:51 PM   #13
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if i did use this guid it looks very good nice job i just dropedover into this part of the forum not really into lld but nice guide very well put together could u make more?
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Old 09-26-2009, 06:15 PM   #14
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Seams ok but no 1 ever goes into charms. charms are very usefull. gather a few str charms and u get plenty of extra points 4 vita and dex.

IE. My lvl 30 barb get 36 str and 32 dex from charms and about 60 life.
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Old 09-28-2009, 05:12 PM   #15
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let's see.

You can get 6 str/dex from a LC (the highest str/dex per inventory square) or 15 life from a SC (again, the highest per square)

6 vit = 24 hp for 2 inventory squares, whereas you'd get 30 hp from two life SC's.

CLEARLY a great idea there.
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Old 11-04-2009, 04:06 PM   #16
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this guide is oaky...
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