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Greater Mummy
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**DISCLAIMER** This guide is from before the Reset here on the Forum. It is was one of the Guides from the Guide Contest. All Credit goes to Ladefreakinda and not I for this Guide.
~~~~~~~~~~~~~ Index: Due to popular complaint, we now bring you a format that involves the universal ctrl-F, plus the html friendly “large colourful letter headings” [AA] Intro [AB] Bugs [AC] General description of sub-types [AD] Breakpoints [AE] Comparison of bows [AF] Ideal gear in short [AG] Beginning of large gear comparison [AH] Skill/Stat placement [AI] Start of Player versus monster/Player [AA] Intro : The bowazon was heavily nerfed when the .10 patch came out. The infamous “pierce bug” was patched, making bowazons much less deadly by comparison. However, due to the rune word “faith” being released along with .10, bowazons were not made extinct. Even without the faith rune word, it is possible for a bowazon to excel at PvM, but they might find other bows slightly lacking at PvP. The bowazon in both PvM and PvP is a deadly force, and still quite bugged. Most of these bugs work for the bowazon, as opposed to against it, but some of them are purely annoying. Since most people are interested in the bugs, using them, countering them, or just figuring them out, so, we’ll cover them in the first section. This guide is aimed almost exclusively at PvP. [AB] Bugs: The Critical/deadly strike bug: The critical/deadly strike bug is a bug that gives bowazons a major oomph. Critical/deadly strike are supposed to double your damage, and they do, but they were intended to double the damage you did on -that- hit (for example, you do 1 to 10 damage. You do 4 damage, and critical strike goes off, you should do 8 damage, but…), but, since it is bugged, it forces your physical damage’s maximum to be doubled, and allows it to always hit for that amount. (For example, if you did 4 damage, and critical strike went off, you’d instead do 20.) This is a powerful bug, as it allows the bowazon to effectively hit for over 10,000 ranged physical damage over 70% of the time. The Desynch error: The good: Desynch (De-synchronization) occurs with the battle.net servers when something is moving too fast for it to accurately convey it’s position to all the computers connected to the game. If that made sense, good, if not, keep reading. “Charge” the paladin skill, is the best known causer of desynch, this is because the skill inherently forces the paladin to move very quickly. So quickly that he has often reached his position before battle.net can show you where he went. This allows him to effectively disappear from places and re-appear in other places… sometimes on-top of you. Barbarians can also do this easily with use of frenzy. Anyone, however, can with only 120% faster run/walk. The more there is, the greater the effect, but 120% is the bare minimum for this to work. By use of it, it will allow the bowazon to effectively vanish from where they appeared to be seconds before (Very useful vs. smiters that stop to smite, once they notice that charge isn’t hitting), giving the zon breathing room. Which is often fatal. The bad: However, this desynch works both ways… Characters with multiple fast hits (WW based characters, windies, kickers…) will cause your dodge animation to go off, while you’re moving, and while it will not show you stopping on your screen, battle.net will read it as such. This means you are effectively sitting still while someone hits you multiple times. This is a bad thing, as you will naturally pull out your bow at a safe distance to open fire, only to find you somehow died to that barbarian on the edge of your screen. Weapon switch proc bug: A handy little bug that that bowazon can use is the proc-switch bug. This occurs when guided arrow is homing in on a target, and the Amazon switches weapons. The arrows will continue, but they’ll pick up any mods on the new weapon that feature a chance to do something on so-and-so. “The Lacerator” , for example, carries a 33% chance to cast amp, and a 33% chance to trigger open wounds. Both of these could go off in a single guided arrow, effectively doubling the damage of all other arrows to follow. [AC] The bowazons: This guide shall deal with 3 different types of PvP bowazon while touching on 3 types of PvM bowazon. The poison bowazon, the cold bowazon, the fire bowazon, the lightning hybrid, the poison hybrid, and the strafer. Each has it’s own advantage, and disadvantage. However, to make life easy on people that do not want to put practice into their zon, the tiers are as follows: PvP: Lightning fury hybrid > Poison javelin hybrid > Poison charm based > Bowazon with neither PvM: Cold arrow based = Strafer > Fire based The lightning hybrid is the best suited to PvP. While she is dominated by her bow and passive skills, a mere 20 points into lightning fury makes her infinitely more deadly versus people that get too close. Having a shield out allows you to resist 50% of damage, and deflect 75% of it. While that’s all fine and dandy, it is moot if you cannot attack; and indeed, most bowazons cannot attack, as they require a bow to do so. Lightning fury helps by-pass that. Titan’s revenge, an unique amazon javelin, carries 2 to all zon skills, 2 to java-skills, and 20% faster run/walk (See bugs) as well as decent physical damage. Due to it being a javelin-class, this also means it is not effected by the block bug. (A bug specific to amazons where the blocking animations are approximately 7X slower if they are using a swinging weapon (Clubs, axes.) as opposed to a stabbing weapon (Javas, daggers.)) By using light fury while being pressured, you can abuse the lowered block-rate of people running directly at you, and also deal some lightning damage once the java splits. Also very handy for dealing with the wolves of wind-based druids. The poison based bowazon is one of the most annoying builds, as amazons in general tend to be difficult to hit, and poison based ones will just torment you until you die. A poison based bowazon can use an enigma to teleport, giving her even better evasion; a matriarchal faith, allowing her high speed with almost no other IAS, and poison charms causing over 10,000 damage in 10 seconds. While the zon might have problems evading characters like windies for this long, any hits she lands will be felt long and hard. I shall not give strategies for this Amazon, as she is hit-and-run reliant, and anyone can figure that out themselves. The cold bowazon, while lacking in PvP (Low damage projectile, decent speed, straight line…), is one of the best bowazons for PvM. The cold arrow skills function differently than most other freezing skills, as they take the cold duration from other sources (Raven frosts, for example) and add the chill duration to the -freeze- duration. This means a zon using a buzzuria-du-kayon can hit a large number of monsters in a line, freezing them for following arrows to pummel. The Amazon’s unique set (Mav’ania’s) is also for bowazons; specifically cold-based bowazons. (The gloves giving additional damage to cold skills) The fire bowazon is an unique challenge… I’m not going to lie, she does have problems, but if you’re looking for a challenge, and have some resources to blow, she might just be for you. The fire element is the single most resisted element by both players and monsters; (Nearly 50% of the monsters being immune to it, and another 20% having some form of positive resistance towards it.) but damn do you get points for being flashy. The poison/bowa hybrid is really just a poison-javazon with a bow on switch (Usually a CTA bow) to peg runners, or to get some extra damage off. And while the poison-javazon might seem weak to some, she is a very powerful dueller. The strafer is last, but not the least. Strafe is a skill aimed exclusively at PvM. Being able to hit 10 targets, rapidly, even if they’re all over the screen, makes for a good PvM skill. Strafe is also a decent boss-killing skill, but doesn’t fair so well in PvP, being AR dependant and all. It has it’s uses, however. [AD] Breakpoints: A breakpoint is a point where modifications relating to speed (Attack speed, cast speed, hit recovery speed) becomes noticeably faster. Usually, they gain one frame per breakpoint. A frame is 1/25th of a second. Diablo runs at 25 frames per second, or FPS. The amazon has it easy on her breakpoints. She is not a caster, as represented by her cast frames (The worst in the game) and rarely requires her FHR frames, but they shall be provided for the sake of completeness. The cast frames, starting at 19 frames for 0% cast, increase at 7%(18), 14%(17), 22%(16), 32%(15), 48%(14), 68%(13), 99%(12) and 152% for 11 frames. Sorceresses can get an 11 frame cast with only 20% FCR (Faster cast rate), if that’ll give you an idea of how bad the zon’s cast frames are. For FHR (Faster hit recovery) the zon starts at 11 frames (An improvement) with 0% FHR, and increases one frame at a time at 6%(10), 13%(9), 20%(8), 32%(7), 52%(6), 86%(5), 174%(4) and 600% for 3 frames. FHR on the bowazon is a moot point at best, as she should be avoiding hits at all costs, so it serves little use than to escape mind blast and leap. 32, 52, or 86 are all decent frames, and are relatively easy to get. [AE] Weapons: A very quick note about Faith, all GMB (Grand matron bow) Faiths -must-, and I mean must, have level 13 or higher fanaticism if their user wants to wear a fortitude while getting the highest attack speed possible. A level 12 fanaticism (Lowest possible) will be too low for a fort wearer to get the last BP with. Hydra bows, such as WF, will require 292% IAS (Increased attack speed) for a 7 frame guided or regular arrow (Uses standard attack frames. Not applicable for strafe.) This is impossible for a hydra bow (Unless, of course, it’s a shael’d hydra…) to get without use of fanaticism. 8 frames requires 147% IAS (Possible) while just below that at 9 frames, only 89%. Anything less than that will be lacking for PvP. As for strafe with a hydra bow, you will reach new breakpoints at 11% IAS, and 120%. The matriarchal bow offers the lowest damage, highest dex requirement, and the highest speed. Ideal for someone using an enigma and poison charms. Without fanaticism, you will need 142% IAS for a 7 frame attack, 75% for a 8 frame, or 42% for 9 frames. As for strafe, it will already be near it’s maximum speed. You will require only 60% IAS to reach the last breakpoint. However, with a level 13 fanaticism… Well, with a level 13 fanaticism, you require 16% IAS for 8 frames, or 46% for 7 frames. Strafe will require, get this… 9% IAS. The Grand Matron Bow (Henceforth GMB) when made into a faith, can hit the highest speed while offering the highest damage (For that speed) As mentioned earlier, if the bow possesses less than level 13 fanaticism, it is impossible to get the last breakpoint without use of IAS armour (Causing you to lose 140% ED that fort offers over it a 160/60 (160 ed/60 IAS armour)) But, assuming a level 13 fanaticism, you will require 95% IAS for a 7 frame guided arrow (3.5 attacks a second) This is possible to obtain, and restricts gear, severally, but also offers the highest damage-to-speed ratio, making it ideal for hybrids and/or physical based bowazons. And incase you cared to know, you will require 37% IAS to reach the last strafe breakpoint. Keep this in mind when selecting your gear... [AF] People seem to think my explanations of gear choice are long winded, so, you can skip the section after this one if you don’t care to read it. Ideal gear in short: Lightning hybrid (AKA Typical PvP zon): GMB Faith, Fortitude, Cat’s eye, Raven frost 2X, nosferatu’s coil/Siggard’s stealth, 120/45 helm, 20 IAS/KB gloves, War travelers/rare boots, Titan’s revenge/Lacerator/doom, StormSheild. Poison-charm based: Matriarchal faith, Enigma, Cat’s eye, Raven frost 2X, verdungo’s, cleglaw’s pincers, gore riders (May as well get a little extra damage in), wizard spike, Stormsheild. Cold based: Mav’ania’s Set, Raven frost 2X, eye of etlitch, resistance boots. Fire based: The Fire based bowazon is almost exclusively for PvM, and without high-end gear, she will struggle. HoJ (Hand of justice), 2 bow skill/20% IAS gloves, H.lord’s wrath, Razor tail (Piercing attack), Raven Frost, dual-leech ring, Harlequin Crest, res boots. Strafer: Faith or Wind force, 160-60 armour, 120-45 helm, dracul’s grasp (Life tap proc), Atma’s scarab (Amp proc), Raven frost, leech ring, gore riders (Crushing blow, while reduced on arrows, racks up on bosses), resistance belt. Poison/bowa hybrid: CTA bow (Hydra, GMB, matron, ward…), enigma, titan’s revenge, stormsheild, bul-kathos’ wedding band (skill), raven frost, 40% run/walk/res boots, trang-oul’s claws (25% poison skill damage), verdungo’s hearty cord. [AG] General Gear: Most bowazons, regardless of build, skills, stats, or even play style, will wear mostly the same gear. Notable exceptions shall be noted. (Without the slightest hint of irony…) Helm: The standard bowazon will wear a 120/45 helm. That is, a helm that gives 120% ED (Enhanced damage) and 45% IAS. The best helm to make it in is of course a jeweller’s what-ever of something-with-life. The 45% IAS is required for any Fort/GMB faith based zon to reach her last breakpoint. Exceptions to this: The poison/bowa-hybrid. A poison/bow hybrid will get a higher yield out of a Harlequin Crest (Shako) due to the +2 to skills (Easily 10K damage on plague javelin) Cold-based bowazons may opt. for a full mav’s set, which takes the helm slot. Fire based zons may also opt. for a shako. Weapons: As discussed a bit earlier, the three primary bows are Matriarchal Faiths, offering the highest speed and lowest damage; GMB Faiths, offering the highest damage to speed ratio, and the unique hydra bow “Wind force” for the cheap-o solution. Physical based bowazons/light-hybrids will almost always opt for the GMB, while any other can use pretty much any type of bow. Elemental based amazons will want speed over power, and poison-java hybrids will likely use a CTA bow. Weapon switch: Every zon, even if its not a hybrid, should keep a stormsheild and titan’s revenge on switch, unless they plan to use a lacerator for the proc bug. A doom axe is also a good weapon for repulsing paladins and other amazons, but not so hot vs. barbarians. A shield on switch, be it a stormsheild or whitstan’s guard (Another block-based shield. Very quick to block, with little dex investment. No DR or res, however), can increase the lifespan of any amazon by over 50%. Armours: Depending on the type of amazon, they will wear one of three armours. For the poison based and poison hybrids, enigma is a fantastic armour, giving run/walk as well as teleport and skills. For the non-faith based bowazon, a 160-60 armour is almost a must (160% ED/60% IAS) But for faith based bowazons, another armour opens up; Fortitude. Fortitude offers the highest boost to damage from armour, as well as a good life and resistance boost. The downside is that is lacks IAS. This isn’t usually a problem, as faith based amazons can still get the last breakpoint (Assuming the GMB users have level 13+ fant) Amulets: The bowazon has an amulet made specifically for her -- The Cat’s Eye. The amulet offers dexterity (Increasing damage) IAS (Required for GMB users to reach the last BP) run/walk (See: Bugs) and some negligible defence. You know, incase defence really matters on a zon. Alternatively, the poison/bowa hybrid should look at a high lord’s wrath (Similar mods, but no dex/run/walk, in-lieu of 1 skill) or a mara’s kaleidoscope, again, for skills, and possibly resistances. Rings: Regardless of the zon type, at least one ring will be a raven frost. The dex, cold absorb, mana, and cold damage all help the bowazon. For secondary rings, leech and/or resistances make a nice booster for any zon, particularly if it’s the zon’s only source of leech. As for ring stats, try to aim for dex (Adding damage, and making it easier to use bows) or just use a second raven frost (Far easier to get, and just as effective) Gloves: The bowazon can get allot, or very little from her gloves, but it all depends on what bow the amazon is using. If the amazon is using a wind force, nearly any gloves are good, looking for chance to cast XX, stats, IAS, and/or resistances mainly. But, if the zon is using a faith, she requires knock-back from somewhere. This somewhere is her gloves. For matriarchal faiths, due to the low IAS requirement for the last breakpoint, cleglaw’s pincers make fine gloves, offering slow and knock back. For the mat. Faith users, any gloves with knock back are sufficient. For the GMB faith users, however, not just any pair of gloves are fine… No. She requires 20 IAS/KB gloves. Nothing less. Without the IAS, the highest frame she can hope to attain is 8, but without the KB, she’ll find herself having some problems versus paladins and assassins. But, for the poison/bowa hybrid, yet again, trang-oul’s claws are ideal, offering 25% more poison skill damage (On gloves) Boots: Boots to a bowazon are like dirt to air. They really don’t do much for each other. The bowazon should look for resistances, run/walk (Again, see bugs) and/or stats. Gore Riders, while I hear them recommended often, are not so hot for a bowazon. Critical and deadly strike do -not- stack. At 70% critical strike, if it fails to proc, 15% isn’t going to do much past that. As for the open wounds, the damage is severely hindered versus players, and evermore at range. War Travelers, however, offer a flat 15-25 damage. That may seem laughably low, but on non-dex based hybrids, it adds roughly 280 damage to guided arrow (560 after critical strike), which isn’t too shabby for boots. Belts: The bowazon, again depending on her build, can look for a couple things in her belt. If she doesn’t need IAS, then verdungo’s hearty cord is a great option, allowing her to get some DR (Damage reduction) on, even with her bow out. For GMB faith based fort zons, you will need a Siggard’s stealth/Nosferatu’s coil for the 10% IAS it provides. If neither option appeals to you, look for stats/res/FHR/leech on a rare or crafted belt. Elemental based zons may consider looking for a razor tail, as it will allow their arrows to strike multiple targets in a line, either stacking the damage from multiple explosions, or hitting multiple targets to freeze. Charms: The charms will cater to the bowazon’s desires. If the zon wants to abuse the desynch error, she will opt for maximum damage charms (Grand, or small, it all depends on how much Run/walk she gets from elsewhere) with run/walk, while most other zons (Poison and poison/bowa-hybrid excluded.) will want maximum damage small charms with life or resistance mods. Even plain maximum damage charms are a huge help, more than doubling (Quadrupling, if you factor in deadly strike) the damage she out-puts per arrow. Cold based bowazons should horde as many cold small charms as they can. For each second of chill duration, freezing arrow gains 1 second of freeze time. (Isn’t displayed, but is also applicable for the splash radius.) As for the fire based amazon, bow skill grand charms are a must, boosting her already low damage to something capable of hurting critters. The poison/java-hybrid will get the bulk of her damage from javelin skill charms, and poison charm based zons, of course, require poison charms in general. [AH] Skills/Stats: Bowazons can opt for one of two routes for stat placement: Glass cannon (No vit, high dex. Highest physical yield.) or vitality based (More hp, slightly lower damage) It is all personal preference. If you’re planning on using a whack of 20 life charms, you will have enough hp to get by with the dex build, but otherwise, vit tends to fair better. In general, all physical based bowazons (And even some strafers) will sink 20 points into guided arrow, and then spread the rest of their points out amongst their passive skills. Hybrids will of course go for the hybridising skills. The general lay out is: 20 guided arrow, enough for level 12+ critical strike, enough for level 11+ on all the dodges, and 1 into valk (Valk its self is useful, as are all the skills needed for it (‘cept maybe inner sight)) More points past that increases the %s, but usually by only 1 or 2%. Of course, if you have enough points to spare, they are best put into avoid and evade. The dodge skill is somewhat moot, as it only dodges melee skills while standing still (And how often are you standing still while someone swings at you?) therefore making evade a better choice. Avoid helps with invisible projectiles, or when just having a shoot-out. For the light hybrid, it is the same general lay out, but with 20 points into lightning fury. Their dodges tend to only be a fewer levels lower, but they do require a higher level to obtain the same effect. The added versatility of lightning fury out-weighs this, however. For the poison-bowa hybrid, the skills have shifted significantly. 20 poison javelin, 20 plague javelin, 20 guided arrow, 10 critical strike, then as much into evade as possible. The poison-bowa hybrid should never stop moving, therefore making the other dodges moot. The Cold bowazon will obviously work on her cold skills, however, a note comes up: While freezing arrow is her primary attack, ice arrow, a synergy, will only add 2 seconds over all to it. A single raven frost will add just as much. If you’re really desperate for 2 seconds of freeze duration, you may consider putting 20 points into it, but they are better spent on passive skills. Otherwise, 20 cold arrow, 1-20 ice arrow, 20 freezing arrow, 11x into each dodge, then distribute the rest amongst the other passive skills (Valk, for example.) Pierce can increase the over-all effectiveness of freezing arrow by a substantial amount. Pierce will allow the arrows to strike multiple targets in a line, and if the initial target is within the range of splash, effectively doubling the damage. The fire bowazon has low damage, and must milk each and every one of her skills for the most damage possible. Typically, she will fire an immolation arrow, and follow up all subsequent attacks with exploding arrows until the timer wears off. As such, 20 points into all three of her fire based skills is a must. Again, standard distribuititions of passives. Valk will, again, make an excellent tank for PvM. Pierce deserves at least 5 points. The strafer will shift to hitting as many targets as possible in as little time as possible, as much as possible. As such, 20 points into strafe will bring up the damage, number of targets, but not attack rating. “Penetrate” another passive skill of the amazon, gives attack rating. 20 points is nearly a must. A couple points into pierce will also allow the amazon to hit even more targets, if they’re in a line. If 20 units are huddled together, the amazon can usually hit at least 15 of them, thanks to pierce. As for the dodges, avoid and evade will serve her best. [AI] PvM: PvM can be treated the same for all physical bowazons, and hybrids therein, but for the elemental bowazons and the strafer, it varies for each of them. The typical engagement will consist of the bowazon baiting the monsters into a clump so she can shoot the majority (If not all of them) at once with her arrows, while finishing off the stragglers with guided arrows, or just more arrows of the appropriate type. Strafers however can fire at will from nearly anywhere. Faith based amazons can simply resort to spamming multi-shot, if they are feeling lazy, but magic arrow helps to deal with physical immunes. PvP: The elemental bowazons and the strafer shall be excluded, and only the notable exceptions to standard “Shoot and dodge projectiles”, as well as advice for some of the unique projectile skills, shall be given. Amazons: Two types of amazon are a threat you to. The poison javelin amazons should not get into range. If the lightning javazon gets you into range, you’re pretty much dead. Bowazon vs. bowazon: -Will usually consist of long-ranged spamming. You yourself can do this, and hope your opposition is none to bright. But, to help ensure victory, toss your valk up, and a decoy in front of you. This will soak up an arrow or two, allowing time to withdraw your shield. And do withdraw your shield. If her arrows are getting closer, take your shield out and take a few steps to the side, and continue firing. Always attempt to approach her while firing arrows; many bowa vs. bowa duels end with the javelins out. If at any given point and time you’re both on the same screen, pull out your javelins and shield, and proceed to -walk- to her for jabbing purposes. If she runs when you approach, swap back to your bow, fire a couple shots at her, and draw your shield again. She will likely turn back to fire once she notices that you’re stopping. As for the poison hybrid: Good luck. If you get close enough to land a hit with your javelins, she’ll be doomed, but otherwise, you’ll have to play like a bowazon. Barbarians: All barbarians, regardless of being war cry based, or whirl-wind based, will teleport onto of you to do their damage. With knock back, the bowazon can mess around with teleport on the barbarian, forcing him to either take damage, or use another mode of transport. At the point where he lands on you, immediately withdraw your shield, and move. The barbarian will usually carry on for awhile in a whirl-wind, effectively giving you free shots. If he is low on hp, lightning fury can also help to take off the last bit of HP. If he is highly aggressive and using short whirl-winds, light fury him until he starts breaking down into long ones, at which one step off and shoot from a range. Do not try to tank him unless he is low on hp. War cry based barbarians can be defeated by simply running south and shooting one or two arrows at a time. As for poison-java based hybrids, he has to come to you to do damage. Sorceresses: Most sorceresses will die in only a few arrows. Few sorcs posses eshield, block, and/or high life. For the poison/bowa-hybrids, your best bet it to harass the sorceresses into coming near you. Fire based: Fire ballers (FBers) usually use one of two tactics: Teleport on and shoot, or play range and spam. Both tactics are bad for the sorceress. If she decides to play range, shooting one or two guided arrows (As they travel faster, and home) will force her to move or take a hit, while you can simply side-step to avoid the incoming fire balls. Cause, you know, its not a good idea to get hit in the face by balls. If she attempts to teleport onto you and shoot downwards simply set traps with your arrows. Its really quite simple, simply move the cursor about half-way across the screen upwards and fire a guided arrow. When she teleports onto you, the arrow will come back at her, forcing her to either back off, or take a hit. Lightning based: Lightning sorceress will play similar to fire based sorceresses, but may spam large fields of charged bolts. These will mess up your passive skills, badly, so avoid them, even if they do low damage. Otherwise, they can be treated like a FB sorceress with a passive attack. Orb based: Frozen orb, due to it’s multiple hitting nature, will again mess with your passives. Even if you can easily take the orb’s damage, don’t. You’ll be stuck in dodging animations so much you wont be able to get a shot off, making it fruitless. Other than that, standard “Run and shoot” Blizzard: Blizzard sorcs will attempt one of two things, they will either teleport onto you and attempt to ice blast, or they’ll shoot blizzards at you from as far away as possible. When a blizzard pops up on you, you can either stand in it and hope your passives will save you, or you can run out of it, quickly. The best way to deal with the blizzard sorceress is to simply not hold still for more than a few seconds at a time. Druids: All melee druids should be shot down long before they get to you. Fire druids are minimally threatening, as long as you don’t stand in volcanoes. Windies, however… Wind druids: Any wind druid that attempts to play long-range versus a bowazon is just asking for it, as such, he will always attempt to teleport on you. However, due to his minions, the usual “dodge and shoot” tactic doesn’t work too well. Hurricane can also cause some problems with dodge-desynch. The best course of action is to pull out your shield and move to just out-side the hurricane radius, and start tossing lightning furies. Or substitute lightning fury for multi-shot, if you’re using a lacerator. The druid, when he notices his minions are dead, will either teleport on you again trying to finish you, or run off to re-cast them. Either way, shoot him. Repeat if necessary. As for the poison/bowa-hybrid, he must come into your range, and plague javelin will penetrate his minions. It can also kill him through his minions if he has only 1 hp. Assassins: The majority of assassins are trap based, and are the very definition of “dodge and shoot”, but, the Wwsin, however requires a bit of planning to deal with. Wwsins: Most times the Wwsin can be shot down before she even reaches you, but in the event that she is enigma based, or hybridised with traps, things change. The good wwsins, even if they only have one point in it, will attempt to stun lock you with wake of fire (Or lightning sentry in the case of ghosts) and then dragon flight you once you retreat from the radius. For this reason, you should with-draw your shield each time a trap pops up, and move. Once she dragon flights you, you can do three things; you can jab her, this works as the wwsin has low hp and defence in comparison to most melee duellers; you can lightning fury her, keeping your block up, or, you can move away from her and shoot arrows. A good gauge for the general skill of the wwsin is what it takes to kill them. Necromancers: Necromancers are either very hard, or very easy. Your biggest threat will come from bone prison, otherwise in a manner duel, they do not stand much of a chance. No notable exceptions to “dodge and shoot” Paladins: Hammerdins are another case of “dodge and shoot”, while FoHers are a simple matter of stand and shoot. The smiter, on the other hand… Smite based: Smite based paladins have one tactic: Charge up to target, and smite. Smite, while dodgable should not be risked. By setting traps with arrows, you can abuse the lowered block-rate of the paladin in mid-charge. Shoot the arrows slightly behind him, for example, and they will come back at him. If timed right, he will charge and be hit by the arrows. In the quite likely event that he proceeds to click and hold charge, withdraw the shield and either start flinging lightning fury, or set yourself to walk and slowly walk away from him. He will often attempt to smite, at which point you can simply set yourself to run, swap to the bow, and get a couple arrows off.
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![]() Last edited by Elysian_Rsa; 09-24-2009 at 12:52 AM. |
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