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safetypro
01-18-2008, 05:54 PM
Hi Folks,
I've had so much success with this build that I felt compelled to share it here as well. I've made a few changes since my last version and will continue to update this post as required.

The Town Dump Werebear v. 2.0

Introduction
So you’re looking for an inexpensive build that absolutely rocks; then this is the build for you. I’m going to name this build the Town Dump Werebear because it’s based around a “Towner” (Summon) build, its inexpensive cost and the fact that some of the nastiest and most persistent Bears often hang around the town garbage dump. This is a gear dependant build however, I promise you that you’ll find most of the gear choices not only easy to find but also very affordable to acquire.

I’d like to acknowledge SSoG for this build because it is derived from his “Mighty Kodiak”. The Mighty Kodiak is one of several excellent build guides that SSoG has developed and published. This build takes the Kodiak base build and with some equipment additions and skill choices, takes the Werebear build to an even higher level of proficiency.

The build is based around the Shapeshift and Summon trees. You’ll be fighting along with your summons so you’ll be part of the action when it happens. You’ll cut through Immune to Physical (IP) monsters like butter and you’ll have a perfect safe strategy to deal with Iron Maiden (IM) casting Oblivion Knights. Unlike certain caster builds and many melee builds, there really is no weakness in this build.

Another point in favor of this build is that it can be completed by the early level 80s so you can be at your peak effectiveness while you are leveling in Hell. OK, enough preamble, let’s cut to the chase.

Skills
Shapeshift Tree
+1 Werewolf (prerequisite and useful early on)
+20 Lycanthropy (gives werebear duration and extra life)
+1 Werebear (your main SS form)
+1 Feral Rage (prerequisite)
5+ Maul (one of your main skills)
+1 Fire Claws (prerequisite)
+1 Hunger (one of your main skills)
+1 Shockwave (one of your main skills)

Summon Tree
+1 Raven (prerequisite and useful throughout game)
+1 Oak Sage (prerequisite and useful early on)
+1 Summon Spirit Wolf (prerequisite)
+20 Heart of Wolverine (your main spirit)
+20 Summon Dire Wolf (your main summon)
+20 Summon Grizzly (your summon for bosses)
= 94 skill points, done lvl 83

With the gear and charm selection listed below you can add another +15 to your main attack skills (Maul, Hunger and Shockwave). You’ll also be adding +18 to your Summon skills, and +20 to your Werebear form and Lycanthropy when you cast them.

Heart of the Wolverine vs. Oak Sage
Many will argue the benefits of the additional life from Oak Sage over the additional damage and Attack Rating (AR) afforded by Heart of the Wolverine (HoW). I’m not going to weigh in about the positives or negatives of either except to say that I found HoW more beneficial for this build. The Werebear form and Lycanthropy naturally give the Druid massive additional life. Since this build does not invest heavily in attack skills which increase AR or damage, the HoW is invaluable. This build subscribes to the motto that the “Best Defense is a Good Offense”.

Attribute Allocation
110+ to Strength (based on plus strength items, druid torch and annihilus, you’ll need 225 total strength to equip the Immortal King (IK) Stone Crusher Maul)
0 to Dexterity (supplemented by gear and charms to equip items only)
Rest to Vitality
0 to Energy (like most other builds)

Breakpoints
Increased Attack Speed
Druid Werebear
Weapon Class: Maul
Base Speed +10 with 80% WIAS

Maul Breakpoints
Frames % OIAS
....8...........0 %
....7..........40 %
....6.........179 %

Hunger Breakpoints
Frames % OIAS
....7..........0 %
....6.........15 %
....5........135 %

Faster Hit Recovery
Hit Recovery Frames
Frames % FHR
....13.........0%
....12.........5%
....11........10%
....10........16%
.....9.........24%
.....8.........37%
.....7.........54%
.....6.........86%
.....5........152%
.....4........360%


Gear Options
There will be a few gear switches during the game en-route to the endgame gear swap. Early gear will be used from around level 9 through level 31. Believe it or not, at level 31 we will be starting to equip some of the gear that we will use the rest of the game. Midlevel gear will be used from level 31 with Endgame gear switches along the way until level 76. By level 76 you will have all the gear you need to enter and defeat hell.

Endgame Gear
You’ll notice I placed the endgame gear before the early and mid game gear. This is important as you will need to plan out how many attribute points you will need to spend to equip some of your gear. I was able to do it with the minimum 110 points spent in strength because of gear choices and charms. That leaves a whole bunch of attribute points to allocate to vitality.

You may be asking why 110 strength is the minimum. You need 110 strength by level 30 to equip the IK gloves. There just aren’t any viable and lasting gear options pre-level 30 which can supplement your need for the 110 and ultimately 225 strength requirement. Since you’re not investing any points into dexterity or energy, that’s not a bad amount to allocate to strength. You’ll have lots of points left to pump into vitality as the game goes on. We’ll also be investing a few points into Lycanthropy right off the bat so early game vitality will not be an issue.

Helm - Jalal’s Mane
+2 to Druid skills and +2 to Shapeshift (SS) skills, 30% Faster Hit Recovery (FHR), 20% bonus to Attack Rating (AR), 30 to all resistances, +20 strength and +20 energy. Really it’s the best and only option for this build. Socket Jalal’s with a IAS/ED Jewel to reach the 7 frame break point for Maul.

Armor – Top Choice is Chains of Honor (CoH) runeword (Dol + Um + Ber + Ist)
This is the only expensive gear option in the build. Definitely one of the best armors in the game with +2 skills, +65 all resists, +20 strength, 8% life leech, 8% damage reduction and more.

Other Options:

Smoke armor (Nef + Lum) has +280 Defense Vs. Missile, 20% Faster Hit Recovery and 50 all resists. Not much else going for it however, it is cheap and has some decent resists.

Naj's Light Plate has +1 To all skills, 45% Damage Taken Goes To Mana, +65 To Life and 25 all resists. Can be socketted with an Um rune to give you +40 all resists.

IK armor. Doesn't look like much by itself until you start to count the mods from wearing multiple IK set items. IK armor has 50% poison resist, +25% Faster Hit Recovery (2 Items), 40% cold resist (3 Items), 40% fire resist (4 Items) and 40% lightning resist (5 Items). In addition to the resists on the armor the Maul will gain +204 Poison Damage Over 6 Seconds, the belt will gain Damage Reduced By 20%, the gloves will gain 10% Mana Stolen Per Hit, and the boots will gain Half Freeze Duration. All in all IK armor is a very nice choice for the 7 more strength that you'll require over and above the IK Maul.

Gloves – Immortal King’s (IK) Forge
Big defense, +20 strength, +20 dexterity and +25% Increased Attack Speed (IAS) and 10% life leech bonus for using with other IK parts. Show me any other gloves with this much going for them.

Boots - Immortal King’s (IK) Pillar
Big defense, 40% faster run/walk (best in game), +110 to AR, +44 life and 25% MF bonus when used with other IK parts. Another good choice.

Belt - Immortal King’s (IK) Detail
Big defense, big lightning and fire resistance, another +25 strength and +25% FHR when used with other IK parts. Noticing a trend here?

Weapon - Immortal King’s (IK) Stone Crusher Maul
This is where it gets really interesting. The IK Maul is already one of the best physical damage weapons in the game and can reach a 6 frame attack using Hunger in Werebear form. Combine that with 40% IAS (use shael runes with the 2 open sockets to make 80% IAS), 35-40% Crushing Blow (CB) and get this, used with other IK Parts…+211-397 fire damage, +7-477 lightning damage and +127-364 cold damage. This is an extremely fast, extremely deadly weapon.

On Switch – Top Choice is Heart of the Oak (HOTO) runeword (Ko + Vex + Pul + Thul) and Spirit runeword (Tal + Thul + Ort + Amn) Monarch
All we really care about here is the +skills as we’re going to use the switch to prebuff our Summons and Werebear. This means that we will keep +skill items here and will use the switch whenever we summon or wereform in order to take advantage of a higher +skills level. The Spirit Monarch is cheap and easy to make however, the HOTO requires a Vex and Pul rune which may be costly. Since you only use the switch for prebuff, the resists found on HOTO are of no consequence. A low resistances HOTO can be purchased or traded for fairly cheaply.

Other Options:

Substitute HOTO with a Spirit runeword sword or a Dark Clan Crusher to get and additional +2 skills instead of +3. Whether +4 or +5 total skills, the switch will dramatically improve the effectiveness of your summons and the duration and hit points of your wereform due to the increased level of Lycanthropy.

Rings – Ravenfrost and Carrion Wind
Ravenfrost has +15-20 dexterity, 150-250 AR, 40 mana, +cold damage, absorb cold damage and the all important cannot be frozen (CBF). Since dexterity is a non-factor for this build, try and find a less expensive AR favored ring. Carrion Wind has a 10% chance to cast (CTC) level 10 poison nova when struck, 8% CTC lvl 13 twister on striking, 6-9% life leech, +defense vs. missile, +55 poison resistance, 10% damage taken goes to mana and a very nice 15 charges of level 21 poison creeper. Poison Creeper is a Druid Summon and with this ring you get a high level skill without having to invest a single point in that skill. Both rings are relatively inexpensive and can be acquired for pgems.

Amulet – Top Choice is Mara’s Kaleidoscope
You have a little flexibility here. Mara’s is a great amulet with +2 all skills, 20-30% all resistances and +5 to all attributes but, is expensive and not absolutely necessary.

Other Options:

Rare Druid Skills Amulet:
A good rare with +2 Druid Skills and + resists is easy to obtain and just as effective for this build as the Mara’s. I found when doing the math that the only resist I needed from my amulet was cold resistance since the IK Belt gave fire and lightning resistances and the Carrion Wind ring gave poison resistance. Other good rare amulet mods to look for would be +strength and life or mana leech.

Highlord’s Wrath is another good option. It has +1 all skills, 20% IAS, Deadly Strike based on character level, big lightning resists and adds lightning damage. Highlord’s will also give you some flexibility with regards to your helm socket as you will not require the jewel of fervor to reach the fastest Maul weapon attack speed rate.

Charms – Druid Torch, Annihulus and 0-6 Shapeshift and Summon Skill Grand Charms
The Torch and Anni will be needed to give you +skills, attributes and resists. The good news is that the Druid Torch is one of the cheaper torches to acquire. The Skiller Grand Charms are niceties and if you can get them will supplement an already well rounded build. Skiller Grand Charms can also have excellent, useful second mods such as life, FHR, AR and elemental damage. Add resist, FHR, fine (+to max/AR) or + elemental damage small charms to taste.

Note: You’ll notice that with the top gear choices, you can have +85 strength. Obviously that will change if you opt for a different armor and amulet. From the base 110 strength to get to the 225 strength you need for the IK Maul, you just need another +30 points in attributes from your torch and annihilus which is roughly +15 each (or 16/14…whatever floats your boat). This is another important consideration as high attribute torches and annihilus charms are the highest priced. As you can see here, you can purchase middle attribute charms and look for the cheaper resistance favored charms instead.

Early Game Gear
You have lots of choices here. Some people opt for the Sigon set which gives you lots of AR, IAS, LL, decent defense and MF. Another good option is to use Isenhart’s full set with Sigon’s gloves, belt and boots. That set up will allow you to switch to Millabrega’s set at level 18 and continue to use the Sigon gloves, belt and boots with all of their benefits until your mid-game switch.

Your most important consideration early on is choosing a very fast weapon. The werebear is slow to begin with and your kill speed will be almost unbearable with a slower weapon. A couple of early weapons I found good are the Skewer of Krintiz Sabre at level 10 and the General’s Tan Do Li Ga Flail at level 21. The Skewer of Krintiz adds 10 strength which will allow you to equip Sigon’s parts a couple of levels earlier.

Supplement your gear with charms which will give you resists, gold find, strength and other useful attributes.

Mid Game Gear
Level 31
Equip your IK gloves, belt and boots. A double PDiamond Moser’s Blessed Circle will give you lots of resists which will allow you to focus on other gear options which will provide you with extra skills and other attributes useful to your build. Silks of the Victor armor will give you +1 to all skills and good defense. Use your imbue quests with higher level characters to have Charsi make you a Druid Pelt that gives you plus skills which you use in the build. Look for a pelt that has +Lycanthopy, +Summon Dire Wolf or Grizzly and/or +Heart of the Wolverine. A nice amulet with +summon or shapeshift skills with some resists will also be very beneficial. Get life leech from your ring slots. Weapon choice is again crucial at this point. Coldsteel Eye Cutlass is perfect for its speed, deadly strike, slows target and mana leech.

Levels 42-45
At level 42 is another gear change which will dramatically improve your damage and kill speed. Start with Jalal’s Mane. Add Duriel’s shell, Tiamat’s Rebuke shield and a Fleshrender club socketed with a Shael rune. This is also the time you can add skiller grand charms to your inventory to take advantage of additional plus skills. On switch, equip a Dark Clan Crusher or Spirit (Tal + Thul + Ort + Amn) sword and either Lidless Wall or a Splendor (Eth + Lum) shield. Start pre-buffing your werebear and summons by using your switch to cast them. Equip a Ravenfrost ring at level 45 though this step is not entirely crucial as you will be getting your cannot be frozen mod from the Duriel’s Shell armor.

Levels 55-76
Level 55 is when you can change out your switch gear for HOTO and a Spirit Monarch. Put on your Carrion Wind ring at level 60 and at level 65 change Duriel’s for the Chains of Honor armor. If you haven’t already done so, ensure you have your Ravenfrost on your other ring finger. Finally, don your Mara’s Kaleidoscope at level 67. Level 70 is the time to add the Annihilus charm to your inventory and last but not least, your Druid Torch and IK Maul at level 75 and 76. Make sure your IK maul is socketed with 2 Shael runes. You are now Hell ready.

Mercenary and Mercenary Gear
In normal, select an act 2 Blessed Aim mercenary to provide additional AR to you and your summons. Switch to a Might Mercenary once you get to act 2 in Nightmare. The might merc will add damage to both you and your summons attack.

As with other act 2 mercenary builds, ensure you mercenary has ample life leech, defense and resists. Early merc gear could include Sigon’s armor and helm as soon as your merc can equip them and Bloodthief Brandistock at level 17. The Battlebranch is a good merc weapon available at level 25. A good armor and helm combination for your merc is Goldskin armor and either the Wormskull or Undead Crown all available by level 29. At level 42, equip your merc with Duriel’s shell and a Vampire Gaze helm. Blackleach Blade Bill is also available at that time.

There are a few differing opinions on merc endgame gear. Some like the damage reduction afforded from armor such as Shaftstop or Leviathan however, I have always been a fan of Fortitude runeword (El + Sol + Dol + Lo) made in ethereal elite armor. The huge defense, resists, chilling armor, life per level and enhanced damage go a long way towards ensuring survival for your mercenary. Endgame helm choices include Vampire Gaze, Crown of Thieves and Andariels Visage. The best weapon choice is somewhat less subjective. Here the hands down best choice should be the Reaper’s Toll Thresher. Reaper’s Toll not only has excellent damage and life leech, it also has a chance to cast decrepify which is one of only 2 curses capable of breaking physical immunity. Decrepify also reduces monster’s physical damage output and slows them which aids in crowd control. The decrepify will prove invaluable to your mercenary and summons. You of course will not fear physical immune monsters due to the massive elemental damage you will be doing with the IK Maul.

Skill Point Progression
Place points into the prerequisites and then focus on Lycanthropy until you have about 10 points in it for improved duration and life. Next, focus on the Summon tree getting a few points into Dire Wolves and HoW. Hit the main skills when they become available such as Maul, Hunger and Shockwave and of course drop a point on Summon Grizzly at lvl 30.
Continue to place points into the Summon Tree until mid Nightmare or so. You can now focus a little more on your Lycanthropy until it is maxed. Go back to finish the Summon Tree and lastly start to put extra points into Maul. If you find your kill speed lacking, place a couple points into Maul earlier. When finished the main build, you can add more points to Maul or if you wish, Shockwave or Hunger.


Strategy and Game Play Tips
Always cast your Dire Wolves and Heart of the Wolverine using your switch prebuff as soon as it becomes available. Ravens are effective early on and then again later when plus skills make them more viable at higher levels. Cast them when you are facing crowds as a distraction and when facing projectile launching monsters to blind them and save damage to you and your group. Your poison creeper will become available at level 60 when you don the Carrion Wind ring. It will be effective for the rest of NM however, will die quickly in Hell. You can still use the poison creeper in Hell to aid in crowd control. One more minion is one more weapon to distract and occupy your enemies. Lastly cast your grizzly when facing bosses and super-uniques.

Use Maul as your main attack skill as soon as you can at level 12. Place Maul on left click and leave it there for the remainder of the game. Maul will increase your damage output from the first to third hit. You will notice a green ball circling your character. When the ball is its biggest and brightest, you will be doing the most damage. This attack skill can be used throughout the game. It is surprising effective with just a single point invested. A few extra points and plus skills available at higher levels will increase the Maul’s effectiveness towards endgame.

Hunger is another skill you will be able to use from level 24. Hunger leeches massive life and mana back from your enemy however, its damage suffers a 75% reduction. Keep this skill on your right click to quickly replenish life and/or mana when you are suffering from loss. With a good weapon you can hold down the right click button and your werebear will continue to attack all enemies in sight. You can use this as your main attack skill if you wish however, it will take much longer due to the damage reduction. I prefer to use both Maul and Hunger together. You’ll be getting lots of life leech from your gear which will be more than adequate for the most part when using maul however, for those few times when you need it, a simple right click instead of left will refresh your life and mana in seconds.

Finally, Shockwave (lvl 24) has been dubbed the Best Werebear Skill by many seasoned Druid veterans including my friend SSoG. Shockwave damages your enemy and stuns them for a prolonged period. This makes Shockwave an extremely viable crowd control skill which will stop monsters in their tracks and render them useless to formulate a retaliatory attack. Simply cast the shockwave and you and your group will be able to pick them off like ducks in a shooting gallery. This effect makes shockwave a viable skill to use against Iron Maiden casting Oblivion Knights. When in the Chaos Sanctuary, simply cast shockwave over and over while your Mercenary and Wolves clean house. You can even take advantage of the extra +5 skills on your switch to have an even larger impact.

Conclusion
Whenever I make a new build, I ask myself how that build will deal with elemental or physical immunities and whether it can handle the dreaded Iron Maiden. This build can do all that. This build is fun to play, powerful and relatively inexpensive to build.

Thank you for taking the time to read my guide. I hope you like it and I invite any constructive criticism and additional ideas or strategies that can improve the build and make it even more viable for other players to try.

Landau14
01-18-2008, 10:14 PM
I'll read it as soon as I can but in the meantime-
Center and colour the titles.
The FHR bp are wierd...Am I stupid or is it just messed up?

And I can't really say that's an inexpensive build from first look. Comparing a Godly Light Sorc it is, but it seems like it's a pg build, but in the end gear you mentioned CoH and Hoto. It's no that expensive but my question is- Does the build work well with the alternatives? I mean, with Spirit and Smoke? Same question about Merc gear..

PS- Lacerator is a weapon that has 33% ctc AD. However, you will need a merc type switch in ordder to use it. The reason I'm pointing this out is because Reaper's Toll, as far as I know, is considered to be an expensive item. However, I don't know what Lacerator is worth, so it might be a cheaper option.

Also, you can always use an items with Dec/AD charges, like Spellsteel. Keep it in you 2nd switch or your inventory. Using the cube formula to refill charges will save you the money, and since there aren't ALOT of PI it won't be run out of charges a lot (30 charges are more than enough).

safetypro
01-18-2008, 10:22 PM
I'll read it as soon as I can but in the meantime-
Center and colour the titles.
The FHR bp are wierd...Am I stupid or is it just messed up?

And I can't really say that's an inexpensive build from first look. Comparing a Godly Light Sorc it is, but it seems like it's a pg build, but in the end gear you mentioned CoH and Hoto. It's no that expensive but my question is- Does the build work well with the alternatives? I mean, with Spirit and Smoke? Same question about Merc gear..

PS- Lacerator is a weapon that has 33% ctc AD. However, you will need a merc type switch in ordder to use it. The reason I'm pointing this out is because Reaper's Toll, as far as I know, is considered to be an expensive item. However, I don't know what Lacerator is worth, so it might be a cheaper option.

Also, you can always use an items with Dec/AD charges, like Spellsteel. Keep it in you 2nd switch or your inventory. Using the cube formula to refill charges will save you the money, and since there aren't ALOT of PI it won't be run out of charges a lot (30 charges are more than enough).

Thanks for the FB. I will center and color titles.

FHR breakpoints do line up (at least on my monitors), it was a real pain getting them inline because spreadsheets don't copy well, but 7 should be 54% and 6 is 86%.

Yes the alt gear will work. Spirit works well instead of HOTO and someone else has actually tested the IK Armor (in HC no less) instead of CoH.

Reaper's toll is fairly cheap (maybe Lem rune). An eth one may cost more but your merc doesn't really need it.

You don't need a source of Decrepify as you will be doing massive elemental damage. The decrepify if anything is more for you summons. You'll be killing PI's so fast that your summons won't have a chance to even lose any life.

2.0
01-18-2008, 10:26 PM
Yeah...

The Fhr chart is pretty messed up on my monitor too.

Landau14
01-18-2008, 10:31 PM
Really? Sweet.
Altough I would consider IK also as a bit of exepnsive item.
So just to make things clear-
Works with Smoke+Spirit
and
Shaftstop+COT/vampie?

Now I know you're gonna say "works, but worse and slower". Question is does is still works effectivly enough and is the how noticable is the change

PS- I'm going to sleep, so don't be offended if I don't respond soon(:

saracen85
01-18-2008, 11:03 PM
sweet. liked this guide over at the other site, and i'm pretty sure i'll like it here =)

safetypro
01-18-2008, 11:06 PM
Repaired FHR stats alignment.

IK armor can be had for around an Um to an Ist rune (on USE anyways).

Works with Smoke + Spirit
Now the Spirit or Dark Clan Crusher is only to give you +skills on switch with Spirit Mon. The effect of downgrading to +4 on switch instead of +5 is negligeable. The Smoke will give you resists and nothing much more. It is the weakest of alt choices but it will work just the same.

Merc can use Shaftstop/Gaze or CoT
Really how you prefer to set up your merc is cool. The one item that he should have however is the Reaper's Toll as I stated earlier to assist your summons with PI's.

Thank you saracen85. Please note that I've updated a few sections in this repost of the guide from feedback from the other site.

Tnf777
01-20-2008, 01:18 AM
Nice guide, I want to try it now.
(10th post, that's why it sucks)

Wait....now this is the 10th post.

safetypro
01-20-2008, 03:12 AM
Thanks tnf777,
I only posted it yesterday so 10 posts so far aren't bad...LOL
Please do try it, I promise you won't be disappointed. Please post back and let us know how it's going.

DK_MelMan
01-20-2008, 12:16 PM
Yeah I read about this build in the old Non Cookie Cutter build thread, and I liked it! So now I'm gonna try it out... Even though I've always made my SS Druids as a Werewolf, 'cause I love the high speed! :)

safetypro
01-20-2008, 01:41 PM
Thanks DK MelMan,
This one isn't bad for speed with a 7 Frame Maul attack and 6 Frame Hunger. Not as fast as a 4 Frame Fury Wolf but he packs real power in his punch and can deal easily with certain situations that would have a Fury Wolf in trouble.

Daventry
01-20-2008, 03:41 PM
I was never one for a pure summoner but I like the direction this build goes, since you get into the action.

People around here use to make it feel like a sin to put points into direwolf. Of course no one can say that against a summoner, especially if you use it as your main summon.

You have your health taken care of and maxed out health for summons, so I am with you all the way with heart. No worries about losing that oak in bad situations.

Nice clean build.

DK_MelMan
01-20-2008, 06:01 PM
^^ Exactly! There a plan with every skills and stat-point! A really good "thought-through" guide!

... I just hate that the IK weapon requires so much str.! :)

I found the Blood Crescent sword as my first Unique! 15% IAS really made a difference! I were about to quit him because he was so damn slow, but the 15% IAS made it way more fun! :)

Dlav123
01-21-2008, 03:46 AM
Hello, Safety don't take this personal but i give this guide a 6/10 before and i still do.
My reason is that i hate hybirds because you don't get the most power out of your skill points and i hate summoners but the guide is amazing it's just the build i don't like.

DK_MelMan
01-21-2008, 04:54 AM
^^ That's true... But I like the good hybrids, that even though they don't get as powerfull as clean builds, they can still manage Hell difficulty! Then you know it's a great build! :)

safetypro
01-21-2008, 11:52 AM
Hello, Safety don't take this personal but i give this guide a 6/10 before and i still do.
My reason is that i hate hybirds because you don't get the most power out of your skill points and i hate summoners but the guide is amazing it's just the build i don't like.

Dlav, I appreciate your comments however, it is a matter of preference as you have stated. Consider this. Some of the most powerful builds in Diablo are "Hybrids"; the Zealot/Smiter Paladin, the Meteorb Sorc, the Summoner/Corpse Explosion Necromancer. Many of the so called "Pure" builds, some of which are very powerful in PvP, have inherent weaknesses in PvM such as the Windy Druid, Fury Werewolf, Lightning Sorceress, LF Amazon, etc. That is unless they exploit something to overcome their particular weakness. In the case of Lightning Sorc's and LF Zon's it's Infinity on their Merc.

Blizzard had an act of shear genius when they designed a game where in the highest difficulty, some of the monsters have certain immunities. The character build options are absolutely endless to try and overcome these immunities. The real trick in putting any particular PvM build together is to defeat Hell difficulty. You do not have to have a single overpowered skill in order to do that. You need to carefully select skills which will compliment each other, pick gear which will support those skills and develop strategies to utilize those skills and gear choices in order to get the most of of them. That's what the Town Dump Werebear does.

When you look at a particular build or build guide you don't say that build is absolutely the best because he does a zillion fire damage, even though you know that it will suck against fire immune monsters. The builds you rate highly are the ones that are fun to play and won't get massacred in Hell. There are of course the obvious personal preferences that players have like I prefer melee builds rather than caster builds. You may also prefer PvP to PvM and thus opt for a single overpowered skill. In the end, it's whatever floats you boat, whatever you prefer. That's why I'm not offended in any way.

There is one other word of wisdom that this experienced shaman can give to a newly anointed warrior in the tribe and that is:

Try something before you put it down. You may be suprised and who knows, it may turn out that you'll gain a new respect for hybrid builds.

Landau14
01-21-2008, 07:14 PM
Blizzard had an act of shear genius when they designed a game where in the highest difficulty, some of the monsters have certain immunities. The character build options are absolutely endless to try and overcome these immunities [/COLOR]

EHMM *hammerdin* EHMM..


:p

safetypro
01-21-2008, 07:40 PM
EHMM *hammerdin* EHMM..


:p

LOL, I know and you are right. With the very minor exception of the Wailing Beast, the Hammerdin is the one "Pure" build that truly has no immunities to deal with in Hell.
[Visible to everyone except Dlav123]But you're missing the point here. I'm trying to demonstrate to dlav that you shouldn't automatically not like a particular build just because it's a hybrid.[/Visible to everyone except Dlav123]:eek:

Landau14
01-21-2008, 08:18 PM
Yeah I got it. You shouldn't automatically dislike particular build cause it's a hybrid. You should automatically dislike it because it's an Assa. (:

And is that "Visibale to everyone" really works or is that a joke? =s

safetypro
01-22-2008, 04:50 PM
Yeah I got it. You shouldn't automatically dislike particular build cause it's a hybrid. You should automatically dislike it because it's an Assa. (:

And is that "Visibale to everyone" really works or is that a joke? =s

What's up with this Assassin thing? You don't like them? That's the one character class I've never tried.

Landau14
01-22-2008, 05:14 PM
Yep, that was a joke. I don't like them. But I don't like melee barb as well.

Dlav123
01-27-2008, 05:16 PM
ya safety pro i guess ur right and ya maybe this build is fun to play and the summoner/CE isnt exactly a hybird because a summoner himself is a hybird because of the curses so summoner/CE necro is like a double hybird(wow im going crazy).
anyway after i create my hammerdian and blizz sorc i will create this build with minor tweaks such as only one in grizzyly and all other summons and 20 in the wolverian spirat.

safetypro
01-27-2008, 07:47 PM
ya safety pro i guess ur right and ya maybe this build is fun to play and the summoner/CE isnt exactly a hybird because a summoner himself is a hybird because of the curses so summoner/CE necro is like a double hybird(wow im going crazy).
anyway after i create my hammerdian and blizz sorc i will create this build with minor tweaks such as only one in grizzyly and all other summons and 20 in the wolverian spirat.

Cool dlav, let me know when and if you are ready to build it. It just so happens that I have lots of spare gear for the build.

The build already calls for 20 in Heart of the Wolverine and I personally wouldn't only put one in Grizzly at it would weaken your wolves considerably.

Murari
01-27-2008, 08:10 PM
Dlav, I appreciate your comments however, it is a matter of preference as you have stated. Consider this. Some of the most powerful builds in Diablo are "Hybrids"; the Zealot/Smiter Paladin, the Meteorb Sorc, the Summoner/Corpse Explosion Necromancer. Many of the so called "Pure" builds, some of which are very powerful in PvP, have inherent weaknesses in PvM such as the Windy Druid, Fury Werewolf, Lightning Sorceress, LF Amazon, etc. That is unless they exploit something to overcome their particular weakness. In the case of Lightning Sorc's and LF Zon's it's Infinity on their Merc.

Blizzard had an act of shear genius when they designed a game where in the highest difficulty, some of the monsters have certain immunities. The character build options are absolutely endless to try and overcome these immunities. The real trick in putting any particular PvM build together is to defeat Hell difficulty. You do not have to have a single overpowered skill in order to do that. You need to carefully select skills which will compliment each other, pick gear which will support those skills and develop strategies to utilize those skills and gear choices in order to get the most of of them. That's what the Town Dump Werebear does.

When you look at a particular build or build guide you don't say that build is absolutely the best because he does a zillion fire damage, even though you know that it will suck against fire immune monsters. The builds you rate highly are the ones that are fun to play and won't get massacred in Hell. There are of course the obvious personal preferences that players have like I prefer melee builds rather than caster builds. You may also prefer PvP to PvM and thus opt for a single overpowered skill. In the end, it's whatever floats you boat, whatever you prefer. That's why I'm not offended in any way.

There is one other word of wisdom that this experienced shaman can give to a newly anointed warrior in the tribe and that is:

Try something before you put it down. You may be suprised and who knows, it may turn out that you'll gain a new respect for hybrid builds.



Hammerdins are pure breeds and own everything except maggot lair :(

Dlav123
01-28-2008, 01:48 AM
safety pro i will start today except i need to xfer so can u please help me

DK_MelMan
01-28-2008, 03:11 PM
I'm still in the early lvls with my werebear, but I was thinking - Which base armor is the best for the CoH? I mean, with all those str points, there's way more options than a Hammerdin have! Balrog Skin? Sacred Armor or Laquered Plate maybe? Or are those str. req too high?

safetypro
01-28-2008, 07:34 PM
I'm still in the early lvls with my werebear, but I was thinking - Which base armor is the best for the CoH? I mean, with all those str points, there's way more options than a Hammerdin have! Balrog Skin? Sacred Armor or Laquered Plate maybe? Or are those str. req too high?

You do have a lot of options since your strength will definately be higher. There are four factors I would consider however when selecting your base armor:
1. Heavy armors will drain your stamina quicker and make you move slower so anything with a light or medium base is good.

2. To maintain a higher resale value I'd tend to go with more popular armors with fairly low base str. requirements.

3. Appearance is important to some people who like to look cool when in human form.

4. Non-superior armors are much cheaper to maintain and repair. Look for the highest non-superior defense.

Armors that fit those criteria:
Archon Plate, Great Hauberk and Wire Fleece. Armors with a slightly higher strength requirement but lower resale value include Boneweave, Balrog Skin and Kraken Shell.

Lacquered Plate would be just outside of the acceptible range since it requires 208 strength and you will be looking to get 20 strength for the Maul from the CoH armor itself. I also wouldn't consider the usual light armors such a Dusk Shroud, Wyrmhide and Scarab Husk because their base defense is too low and their appearance rates a -30 in coolness factor.:eek:

Best bang for your buck remains Archon Plate. Highest defense, highest resale value, lowest strength requirement and best appearance in it's armor class.

DK_MelMan
01-29-2008, 04:59 AM
Great... Thx... I didn't know about the stamina srain!? :)

And I have no plans 'bout selling it! I'm pretty rich atm, so I can afford to have it on him forever! :)

EDIT : Does anyone know why CoH cost so much to repair!? When you've just made it and put it on it's already around 250.000 gold!?

Zarley
01-29-2008, 05:59 PM
EDIT : Does anyone know why CoH cost so much to repair!? When you've just made it and put it on it's already around 250.000 gold!?

If you made it in a superior armor with enhanced durability, the repair bills is far greater than a normal armor. Did you do that?

DK_MelMan
01-29-2008, 07:51 PM
I don't think all my CoH's are made in Superior armors... And they all cost that much to repair!

Night Ranger
01-31-2008, 07:07 AM
Cool dlav, let me know when and if you are ready to build it. It just so happens that I have lots of spare gear for the build.


Hey, I am working on your guide (nm, lvl 42 and owning) and all I need is the merc items, a ED/IAS jewel, and a druid ammy with +2, cold res, str and possibly life and mana leech. If you have any I will pay in Hrs. Also which is more important the Ed or the Ias in the jewel?

safetypro
01-31-2008, 11:57 AM
Hey, I am working on your guide (nm, lvl 42 and owning) and all I need is the merc items, a ED/IAS jewel, and a druid ammy with +2, cold res, str and possibly life and mana leech. If you have any I will pay in Hrs. Also which is more important the Ed or the Ias in the jewel?

The IAS on the jewel is the important mod because you need it to reach the 7 frame Maul. The ED is a nicety although not really necessary.
Are you on US East Ladder? If so please PM me and I may be able to help with some of the gear you need.

Night Ranger
02-01-2008, 07:03 AM
Nah im sorry I am on US West.

but still nice guide, all I need are the merc things a anni the Ed/Ias jewel, and +2 to druid ( I got one but it has res to poison, fire, and light. BUT NO COLD LOL, and no other good mods.)

lvl 76 with almost all and in hell (does OK in hell baal runs)

cmlogu01
03-25-2008, 12:37 AM
You had me until you said it was equipment dependent. I have never made a druid I was satisfied with. But my recent success withthe assassin may push me to try again but with something else. Would a purely summoning druid be any good? Or has someone made a hybrid elemental summoner druid?

safetypro
04-21-2008, 04:25 PM
You had me until you said it was equipment dependent. I have never made a druid I was satisfied with. But my recent success withthe assassin may push me to try again but with something else. Would a purely summoning druid be any good? Or has someone made a hybrid elemental summoner druid?

The build is gear dependent but, look at the gear in question. The IK parts that are recommended are cheap and very effective. If you are looking for a fun/powerful druid to play, I'd highly recommend this build.

Pure Summoners (or "Towners" as some call them) are a somewhat limited build due to the fact that summon damage is physical and you need a way to cope with PIs. A decent merc with elemental damage can overcome that concern somewhat however, you will still be struggling in high hell.

I've tried a few different Druid builds and also liked the hunter/fire/summon hybrid I built last ladder. While it was effective it was somewhat costly requiring Faith, CoH, Fortitude and Pride.

kwittstruck
05-07-2008, 06:20 AM
My q is as mentioned above all summons are phy damage, is it the fireclaws that get by that problem or what else is it besides maybe elemental on merc?

safetypro
05-07-2008, 05:34 PM
My q is as mentioned above all summons are phy damage, is it the fireclaws that get by that problem or what else is it besides maybe elemental on merc?

There's no Fireclaws in this build.
Quote from the buildguide will answer your question directly:
Weapon - Immortal King’s (IK) Stone Crusher Maul
This is where it gets really interesting. The IK Maul is already one of the best physical damage weapons in the game and can reach a 6 frame attack using Hunger in Werebear form. Combine that with 40% IAS (use shael runes with the 2 open sockets to make 80% IAS), 35-40% Crushing Blow (CB) and get this, used with other IK Parts…+211-397 fire damage, +7-477 lightning damage and +127-364 cold damage. This is an extremely fast, extremely deadly weapon.

theOG22093
05-08-2008, 01:47 AM
Another nice guide SafetyPro, congrats.

lovbigtwiggy
05-14-2008, 06:13 PM
This is realy good, I'm going to go and start follwoing this w. the new druid I was planning on making ^_^

Raine
05-14-2008, 06:47 PM
Dislike of hybrids... hmmm You do know that a hammerdin is a hybrid right?

saracen85
05-15-2008, 01:58 AM
how are hammerdins hybrids? they use only one skill..

Raine
05-15-2008, 02:04 AM
they follow the combat tree and the aura tree, generally making them hybrids if I am not mistaking. But I could be wrong.

saracen85
05-15-2008, 02:25 AM
imo hybrids are those that utilizes more than 1 attack. the hammerdin's conc aura is basically complimentary to blessed hammer, so it's like unofficially another synergy.

safetypro
05-20-2008, 02:38 PM
Dislike of hybrids... hmmm You do know that a hammerdin is a hybrid right?

Raine, while I respect your opinion, I can't for the life of me figure out why you posted such nonsense in this thread. This build guide was created for persons who want to try something new and non-mainstream. Personally, I think you are missing the point and are limiting your experience to a few cliché builds. There are many more experienced players who have built "non-hybrid" builds and are looking for new and interesting ideas.....and I don't care whether my Hammerdin is a hybrid or not.

This is Diablo 2 for crying out loud, not thoroughbred horse racing!

Another nice guide SafetyPro, congrats.

Thanks OG.:D

This is realy good, I'm going to go and start follwoing this w. the new druid I was planning on making ^_^

Awesome lovbigtwiggy, please keep us updated on your builds progress.:p

theOG22093
05-20-2008, 08:52 PM
At this point, playing diablo2 is getting really boring. There's just so few builds that I haven't tried yet. I'm considering trying this build, but I have a few questions:

A.) Is this the top gear to use for this build, or just a cheap, effective set-up? If it is, then what is your recommended "best" set-up?
B.) How viable is this build for PvM, and what is it's weaknesses?
C.) How fun is this build compared to other more popular builds?

Thanks, Josh.

Raine
05-20-2008, 09:13 PM
Raine, while I respect your opinion, I can't for the life of me figure out why you posted such nonsense in this thread. This build guide was created for persons who want to try something new and non-mainstream. Personally, I think you are missing the point and are limiting your experience to a few cliché builds. There are many more experienced players who have built "non-hybrid" builds and are looking for new and interesting ideas.....and I don't care whether my Hammerdin is a hybrid or not.

This is Diablo 2 for crying out loud, not thoroughbred horse racing!



? I believe you took my post the wrong way. Honestly I haven't read this guide yet. :o I read that someone said they didn't like hybrids on here so I was pointing out that I thought A hammerdin was also a hybrid. (Which has been shown wrong, ty saracen85. :) )

I currently have 2 hybrids and i like them :p

safetypro
05-20-2008, 10:11 PM
? I believe you took my post the wrong way. Honestly I haven't read this guide yet. :o I read that someone said they didn't like hybrids on here so I was pointing out that I thought A hammerdin was also a hybrid. (Which has been shown wrong, ty saracen85. :) )

I currently have 2 hybrids and i like them :p

My mistake and I sincerely apologize. I thought you....well you know.

At this point, playing diablo2 is getting really boring. There's just so few builds that I haven't tried yet. I'm considering trying this build, but I have a few questions:

A.) Is this the top gear to use for this build, or just a cheap, effective set-up? If it is, then what is your recommended "best" set-up?
B.) How viable is this build for PvM, and what is it's weaknesses?
C.) How fun is this build compared to other more popular builds?

Thanks, Josh.

Hey Josh,
Thanks for the questions. I'll number the responses likewise.

A.) Believe it or not, yes this is the best gear. It's the combination of the IK parts that make the build. As I state in the guide, the IK Maul is already one of the best weapons in the game but when combined with other IK parts, it's absolutely nasty.

B.) The build is certainly viable for PvM. haha, no weaknesses (at least none that certain strategies won't easily overcome). A few players I am aware of have used this build successfully to clear HC.

C.) Fun is relative. If using several neat skills and destroying everything in your path is what you consider fun, then this build is for you.

Hope that answers your questions.:)

Raine
05-20-2008, 11:29 PM
Hey Josh,
Thanks for the questions. I'll number the responses likewise.

A.) Believe it or not, yes this is the best gear. It's the combination of the IK parts that make the build. As I state in the guide, the IK Maul is already one of the best weapons in the game but when combined with other IK parts, it's absolutely nasty.

B.) The build is certainly viable for PvM. haha, no weaknesses (at least none that certain strategies won't easily overcome). A few players I am aware of have used this build successfully to clear HC.

C.) Fun is relative. If using several neat skills and destroying everything in your path is what you consider fun, then this build is for you.

Hope that answers your questions.:)

Nice numbering :p

Sorry man I had to. :D

Flounder1293
06-12-2008, 10:12 PM
Dont you think the added AR from the combination of the angelic ammy and angelic rings?

and nice build.

Fishy_HC
06-13-2008, 12:28 AM
man sounds like a fun build to start new ladd^^. i play HC might give it a run, nice guide.

Fishy_HC
06-14-2008, 06:07 AM
1 question before invest the time, what life points do this char end up with? (ballpark figure)??

safetypro
06-17-2008, 08:11 PM
Dont you think the added AR from the combination of the angelic ammy and angelic rings?

and nice build.
Thanks,
I've not used the Angelics with this build as I've had no particular problem with AR with HoW. If you go the other route and use Oak Sage, then the Angelics may be helpful.

man sounds like a fun build to start new ladd^^. i play HC might give it a run, nice guide.
Thanks,
This is the build I will be using to start the new ladder. It will be fairly inexpensive to equip and I will be able to get to high Hell with little problems. BTW, On the other site where I have this guide posted a couple people have used this build in HC with good success. Careful who you team up with though as I hear TPPK is rampant in HC.

1 question before invest the time, what life points do this char end up with? (ballpark figure)??
I will have to look this evening and get back to you. Note, that the HC players I mentioned above decided to use Oak Sage instead. Since I use HoW, the life I quote will not be the same as you could achieve using Oak Sage.

EDIT:
Checked my lvl 86 Werebear in bear form with HoW = 3545 hit points.

Omni-SPER
07-04-2008, 02:13 PM
I didnt read anywhere else in this guide that mentioned this unless i missed it so imma just ask. I didnt see anywhere in the guide that talked about where to put your stat points for this Druid Build. I havent played D2 in a LONG time probably a few years so i dunno if there is like a cookie cutter set of where to put all your points as a Druid or not. If anyone knows the best stat point placement please share or atleast PM me with it.

Omni-SPER
07-06-2008, 07:16 PM
Hmm i take it no one reads this guide thread anymore... :confused:

safetypro
07-07-2008, 04:29 PM
Hmm i take it no one reads this guide thread anymore... :confused:

Sorry was away for weekend.
There is a section in the guide that deals with attribute points:

Attribute Allocation

110+ to Strength (based on plus strength items, druid torch and annihilus, you’ll need 225 total strength to equip the Immortal King (IK) Stone Crusher Maul)
0 to Dexterity (supplemented by gear and charms to equip items only)
Rest to Vitality
0 to Energy (like most other builds)


Here's the list of +str items from the guide to help you calculate how many points you need to put into strength.

IK Gloves 20 str
IK Belt 25 str
Jalal's Mane 20 str
CoH armor 20 str
Torch 10-20 str
Anni 10-20 str
other gear which may have +str include amulet and rings.

110 + 20 + 25 + 20 + 20 + 15 +15 = 225

You will need 110 str by level 31 to equip the IK parts. If you use the gear listed above with say middle attribute torch and anni (15 str each) you will not need to put any more points into str however, if you use alternate equipment such as Ik armor, you will need to compensate by adding more str to get to the 225 str needed to equip the IK maul or 232 needed to equip the IK armor.

Everything else goes into vitality. zero dex, zero mana

hope this helps.:)

Omni-SPER
07-07-2008, 09:40 PM
Helps a TON! Thank you so much Safety.

soggydoggy
07-16-2008, 07:20 PM
Hi Safety.

In the gear list you advise on the IK set mainly.

My question would be, if money was no object and you could have any item, what would be your UBER gear setup.

Just wondering because I have everything listed here already on other chars so would like to know what to aspire to get to make my bear even more deadly once he can use the IK stuff.

Cheers!

Soggy :)

safetypro
07-16-2008, 08:59 PM
Hi Safety.

In the gear list you advise on the IK set mainly.

My question would be, if money was no object and you could have any item, what would be your UBER gear setup.

Just wondering because I have everything listed here already on other chars so would like to know what to aspire to get to make my bear even more deadly once he can use the IK stuff.

Cheers!

Soggy :)

Hi Soggy,
You're going to find this hard to believe, but the couple things that I would recommend if wealth is no object is CoH armor and a Mara's amulet. Maybe you'd want to add 45 lifer Summon and Shapesift GCs with a perfect Druid Torch and Annihilus. As for the IK parts (Gloves, Boots, Belt and Maul), you will be hard pressed to get better attributes from any other gear. It's the combination of physical and elemental damage provided by the IK parts that is the key to this build. Sure you could try eBOTDz or Grief or Last Wish or whatever other uber weapon you can name, but none of them will compare to the speed and total damage of the IK maul when combined with the other IK parts.

Here is an example to explain what I am talking about:
Have you ever tried going toe to toe with an enchanted group of IP Ghosties or Flying Soccubus in the WSK using a high end runeword weapon? There is a good chance you may die because you only do physical damage (eBOTDz, Grief, Last Wish) or you're too slow with elemental damage (Famine, Voice of Reason, Rift). The IK combination will literally chop them down like match sticks.

Now the best merc setup I can imagine is eth Reaper's Toll, eth Fortitude and eth Andariel's but good luck finding all those.

Hope this helps
safetypro

soggydoggy
07-17-2008, 12:59 PM
Thanks for your speedy response Safety!

I now see what you mean, guess I hadn't seen the big picture (i.e. the speedy elemental dmg).

I'll try and collect a grand charm or 2 with +skills on.

25 and going stong!

Great guide by the way, covers everything.

Cheers, Soggy.

Old Skool
07-28-2008, 01:38 AM
Thanks for the guide safety pro. I built one and so far am ruling in hell diff! not to mention it is hella fun to play. Good guide. All I need is a better helm and I'm complete. By the way, what would a jalal's mane cost me in trade? thanks again for the guide.

Legendary Slasher
07-28-2008, 03:00 AM
Hello, i havent read the entire thread just gear stuff and skills, so my question is, i play SP and i cant afford (just yet) a CoH, do you really think smokey is worth it or is there better armors?

saracen85
07-28-2008, 03:58 AM
go one better. lionheart. still affordable, and it helps equipping those heavier stuff like the maul..

Legendary Slasher
07-28-2008, 06:52 AM
thnx!

kenorwoks
08-03-2008, 06:34 PM
i reinstalled diablo II after 3 or 4 years but lost my CD-keys so I have limited myself to SP(I used some free non-b.et keys)..which lead me to look for some pvm builds for a druid.(I have been thinking about buying the game though)

anyways, cool build! I will be testing it out, maybe on b.net if I decide to buy the game!

Old Skool
08-04-2008, 10:06 PM
Welcome back to the world of D2!

kenorwoks
08-04-2008, 10:36 PM
Welcome back to the world of D2!

thank you, turns out i'm sticking to SP/MP. this game is a lot more fun than i remembered

safetypro
08-05-2008, 07:19 PM
Hi Guys,
Sorry was on vacation for a few days.

I recommend using IK Armor. It only requires 7 more str than the Maul and adds all kinds of goodies.

Here's a quote from the guide:
IK armor. Doesn't look like much by itself until you start to count the mods from wearing multiple IK set items. IK armor has 50% poison resist, +25% Faster Hit Recovery (2 Items), 40% cold resist (3 Items), 40% fire resist (4 Items) and 40% lightning resist (5 Items). In addition to the resists on the armor the Maul will gain +204 Poison Damage Over 6 Seconds, the belt will gain Damage Reduced By 20%, the gloves will gain 10% Mana Stolen Per Hit, and the boots will gain Half Freeze Duration. All in all IK armor is a very nice choice for the 7 more strength that you'll require over and above the IK Maul.

chainsoar
10-06-2008, 11:51 PM
I've almost finished this build on bnet, and so far it's awesome! I really love it! I've also tried it out on hero editor and with the full kit this guy is unstoppable! Great guide safe!

Discusman
12-07-2008, 09:46 PM
Sorry if I missed this information in your guide.

Can u be alittle specific on how this char to overcome physical immune monsters in the game?

I had this physical immune spider n my crew n I couldn't kill it.

Thanks

Jostron
01-22-2009, 01:09 AM
IK maul does massive elemental damage, so if you are using it you should be able to take PIs down. Also, if your merc is using Reapers Toll as the guide suggests, then you can hope that the decrepify triggers and breaks the immunity. If not, just skip the monster. In most places you can get by by ignoring the PIs, as they are uncommon enough.

Guru420
02-16-2009, 07:59 PM
Love this build. I have it built to Lvl 88 and it rocks. Can pwn pretty much everywhere, but have some issues when running ubers. Any thoughts/suggestions to taking this 1 step further? The only way I found to come close to dealing with the ubers is to run Goblin Toes (upped to mids, not high) and Laying of Hands. I loose some of the IK set bonus', but it seems like its pretty negligable.

I did fill my 3 sockets with 3x Ruby Jewel of Fervor (15ias/40ed), and run hoto/spirit on the buff. Guess I'm just asking of there is a "super" version of this build or if there are suggestions in MAXing it.

Any thoughts?

alexmb1314
02-16-2009, 08:17 PM
Sorry if I missed this information in your guide.

Can u be alittle specific on how this char to overcome physical immune monsters in the game?

I had this physical immune spider n my crew n I couldn't kill it.

Thanks

=(....... the maul has massive elemental damage when you equip the other IK parts......says it clearly in the guide, and this question has been answered several times already....

Alright.....im trying this build and since it seems so user-friendly, im trying to do it straight through (as in not being rushed and doing runs to level up), although i guarantee i will soon give up on that.......but for now i have a question:

early on in the game how do you cope with your low attack rating (due to no added dex)?

thanks in advance =D

Nvm....i figured it out...forgot about HoW :eek:

Guru420
02-17-2009, 09:00 PM
This is definately a cheap, easy, fun build that will give you hours of enjoyment and I would recommend it to anyone. I've had friends online comment about the "different" build I have and how cool it is. On top of the fact that it would be very easy to continue to improve the build once you start getting the higher end items.

If you want a REALLY BIG BEATSTICK, this is a great start.

Contra
02-17-2009, 11:51 PM
Not even finished this build and I'm finding hell easy, awesome build! Thanks! :D

alexmb1314
02-22-2009, 05:06 PM
just got to lvl 76 =D and WOW that attacks fast =)

@Guru
Perhaps if you wanted to uber you should alter the build slightly....maybe take out the dire wolves and max maul and werebear instead (as im willing to bet your wolves don't last very long in uber) which would give you tons more defense and damage...and if you could find a way to work some life leech into it, then you might be able to survive

Guru420
02-23-2009, 05:22 PM
Alex-

Yeah, have maul and Grizz maxed already, also maxed Dire wolves (and NEVER use them...lol) since it is a synergy for Grizz. I think it'll have to be some sort of equip change to make this more of an uber build.

All-

The HoW dies in Uber Trist almost immeadiately, so his advantage goes to the wayside very fast. I have a feeling I'm going to have to completely rework the equip from ground up to accommidate. Laying of Hands (350% demon damage) and Goblin Toe boots (crushing blow to about 70% w/ maul) help, but I think they'd need to be upped so I don't take as much of a hit from the loss of defence. Problem is I lose the elemental damage from the IK synergy. But if I'm losing the synergies, I might as well go all out and swap the belt too. Maybe nosferatu or string of ears, but I'm going to be getting killed on res, and would really need to get a bunch of charms to make that up....

Considered losing the Carrion ring in favor of another Raven for additional AR, but I lose the life leach then. Possibly a BK ring for +1 skills and some Life Leach? Also considered moving Mara's for Metalgrid (still get the res, would get AR and def, lose the plus skills), or maybe a highlords (get skills, ias and DS)?

Anyone have any suggestions?

mlakrid
02-25-2009, 06:36 PM
SSoG's Kodiak build is more suited to doing Ubers...

You would choose max LYC, WEARBEAR, GRIZ, DIRE, and then choose carefully from there...

I know safetypro and SSoG's guides are similar because of their affinty for Druids...

Perhaps one of them can shed some light...

Mike A!

alexmb1314
02-25-2009, 09:27 PM
well if you are going to remove all the IK parts then you lose all the elemental damage on the maul....in which case i would suggest a different weapon: The cranium basher thunder maul.....it does about 120-580 dmg, has +25 all res., +25 str (which wont really matter since it requires about 253 str =\ ), 20% IAS, and get this......75% CB!!!!! ridiculous =D.....it also has a CTC amplify damage, but its only 4%....you could even socket it with a shael rune for more attack speed, or socket it with an enhanced damage jewel for even more damage =D

What armor are you wearing? because if you are wearing CoH, then you already have a little life leech and with cranium basher you could have some pretty decent resists....and i would advise switching to a BK and metalgrid because the + life from BK and AR from metalgrid would really help

does your grizzly really help you in uber?



well i've been doing some moving around and i've found a pretty viable setup:

Jalal's helm (thinking about upping it soon if i can)
CoH armor
Cranium Basher (socketed with shael for speed)
String of Ears sash (thinking of upping this too)
Laying of Hands gloves (considering swapping these for drac's)
Goblin Toes boots (gonna up these twice if i can)
Ravenfrost ring
Angelic ring
Angelic Ammy

On Switch:
Fleshrender club
Spirit shield

Inventory:
20/16 torch
random resistance charms


I really need to clean up, but i can't really afford it right now. I found using the angelics gives you a HUGE boost to AR (over 1000 at lvl 87), but i do lose the resists from metalgrid. I need to get an anni, some shapeshifting GC's (these are the only skills I use), and a bunch of all res sc's.

Skills:
+1: Werewolf, Feral Rage, Fire Claws
Max: Lycanthropy, Werebear, Maul, Hunger, rest into whatever

Guru420
03-11-2009, 05:18 PM
Alex-

Thanks for the advice. Esp. the maul, wow, what a freaking monster! I'll have to start looking for one of those. I think thats going to really help the overall build and take it to the next level.

I don't think Jalal's or Laying of Hands can be upped. I've tried to up similar items with no success. Goblin Toes can be upped, but doing so more than once is a waste. The only benefit is the added Def., and considering where you would be and where it goes to, the runes are far too valuable to bother. Try it if you have the runes just lying around, but the consensus in my play group was it would be a limited benefit for the cost. Same can be said for the belt.

I think you are on the right track for the items listed, I used LoH and Goblin Toes, and they seemed to help. It was hard to tell at the time, because the idiots I ran ubers with drew out all 3 bosses, and one was trying to uber with a MF Sorc.....

I do run CoH, and it helps alot. I run HOTO and Spirit on the switch. I think Metalgrid and BK would be a nice combo, I'm currently running Mara's and Carrion so I'm not sure. The angelics are really nice for the AR bonus, but have no other bonus' that help much so I never run them.

Yes, I do run with the Griz in ubers. He's another body for the masses to focus on and occasionally gets some licks in for damage. He sticks around for a bit, and can draw some of the boss' focus off of me, so he's valuable. I can usually cast him during the fight when he gets killed, reviving a body, so it can help.

I know its expensive, but the 15 IAS/40 ED jewel is the best bet for socketing. I'm still working on running everything as is through the IAS calculator to see where the breakpoints hit and how many I'll need in the end. Once I get that info, I'll update to let everyone know.

alexmb1314
03-12-2009, 07:49 PM
well it might be a little out of your price range, but im considering getting a last wish zerker axe (usually worth at least 6 high runes (or like 60+ jsp fg)) to use instead of cranium basher (if your on uswest ill let you have my cranium basher when i get LW) because it has plenty of damage, 60-70% CB, ignore target's defense, prevents monster heal (useful for when i use him to kill Dclone), hit blinds target, life tap (meaning i wont need dracs), AND, I believe lvl 17 might aura when equipped.....very, VERY useful for a melee character (but im not sure it affects Maul).......plus, it's 1-handed, allowing you to use a shield for more defense and some useful effects....i think ill try stormshield for the damage reduction and the cold & lightning resist (you get +50% fire res from LOH so you're pretty set)

suggestions?

Guru420
03-13-2009, 02:09 PM
Yeah, I already run LWz on my Frenzy Barb, its nice and the Life Tap makes a ton of difference. I'm also thinking Beast or Famine might be cool to try. Easier runewords to put together, and some of the abilities are pretty cool. I socketed my IK Maul with 2-15/40 IAS/ED jewels, so the loss of that is going to be REALLY hard for me to overcome...lol

Famine is kind of an unusual choice, and would require a total rethought on gear. BUT the IAS, LL, Prevent Heal, and the elemental/magic damage helps to break PI. If nothing else, might be a decent "switch" weapon for hairy areas. If we are still considering Ubers only, not the best choice.

Now, Beast would be nice with an act2 merc. Running stacked auras for Holy Freeze (merc's Doom polearm from the guide), Might Aura (native to merc), and Fanatasism (from Beast). Add in the very fast IAS, CB and OW, and the +skillz to wearbear and Lycan, makes it a cool possibility. With LoH (Demon Damage) or Dracs (Lifetap+LL) and Goblin Toes (added CB), I could see this as pretty viable. Add in Metalgrid or Maras, 2x Ravenfrost, and Jalal's Helm, I think we would be in good shape. If you added a sheild, Dragon runeword would add another (holy fire) aura, massive defense boost, and bump strength. Although, my new favorite lately has been Sanctuary. 50-70 res and Dex boost (for AR), toss in a 70% chance to block and high defense and you are rocking.

I guess it would be better to look at the philosophy behind the build first and work from there. The current build was looking at a "cheap, highly offensive" build. As we move to Runewords, we are definately missing out on some of the damage we had before. Granted, now we are looking to build a more well rounded character.

I'm on East, so unfortunately we can't meet up.

Jayfox
07-13-2009, 09:23 AM
Just returned after a couple of years off D2,

Been trying out this guide, and I kind of like this build. Thanks SafetyPro :)

Although I must say Im having a bit of trouble in Hell, lev 67 now and I seem to be unable to clear much really.

My gear is properly one of the reasons..

/Jayfox

lordkai385
05-17-2010, 05:25 AM
can this build take on uber trist i would like to know because in my opion it looks to have both the sheer power and LL to handle it but im not 100% on it i will be building regardless since i have the gear all together now but it would still be nice to know

ShadowLordX
10-06-2010, 02:08 AM
QUESTION:

No points into dex? ain't that gonna leave you missing all the time. Yeah you can just look for gear and charms to increase dex but isn't that still gonna leave you missing your targets alot in the beginning?

kwittstruck
10-06-2010, 11:00 PM
Dex is typically used more for block rate then AR. Only class I know that activally uses dex is a bowzon. Everyone else Dex is used just to put gear on or To max block. I have a type of this build in HC and he is lvl 80 (or was before reset. I don't play NL)
Pretty solid build and with Heart of the Wolverine if you so choose that over sage, gives you AR as well.