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Oilerfan
02-27-2009, 01:27 AM
Oilerfan’s PvP Wind druid guide.

1: Introduction
2: Advantages/Disadvantages of a wind druid
3: Breakpoints
4: Stat placement
5: Skills
6: Gear
7: Gear setups
8: Dueling with a windy
9: Conclusion/Special Thanks

1: Introduction

The windy is a heavily used PvP character due to it can be pretty damn unstoppable in the right hands of a experienced player. This guide will show you the main and sub setups of gear and explanations along with some PvP tips/Strategies. We’ll also be covering a vita build along with a max block build.

2:Advantages/Disadvantages of a wind druid.

Advantages – The wind druid has a lot of positives to it so listen up.

- Can get crazy amounts of life 7k-8k+ (With some nice gear)
- Can attain a good amount of DR, res, damage, life all at once without sacrificing much.
- Although this is a cliché build you can sure make it stand out with some pretty gear.


Disadvantages – Not a lot but can always be a problem

- Wind druids have some pretty bad Breakpoint/Frame ratio.
- Relies on summon stack to duel most melee chars (Vita build, max block won’t have this problem.)
- Oak is easily killable and is a HUGE chunk of your life, so if you see it has died recast as soon as possible.

3:Breakpoints – very crucial part of every build out there, learn these or be forever stuck in a black hole of nOObness.

FHR Frames (With a swinging weapon)
0% 14
3% 13
7% 12
13% 11
19% 10
29% 9
42% 8
63% 7
99% 6 <- Your goal.
174% 5<- Your goal. (In some situations, explained later)

Wielding any other weapon
FHR Frames
0% 13
5% 12
10% 11
16% 10
26% 9
39% 8
56% 7
86% 6 <- Your goal (Only while using Wizpike)
152% 5

Druid (human)
FCR Frames
0% 18
4% 17
10% 16
19% 15
30% 14
46% 13
68% 12
99% 11 <- Your goal (In some situations, explained later)
163% 10 <- Your goal (Most of the time)

Druid
FBR Frames – this is only really going to matter if you go max block but worth a mention.
0% 11
6% 10
13% 9
20% 8
32% 7<- Your goal (Using stormshield non-shealed)
52% 6<-Your goal (Using Stormshield sheald)
86% 5
174% 4

4: Stats.

Strength - Enough for any gear
Dexterity - None (if you're vita) and enough for max block
Vitality - Everything else
Energy - None


5: Skill placement.
This isn’t going to change from any guide and it shouldn’t for good reason.

Elemental:
1 Arctic Blast
Pre-req to skills.

20 Cyclone Armor
The first defense against elemental attacks very helpful to have and it also boosts your damage.

20 Tornado
Your main attack, Albeit a little unreliable in terms of aiming it is very useful and devastating.

20 Hurricane
A synergy to tornado and another form of damage even though it’s next to useless, it can still be helpful.

20 Twister
Another synergy to tornado and not useful most in terms of PvP but for PvM it can stun your enemies before hand.


Summoning:
20 Oak Sage
A big booster in life very helpful and important. If it dies make sure to resummon whenever possible.

1 Ravens
Although they don’t pack a heavy punch they can send enemies into dodge, avoid , evade , FHR and block frames giving you a split second to react to whatever is going on.

1 Spirit Wolves
Another summon that doesn’t really do any damage but is a very important asset to your build. You can summon stack with these, meaning if you have 5 wolves they can usually take 5 hits of whatever is coming at you.

1 Grizzly Bear
The grizzly has limited use but none-the-less it's useful. It's ability to knockback can be helpful.


6: Gear – This is another crucial part of the build without the proper gear you won’t succeed at correctly making the builds. I will also be listing stash gear for each area of items. (For the ones that have them.)

Helmets:

2Druid, 3 tornado, 2 soc,10 FHR, life pelt - would be the best but very rare and expensive.

2Druid, 2-3 tornado, 1 soc pelt - this is pretty easily obtainable and works great

Crown of Ages (CoA) - Great source of DR, FHR and sockets. (Preferably soc’d with Ber/Ber or Ber/-15%req,15%res jewel.)

Jalal’s – Yep Jalal’s is an amazing wind druid helm albeit it doesn’t offer as much damage as a 4 or 5 nado pelt it DOES however offer a nice amount of FHR and res.

(*Stash Helmets*)

Crown of Ages - You will most likely be using the Pelt or Jalal’s as your main so CoA will be here.

Kira’s guardian – Great way to pile on res for stacking.

Armour:

Enigma – Preferably in a light weight armour such as light plate, Breast Plate, Mage plate. No real other options than this due to a major strength boost along with teleport.

Shield:

[Non-block]
Spirit shield – Great source of FCR and FHR with small amounts of res. (Also have a lower FCR one on switch for BO)

[Max Block]
Stormshield – Great block % and DR.

Weapons:

Suicide branch – Great source of FCR for a non-block 163 FCR build.

Hoto – If you’re not going 163 this is the best overall weapon.

Switch weapon – Call to arms, For bo.

(*Stash Weapons*)

Spirit sword – Great for a 99/174 setup

Wizpike – Either have one with a 15 all res jewel or 2, 1 with a 40% light res jewel and the other with a 40% cold res jewel.

Amulets:

2 Druid, 18+ FCR, Life/str/res – Best option for 163 FCR but also expensive/rare

2 Druid, 18+ random modded ammy – Although not as sexy as the above amulet it gets the job done.

Mara’s – If you’re going 99 FCR this is the ammy you’ll want.

2 Druid, 10 FCR, High dex – Nice for a 99 max block setup.

Belts:
Arach’s – 1 skill and 20 FCR are the main point of this belt.

Verdungo’s – Gives a decent amount of FHR and DR along with a nice vita boost.

Rings:

10 FCR, strength, dexterity and + life and res are bonuses.

Bul-Katho’s – If you are aiming for 99 fcr I’d suggest these.

(*Stash Rings*)

Wisp Projector – Sorb, no more to it.

Dwarf Star – As well sorb.

Raven Frost – Good for max block setup, also carries sorb that is next to useless.


7: Gear setups
This section will take a run down of the gear setups that should be worn. I’ll be covering 99 FCR vita, 99 FCR Max block, 99/174 Vita, 163 FCR vita.


163 FCR/99 FHR vita: Useful for a vs. all situation.
Jalal’s/5 nado pelt/Coa/Kira’s (All depending on situation)
2 skill, 18+ fcr amulet
2x FCR rings
Arachs
35 FCR spirit shield
Suicide Branch/Wizpike
Enigma
Trek’s
Trang oul’s

99 FCR/99 FHR vita: Useful for a vs. all situation.
Jalal’s/5 nado pelt/Coa/Kira’s (Again go according to who you are facing)
Mara’s
2x Bul-katho’s
Arachs
33+ FCR spirit shield
HoTo
Enigma
Treks
Blood fists

99 FCR/174 FHR: Useful for DvD or DvN (Druid vs. Druid and Druid vs. Nec)
Coa/5 nado pelt (Either 2 soc or 1 soc with base fhr)
Mara’s/ +2 druid + 100 life amulet
1x Bul-Katho’s
1x FCR ring
Verdungo’s
35 FCR spirit shield
35 FCR spirit weapon
Enigma
Shadow Dancer’s
Trang Oul’s

99 FCR/99 FHR Max block: Useful for a vs. all situation.
Jalal’s/5 nado
Mara’s/+2 druid +100 life amulet
2x FCR rings
Arachs
StormShield
HoTo
Enigma
Shadow Dancer’s
Trang oul’s


8:Dueling with a windy – Fairly basic concept to grasp, one of the more simple builds to play correctly I’d say. You must know though that these strats are not meant to be followed word per word. They are used only as a guide or reference if you’re having trouble with a certain build.


Barbs:

WW – If you’re max block this should be a duel that is in your favor but if vita you still have a good chance. Keep mobile and keep watch for when they’re using leap or tele. Summon stack is crucial in this match up so keep them up at all times.

Singer – Not really that big of a concern but if you’re lacking FHR and you’re a vita build they could really screw you over. Don’t let these guys on you, keeping your distance and you should be fine.

Frenzy – Another build that really isn’t a big deal seeing as their main attack focuses on 2 targets only (usually your summons more often then you). Don’t get to comfortable though they can still hit pretty hard.

Lycan Barb – Unlike their superior druid cousins they can only use feral rage (An attack that only can target one enemy) which is a massive downside to their chances of winning here. But like all builds don’t get cocky and you should be alright.

Conc barbs and Zerkers – I’m putting these 2 together because they play so similar. (One dealing physical damage and the other magical). Again they can only focus on 1 enemy so your summons come in real handy here. This is another fairly easy duel.

Sorcs:

ES/vita Fireball/Lighting – Before we get into this a quick note on fireball: It can and will cause quite a bit of splash damage so it is a good idea to not use a ton of summons here. As for dueling them it’s pretty straight forward. Keep away from their attacks and take advantage of a good namelock.

Blizzard – Personally, this is my most hated build to duel against EVER, the massive amounts of minus res can get quite annoying so stacking up on res is your friend here as well as cyclone armour don’t forget to recast it when it breaks. Keep pressure on them make them play defensive give them NO time to aim up a good blizzard.

Es/Vita Nova sorcs – These can take out all your summons relatively quick so keep an eye out for when they tele close by. Keep a few nados on or near you at all times as their plan is to telebomb on top of you.

Es/Vita Orb sorc – Not nearly as much as a problem as any other sorc build. Keep your summons up and your cyclone healthy and you should be fine. They don’t deal a ton of damage if you’re only getting hit by a small amount of shards; the orb is a good chunk of damage though. Like with the blizzer don’t give them too many opportunities to take a good shot at you.

Assassins:

Pure light trapper – This build varies on how the player plays. If they are very defensive don’t even bother with them wait them out until they go on the offensive. Make a mind field of nados for when they’re teleing around you can also provoke them into running into this “field of nados” if need be, simply by teleing very close and/or on them to make them start moving away from you and hopefully into a few nados.

WW/Trap – Play these exactly like a trapper that takes risks of getting close to you once and awhile. Summons help with both the WW and traps by taking blows. Try to always have nados around you to keep them from them taking a chance to WW.

WW/Fire trap – These guys focus on stunning you into your FHR frames and keeping you there while they WW away. There’s no offensive way to play against this build without getting stunned to all hell other then that treat them like any other WW sin.

Kickers – Like zeal and fury they can cut down your summons fast to get at you. But unlike those builds this one can utilize fire traps to also keep you pinned down. So either catch them off guard while laying traps or get them without their traps around.

Druids:

Wind – This is a pretty boring duel usually, the basic duel goes out with who’s stupider to run into who’s nados. There’s a tactic I like to use called “walking-in-nado” or either “inside-nados” which is where you will spam a few nados and then run into them therefore making it impossible to tele on you without taking damage themselves.

Fireclaw Bear – Like Some of the barb builds this one can only target one person so it can be tricky for them to get at you. Cyclone armour is also a huge help here seeing as their main source of damage IS fire. If they have a small amount of maul charged up watch your *** as they can send you into some serious stun.

Maul Bear – This is exactly like dueling a Fireclaw bear but using physical damage (and usually a slower attack speed.)

Rabies/Fury – You cannot win this duel sorry :(………………On a serious note, this build will go after your summons and attempt to rabies them which will infect you causing some pretty bad damage. Don’t be stupid and give them to many chances to swipe at you with fury OR rabies and keep your distance.

Pure Fury – Exactly like dueling a hybrid wolf without the fear of a rabies ripping your summons and most of your life to shreds.

Fire caster – Cyclone is your best friend here, so keep it up at all times. Get on these guys fast and don’t give them time to recast Armageddon or fissure since they can deal a good amount of damage fairly quickly.

Amazons:

Bow – Pretty easy match if you catch a good telebomb and pin them down with FHR lock. As soon as your summons are gone I’d suggest getting them back up fast seeing as GA can rip you up fairly quickly if you don’t have any block.

Light java – Lightning fury is going to shred your summons and if you telebomb without any summons charged strike will make quick work of you. Same game plan as vs. the bowa get on them fast and get them into an FHR lock.

Poison Java – Really not a big concern seeing as with ANY amazons you can really screw them over with FHR lock. All I can say here is avoid poison clouds.

Necromancers:

Bone – Teeth is going to be a problem seeing as it can wipe out all your summons very fast. Necs can also use IBS (Invisible bone spirit) against you. So stay close and don’t let them take advantage of a good teeth chance. Necs have some pretty bad FHR frames so an FHR lock is viable here also.

Poison Nova – Another skill that will make quick work of any summons and you if you get hit by it. Keep your distance and hope they tele into a stray nado. Also take any chances for a good namelock/Unsummon locks.

Summoning – Tricky build if you’re the vita build but luckily nados can pass right through summons and make contact with them so use this to your advantage. Keep a good “walk-in-nado” thing going on and you should prevent them from getting jumping on top of you.

Paladins:

Hammer – Most people think these are pretty unstoppable when it comes to PvP which is VERY untrue seeing as any decent wind druid will demolish an hdin. Summon stack is your best friend, keep them on the run don’t let them get a chance to regroup. Once you’re on top of them spam them with nados and they’ll go down but keep an eye on your summon count, if it’s 1-2 wolves left I’d suggest hopping out of there and recasting.

Smiters – Another fairly simple build to take down. Never get directly on top of these guys unless you’re a sure win. Take close range teles and hit them with a nado and tele back on out, rinse and repeat.

FoH – Probably the easiest matchup for a wind druid seeing as summons make this build pretty useless. Tele on them and their a goner.

Liberator/Vanquisher – Probably the most versatile PvP character in the game so keep your senses high when dueling one of these. They’ll charge you down if you have no summons or block. Watch out for hammerfields, once you hit one of those they’ll probably be on you with either charge or smite to finish the job.

Auradin – These guys will just keep running so either go for a nice unsummon lock and wait for them to stop moving or tele somewhere ahead of them and make a fairly random wall of nados. If their stacked don’t even bother dueling them.

Zeal – Summons are very helpful here but they won’t last long if all your doing is telebombing. Use a very similar tactic to that of dueling a smiter and you should be fine.

9:Conclusion/Special thanks.

With decent gear you should end up somewhere with 5-8k life (vita) and mid 5k for max block. Damage will vary but anything above 5.7k or so should be fine. This build is pretty tanky when it needs to be.

I’m open to criticism, if you see something you don’t agree with please point it out to me.

I would like to thank my friends, and all forums I used for this.

dainbramage
02-27-2009, 07:18 AM
Your stat section got lost in the ether somewhere

Your 99/174 build has 90 fcr...

You'll want 174% fhr (or else 99 fhr + max block - use a ss on your switch as well as main for WSG here) against any sin with a point each in mindblast and wake of fire, and you'll need to use WSG if you don't want to be stunlocked to death. I've killed high level 99/174 druids who didn't WSG with a level 30 fire trapper. Even with wsg to escape, it's still an uphill battle, but not that horrible

Consider not using summons against rabies, though they should only be able to hit one if you screw up anyway

SexdUp
02-27-2009, 08:34 AM
Your stat section got lost in the ether somewhere

Your 99/174 build has 90 fcr...

You'll want 174% fhr (or else 99 fhr + max block - use a ss on your switch as well as main for WSG here) against any sin with a point each in mindblast and wake of fire, and you'll need to use WSG if you don't want to be stunlocked to death. I've killed high level 99/174 druids who didn't WSG with a level 30 fire trapper. Even with wsg to escape, it's still an uphill battle, but not that horrible

Consider not using summons against rabies, though they should only be able to hit one if you screw up anyway

You're going to want to swap the ......no you're just going to want to all around stay away from sins. I havn't lost to a druid on sin outside tpk in.....atleast 6 months, and I've been playing them less than a year.

You're strategy section is skinny, it doesn't go into much detail.
You also completely neglect to mention circlets even though a 2/20/2 ber ber'd with base mods + dungos offers more versatility.


I now have a suitable nec up, ISO duels w/e.

Oilerfan
02-27-2009, 07:22 PM
Your stat section got lost in the ether somewhere

Your 99/174 build has 90 fcr...

You'll want 174% fhr (or else 99 fhr + max block - use a ss on your switch as well as main for WSG here) against any sin with a point each in mindblast and wake of fire, and you'll need to use WSG if you don't want to be stunlocked to death. I've killed high level 99/174 druids who didn't WSG with a level 30 fire trapper. Even with wsg to escape, it's still an uphill battle, but not that horrible

Consider not using summons against rabies, though they should only be able to hit one if you screw up anyway

Don't see how I could have totally missed the stats, Oh well.

Got on the fcr.

I see what you're getting at, I myself just WSG instead of relying on heavy fhr although it would be helpful yes.

As for Josh, I didn't want to go into massive detail on the strats more so just point out what to look for and what to use to your advantage.

SexdUp
02-28-2009, 01:00 AM
Don't see how I could have totally missed the stats, Oh well.

Got on the fcr.

I see what you're getting at, I myself just WSG instead of relying on heavy fhr although it would be helpful yes.

As for Josh, I didn't want to go into massive detail on the strats more so just point out what to look for and what to use to your advantage.

Yea...some **** I can understand. For most casters its pretty much just tele bombing with minion stack and chaining with nados across the Moor.

Idk, if you have an Elementalist on West we can NvD.

SexdUp
03-10-2009, 08:30 PM
Edit, you allready have it in there.

Omnicide
04-09-2009, 12:14 AM
That's some real nice grammar and editing going on. Props to your editor.

shud b stkkyd imo

Oilerfan
04-09-2009, 12:42 AM
That's some real nice grammar and editing going on. Props to your editor.

shud b stkkyd imo

That editor totally missed the stats section D<

Omnicide
04-09-2009, 02:00 AM
Guide writer's fault imo.

SexdUp
04-10-2009, 01:47 AM
I just noticed you don't even mention circlets :/
I can't stress how much versatility that extra 20fcr gives you. If you can find a good 2/20/2 with nice mods, I'd probably use that over CoA. 2/20/2 with dungos is nice.

Oilerfan
04-10-2009, 10:14 PM
I just noticed you don't even mention circlets :/
I can't stress how much versatility that extra 20fcr gives you. If you can find a good 2/20/2 with nice mods, I'd probably use that over CoA. 2/20/2 with dungos is nice.

I find circlets to be pretty useless, I've always preferred the other options.

SexdUp
04-11-2009, 12:00 AM
I find circlets to be pretty useless, I've always preferred the other options.

They're really useful in TPK outside of West, wizzies make Pelts god. In example, if you need sorb in any situation, circlet is king.

Oilerfan
04-11-2009, 12:18 AM
They're really useful in TPK outside of West, wizzies make Pelts god. In example, if you need sorb in any situation, circlet is king.

You shouldn't really need to sorb anything other then a fc zon, and either way 99/99 can still demolish those.

SexdUp
04-11-2009, 11:23 AM
You shouldn't really need to sorb anything other then a fc zon, and either way 99/99 can still demolish those.

I never go to 99fcr, and I almost always wizzy so its usually 163/86.

Omnicide
04-11-2009, 02:15 PM
86? O_o;

4/10/19/30/46/68/99/163 are the bps. ._.;

Oilerfan
04-11-2009, 08:39 PM
86? O_o;

4/10/19/30/46/68/99/163 are the bps. ._.;

Wizzy and all stabbing motion weapons have a different FHR frame.

@Josh, Why would you need wizzy vs fc anyways, hoto >, plus 99 fcr is fast enough.

Omnicide
04-11-2009, 09:06 PM
Ugh that's right....****ing daggers.

SexdUp
04-12-2009, 06:28 AM
Wizzy and all stabbing motion weapons have a different FHR frame.

@Josh, Why would you need wizzy vs fc anyways, hoto >, plus 99 fcr is fast enough.

Try dueling a good trapper without sorb.
Ya I use hoto a lot as well.

Oilerfan
04-12-2009, 06:46 AM
Try dueling a good trapper without sorb.
Ya I use hoto a lot as well.

You shouldn't need to sorb anything unless you're being bm'd and in my case the only bmers that give me problems are fc zons.

As for trappers they have always been a weakness to windies theres nothing else to it, sorb is bm so I don't use it.

SexdUp
04-12-2009, 06:58 AM
Since when is sorb BM? Ugh....?

Oilerfan
04-12-2009, 07:19 AM
Since when is sorb BM? Ugh....?

WHAT THE **** LOL.

SexdUp
04-12-2009, 07:28 AM
WHAT THE **** LOL.

.....? Sorb was never BM? The only thing I remember was some of the gm sin community not sorbing, but sorb on c/c is bleh. Anything else I'd say it's not a problem. You're getting analed by any trapper or fber without sorb rofl, or atleast some max.

Oilerfan
04-12-2009, 08:03 AM
.....? Sorb was never BM? The only thing I remember was some of the gm sin community not sorbing, but sorb on c/c is bleh. Anything else I'd say it's not a problem. You're getting analed by any trapper or fber without sorb rofl, or atleast some max.

Sorb has always been bm and it hasn't changed. like I said earlier trappers naturally have the upper hand but I wouldn't say fire sorcs are that big of a threat. Max is ok in my books but people will argue that it is bm.

SexdUp
04-12-2009, 09:46 AM
Sorb has always been bm and it hasn't changed. like I said earlier trappers naturally have the upper hand but I wouldn't say fire sorcs are that big of a threat. Max is ok in my books but people will argue that it is bm.

Ya a lot of West is like that. Some people allow 90 in a single element, but no sorb at all....

FB splashes so minion stack is bleh, and es eats nados like ****. I guess it's a lot worse on d2pk with bmanas and ****.

From what I remember the only people that wouldn't sorb my 'sin were the one's on my flist.

Omnicide
04-12-2009, 03:19 PM
I was always under the assumption that one sorb item is ok but two was BM. O_o;;

With a small loophole for barbs to use dual ravens due to AR.

SexdUp
04-12-2009, 05:07 PM
I was always under the assumption that one sorb item is ok but two was BM. O_o;;

With a small loophole for barbs to use dual ravens due to AR.

Agree'd. Some defensive sorcs can be really annoying without a dwarf or wisp. I usually used tgods on west, but on d2pk 80/20 is allowed.

2.0
04-13-2009, 12:05 AM
Agree'd. Some defensive sorcs can be really annoying without a dwarf or wisp. I usually used tgods on west, but on d2pk 80/20 is allowed.

I didn't need any sorb at all to make you almost throw your keyboard away.

SexdUp
04-13-2009, 11:53 AM
I didn't need any sorb at all to make you almost throw your keyboard away.

Eh. I'd love to give that duel another try, Idk if you've been dueling lately though. I was a sub-par namelocker at best back then.

TerrBear
05-10-2009, 02:06 PM
ic

Omnicide
05-15-2009, 07:24 PM
Let's keep the e-penis contest to the PvP forum, eh?

Hrdly
06-02-2009, 03:35 PM
great guide - thank you very much :)

BuddahBomb
08-03-2009, 03:48 AM
So I am making a windy druid with the stormshield/hoto build. this build explains that, if we are going for the max block druid, we are to put points into dexterity for this, "max block". if that's one of our goals, about how much life would we need, before pouring points into dexterity to reach this?

Oilerfan
08-03-2009, 12:53 PM
So I am making a windy druid with the stormshield/hoto build. this build explains that, if we are going for the max block druid, we are to put points into dexterity for this, "max block". if that's one of our goals, about how much life would we need, before pouring points into dexterity to reach this?

To keep it simple you'd put in enough dex to reach maxblock (Hover over your "defense" tab in your character screen to see this) and then after you have 75% you dump the rest of your points into vit.

When making builds I usually put my stats in order as: Strength, Dexterity and then Vitality.

BuddahBomb
08-04-2009, 01:22 AM
awesome i gotcha..thanks a lot dude