Immortal_Daemon
01-12-2008, 03:50 AM
http://img518.imageshack.us/img518/4002/18194183hs6.jpg
Table Of Contents:
1) Introduction
2) Pros & Cons
3) Abbreviations
4) Breakpoint Tables
5) Player vs Player Build(s)
6) Good-mannered vs Bad-mannered
7) Player vs Monster Build(s)
8) Mercenary
9) Strategy
10) Helpful Sites
11) Does/Does Not Work With Smite
1) Introduction:
First, let it be known that no character is invincible. Blizzard designed Diablo 2 with mortal characters in mind, so each character has some weakness, regardless of how nice your gear is. This is true for any build in the game.
The purpose of this guide is to provide the information necessary to create the best possible build of a Smiter. I will be giving recommended gear as well as viable alternatives for those out there who do not have the items I list first. Keep in mind that the items I list first are almost always going to be the best choice. The alternatives are, like I said, viable and can therefore work perfectly well, but there’s a chance they will not get the job done as efficiently as my first choices.
With that said, let’s get this show on the road…
2) Pros & Cons:
Pros:
• Extremely efficient in 1v1 combat
• Can be extremely cheap, to extremely expensive, and be viable either way
• Die very rarely’
• Kills the Ubers with ease
• Goes well with hybrids
Cons:
• Terrible during group combat
• To completely deck out a character, it’s extremely expensive
• Often times does not have much health
3) Abbreviations:
• IAS: Increased attack speed – The rate at which you melee attack
• FCR: Faster cast rate – The rate at which you cast spells
• FHR: Faster hit recovery – The rate at which you recover from attacks
• DR: Damage reduction – Capped at 50%. The rate at which melee damage is reduced when attacked
• MR: Magic reductin – Capped at 50%. The rate at which magic damage is reduced when attacked
• FRW: Faster Run/Walk – The speed at which you can run
• Tele: Teleport – A skill granted by the runeword “Enigma”
• RW: Runeword – A combination of runes that creates a special item
• Nigma: Enigma – Nickname for the runeword “Enigma”
• Cookie-Cutter: Standard – Nickname for the stereotypical effective build of a character
• EDmg: Enhanced Damage – Attribute of various items that grants increased damage
• ED: Enhanced Defense – Attribute of various items that grants increased defense
• Res: Resistance – Defense against elemental spells
• FPS: Frames Per Second – The speed at which your computer refreshes the screen
• FPA: Frames Per Attack – The number of frames an animation for an attack requires
• CB: Crushing Blow – An attribute that eliminates a % of the enemy’s health upon attacking
• DS: Deadly Strike – An attribute that causes the “Deadly Strike” effect upon attacking
• OW: Open Wounds – An attribute that causes the “Open Wounds” effect upon attacking
• HS: Holy Shield – A spell that greatly increases defense
• BP: Breakpoint – The amount of increased X it takes to lose a frame during the animation
• HOTO: Heart of the Oak – Nickname for the runeword “Heart of the Oak”
• Wizzy: Wizardspike – Nickname for the item “Wizardspike”
• Shako: Harlequin Crest – Nickname for the item “Harlequin Crest”
• .08 / .09: Old Patch – Abbreviation for items that still remain in the game from previous patches
• Dupe: Duplicated – Copied and pasted into the game, essentially creating a clone.
• Poof: Vanish – Duped items often “poof” after a certain amount of time, because the game realizes the item is not supposed to exist, and therefore deletes it.
• GM: Good mannered – Following the rules in dueling sessions
• BM: Bad mannered – Not following standard rules in dueling sessions
• CBF: Cannot Be Frozen – An attribute that prevents being frozen by enemies
• Desynching: Movement Speed - When your character moves so fast the game cannot track your position, and you therefore show up in fake spots on the opponent’s screen.
• HUD: Heads-Up Display: The area of the screen that shows your life, mana, etc.
4) Breakpoint Tables:
NOTE: All information gathered from PvPWest. (http://www.pvpwest.com)
Faster Hit Recovery Breakpoints
FRAME____________________+%
• 13______________________0%
• 12______________________3%
• 11______________________7%
• 10______________________13%
• 9_______________________20%
• 8_______________________32%
• 7_______________________48%
• 6_______________________75%
• 5_______________________120%
• 4_______________________280%
Faster Block Rate Breakpoints
FRAME________________ +%
• 5___________________With HS = / Without HS = 0%
• 4___________________With HS = / Without HS = 13%
• 3___________________With HS = / Without HS = 32%
• 2___________________With HS = 0% / Without HS = 86%
• 1___________________With HS = 86% / Without HS = 600%
Faster Cast Rate Breakpoints
FRAME_____________________+%
• 15_______________________0%
• 14_______________________9%
• 13_______________________18%
• 12_______________________30%
• 11_______________________48%
• 10_______________________75%
• 9________________________125%
Crushing Blow
NOTE: Written as Melee - Ranged
• vs. Normal Monsters_____________________ 1/4th – 1/8th
• vs. Players and Hirelings__________________1/10th – 1/20th
• vs. Champions, Uniques, and Bosses_________1/8th – 1/6th
NOTE: Smite damage rarely displays correctly on the character screen. To determine your true Smite damage, this is the formula:
Minimum Smite Damage = (Shield Min Damage + (Damage +x) + (Holy Shield Min Damage)) * (1 + (Strength + (+x% Enhanced Damage) / 100)))
Maximum Smite Damage = (Shield Max Damage + (Damage +x) + (Holy Shield Max Damage)) * (1 + (Strength + (+x% Enhanced Damage) / 100)))
NOTE: For an excellent thread devoted to Smite damage, and a couple fun tricks with it, visit Safetypro’s thread HERE. (http://diablo2.com/forum/showthread.php?t=401)
5) Player vs Player Build(s):
The goal with this character is to reach the fastest IAS BP. Unfortunately there are no BP tables for this, since it varies depending on the weapon. At the end of this guide, however, I have provided a link to an IAS calculator to help determine how fast you are attacking. Speed is absolutely mandatory here. If you don’t reach the fastest BP (which is a 6-frame FPA) then you will have an extremely tough time winning. We’ll also be hitting the 50% DR cap with this build. DR is another extremely important part of this build. It is a melee character, after all.
Starting Stats:
• Strength: 25
• Dexterity: 20
• Vitality: 25
• Energy: 15
Final Stats:
• Strength: Just enough to use gear
• Dexterity: Enough to obtain 75% block with HS cast (after all gear is applied)
• Vitality: All remaining points
• Energy: None
Life Per Vitality Point: 3
Mana Per Energy Point: 2
Skills:
Combat Skills:
• Smite: 20
• Holy Bolt: 1
• Charge: Varies
• Blessed Hammer: 1
• Holy Shield: 20
Offensive Aura
• Might: 1
• Blessed Aim: 1
• Concentration: 1
• Fanaticism: 20
Defensive Aura:
• .Defiance: 20
NOTE: Since Smiters don’t require many skill points to be effective, many PvP players choose to make hybrid characters. At the end of this guide I’ve provided a link to Chippydip’s skill planner. Use this to determine what your favorite type of hybrid (if you decide to go that route) is.
Some good choices are:
• Focus: Smite. Secondary: Charge
• Focus: Smite. Secondary: FoH
• Focus: FoH. Secondary: Smite
• Focus: Smite. Secondary: Hammers
NOTE: Be fully aware here. If you choose to become a hybrid, you will often have to wear different gear to take advantage of your secondary attack.
• If you decide to use Charge, you'll need to bring Angelics with you so you can maintain nice AR.
• If you decide to use FoH, you'll need to switch around your skills to balance out melee and FoH damage (use the skill planner).
• If you decide to use Hammers, you'll have to switch around your gear to give yourself some better FCR.
Gear:
• Recommended Weapon: Grief Berserker Axe
• Alternatives: Grief Phase Blade, Silence (fast weapon), Astreon’s Ward, Stormlash, Wizardspike
• Why I Choose This: Incredible amounts of damage and speed. Most people prefer a phase blade, but if you scroll down a bit, the reason for using a berserker axe will become clear. Be extremely aware of your attack speed for each weapon.
• Recommended Armor: Mageplate / Duskshroud Enigma
• Alternatives: Chains of Honor, Fortitude, Stone, Prudence, Guardian Angel
• Why I Choose This: The strength bonus is absolutely amazing for this character. Not only that, but it has some nice DR on it, which comes in handy.
• Recommended Helm: Crown of Ages + Ber + Ber
• Alternatives: Shako + Ber, Veil Of Steel, Crown of Thieves, Guillaume’s Face
• Why I Choose This: High defense, tons of DR, lots of Res. What more could you want? It has a high strength requirement, but that’s where the Enigma’s strength boost comes in handy. With a decent torch/annihilus, you shouldn’t have to put many points into strength to use the Crown of Ages.
• Recommended Shield: Upped Herald of Zakarum + Ber / Um Rune
• Alternatives: Non-Upped HoZ, Spirit, Exile, Sanctary
• Why I Choose This: I would have picked an Exile, but since Life Tap is BM, I definitely don’t recommend it as a first choice. An Upped HoZ dishes out a ton of damage, and also has extremely consistent damage. Not only that, but the block rate is so high on this particular shield that you may not need to put any points into Dexterity to max your block rate (75%). For those who are curious, this is why I did not recommend a phase blade Grief. There’s no point in putting a ton of points into Dexterity simply to use a weapon. Now, if you had to put points into Dexterity to max out block anyway, there would be no harm in using a phase blade. But since we don’t need to put points into Dexterity, there’s no point in using a phase blade.
• Recommended Gloves: Bloodfists
• Alternatives: 20 IAS gloves, Crafted CB Gloves, Steelrends
• Why I Choose This: These give you that little boost of IAS that is required to reach the IAS BP, as well as some very handy FHR and a bit of life.
• Recommended Belt: Verdungo’s Hearty Cord
• Alternatives: String of Ears, Razortail, FHR Belt
• Why I Choose This: Lots of life and DR. This belt is fantastic for a Smiter.
• Recommended Boots: Gore Riders
• Alternatives: Goblin Toes, Sandstorm Treks, War Travelers
• Why I Choose This: Lots of CB, and some nice FRW. The other options are definitely viable though.
• Recommended Amulet: Metalgrid
• Alternatives: Mara’s Kaleidoscope, Seraph’s Hymn, Telling of Beads, +3 Combat Skills Paladin Amulet (with life), Highlord’s Wrath
• Why I Choose This: Tons of defense and Res. Most people prefer Mara’s, but anybody who uses a Smiter knows the extra skill does nothing substantial, so there’s really no reason to use a Mara. If you don’t mind using duped items, go for an Armageddon Slippers amulet. They’re amazingly handy.
• Recommended Rings: Raven Frost + Wisp Projector
• Alternatives: Dwarf Star, Bul-Kathos’ Wedding Band, Dual-stat rings
• Why I Choose This: These allow you to have a bit of absorb gear, yet still remain GM. Not only that, but Raven Frost has some very handy Dexterity boosts, and the CBF attribute.
• Items On Switch: Call To Arms + Spirit
• Items In Inventory: Torch + Annihilus
• Charms In Inventory: Life Small Charms. The most per charm is 20, so try to get close to that. If you don’t mind using duped gear, go for 3/20/20’s (Damage/Life/Attack Rating).
6) Good-mannered vs Bad-mannered:
Many people choose to duel with certain rules. People feel there are certain things in the game that should not have been included because they give an unfair advantage to one player or another (or multiple players).
Many things are considering bad-mannered, or “BM.” I’m bound to forget some things, but I’ll list all of the major pet peeves:
• Holy Freeze: This is BM because it cannot be blocked by anything, and it slows down the player to a snail pace.
• Slow Target: This is also unblockable, and slows the player to a snail pace.
• Town camping: This refers to players who repeatedly sit outside the barrier that separates enemy – friendly territory. It’s extremely hard to kill a person who is camping.
• Jumping: This refers to attacking a person without each dueler saying “Go” first.
• Ganging: This refers to multiple duelers attacking one person at the same time, without that person’s consent.
• Melee Grief: This is heavily debated. On characters where the “Cast On Strike” effect is active (Barbarians, Zealers, etc.) this is considered BM because Grief’s Venom is extremely powerful and can drain a dueler’s health almost instantly.
• Pre-buffing: This refers to casting defensive spells before dueling, such as Fade or Battle Orders (occasional offensive spells, such as Enchant also fit here). Many people do not pay attention to this rule, however, because of the popularity of the Call To Arms runeword.
• Mercenaries: This refers to using a mercenary during dueling. This is a BIG no-no. Using a mercenary essentially doubles your chances of winning, which is obviously unfair.
• Potting: This refers to using either Life or Mana potions during a duel. Life potions are BM regardless of who you ask, but some people allow Mana potions. Make sure to ask before you duel.
• Absorbing Gear: This refers to gear that absorbs elemental damage. Often times one piece of gear is allowed, but more than one piece is BM. Make sure to ask before you duel.
• Life Tap: This refers to casting the spell Life Tap (via spell or item) during combat. It’s essentially free healing, so this is definitely BM.
Those are some of the big pet peeves. Like I said, I certainly didn’t cover them all. Also keep in mind that various tournaments have specific rules that must be followed.
7) Player vs Monster / Ubers Build(s):
The goal of this character is going to be to maintain the fastest IAS BP (that's very important) and get quite a bit of CB. Don't let CB become your focus though, we'll be needing decent damage as well. I generally try to stick with at least 60% CB, and then get some damage gear. That generally ensures an easy victory. We're also going to want as much Res as possible.
Starting Stats:
• Strength: 25
• Dexterity: 20
• Vitality: 25
• Energy: 15
Final Stats:
• Strength: Just enough to use gear
• Dexterity: You max reach 75% block if you wish, but it is by no means required
• Vitality: All remaining points
• Energy: None
Life Per Vitality Point: 3
Mana Per Energy Point: 2
Skills:
Combat Skills:
• Smite: 20
• Holy Bolt: 1
• Charge: 1
• Blessed Hammer: 1
• Holy Shield: 20
Offensive Aura
• Might: 1
• Blessed Aim: 1
• Concentration: 1
• Fanaticism: 20
Defensive Aura:
• .Defiance: 20
• Salvation: 1
NOTE: The rest may go wherever you please. I would recommend placing at least one into Resist Fire / Cold / Lightning for some hidden passive bonuses.
Gear:
• Recommended Weapon: Silence Phase Blade
• Alternatives: Grief, Last Wish, Astreon’s Ward, The Redeemer, Horizon’s Tornado, Stormlash, Black
• Why I Choose This: Excellent speed and a LOT of Res. This weapon is fantastic for maintaining good Res when fighting Uber Mephisto.
• Recommended Armor: Chains of Honor Archon Plate / Dusk Shroud
• Alternatives: Enigma, Guardian Angel, Fortitude, Prudence, Stone, Treachery
• Why I Choose This: Simply put, it has a ton of Res. Not only that, but it has some extra DR as well as some damage to demons, which is handy for fighting Ubers.
• Recommended Helm: Guillaume’s Face + Um Rune
• Alternatives: Crown of Ages, Crown of Thieves, Shako, Kira's Guardian
• Why I Choose This: Lots of CB which is super handy (almost mandatory) for fighting the Ubers. The Um rune is simply to help with Res. If you’re not worried about it, feel free to socket with something else. If you are receiving the CB from something else, feel free to go for another choice. They're all pretty darn good.
• Recommended Shield: Ethereal Exile (with Res)
• Alternatives: Hoz, Upped Hoz, Sanctuary, High-Smite + High-Res shield
• Why I Choose This: A heck of a lot of defense, Res, and almost automatic Life Tap to keep you alive during Ubers. With the right shield, it can dish out more damage than an Upped HoZ which is pretty impressive. If you plan on not using an Ethereal Exile, however, you may want to choose a weapon other than Silence. There’s no point in putting points into Dexterity to use a phase blade when you already have maxed block.
• Recommended Gloves: Dracul’s Grasp
• Alternatives: Bloodfists, 20ias gloves, Steelrends, Crafted CB Gloves, Venom Grips
• Why I Choose This: A nice little bit of a boost to Strength, as well as some extremely handy Life Tap. Be aware of your other gear, though. If you already have a high chance to cast Life Tap, there’s not much point in wearing these gloves.
• Recommended Belt: Thundergod's Vigor
• Alternatives: String of Ears, Razortail, FHR Belt, Dungo
• Why I Choose This: Excellent defense, nice stat boosts, and fantastic lightning absorb for pesky Mephisto.
• Recommended Boots: Gore Riders
• Alternatives: Goblin Toes, Sandstorm Treks, War Travelers
• Why I Choose This: Lots of CB, and some nice FRW. The other options are definitely viable though.
• Recommended Amulet: Metalgrid
• Alternatives: Mara’s Kaleidoscope, Seraph’s Hymn, Telling of Beads, +3 Combat Skills Paladin Amulet (with life), Highlord’s Wrath
• Why I Choose This: Tons of defense and Res. Most people prefer Mara’s, but anybody who uses a Smiter knows the extra skill does nothing substantial, so there’s really no reason to use a Mara. If you don’t mind using duped items, go for an Armageddon Slippers amulet. They’re amazingly handy.
• Recommended Rings: Raven Frost + Wisp Projector
• Alternatives: Dwarf Star, Bul-Kathos’ Wedding Band, Dual-stat rings
• Why I Choose This: These allow you to have a bit of absorb gear, yet still remain GM. Not only that, but Raven Frost has some very handy Dexterity boosts, and the CBF attribute.
• Items On Switch: Call To Arms + Spirit
• Items In Inventory: Torch + Annihilus
• Charms In Inventory: Life Small Charms. The most per charm is 20, so try to get close to that. If you don’t mind using duped gear, go for 3/20/20’s (Damage/Life/Attack Rating). If you’re worried about your Res, try to find some Res Small Charms.
7.5) Player vs Monster / Ubers Poorman’s Build:
The goal of this character is going to be to maintain the fastest IAS BP (that's very important) and get quite a bit of CB. Unfortunately low-price CB gear is tough to come by, so instead we'll often have to go for life-granting gear. Don't get me wrong, there's plenty of CB gear out there, so it won't be too tough to find it. However, expect the CB gear to be a tad more expensive than the rest of the gear. Also remember to get plenty of resistances.
Starting Stats:
• Strength: 25
• Dexterity: 20
• Vitality: 25
• Energy: 15
Final Stats:
• Strength: Just enough to use gear
• Dexterity: You max reach 75% block if you wish, but it is by no means required
• Vitality: All remaining points
• Energy: None
Life Per Vitality Point: 3
Mana Per Energy Point: 2
Skills:
Combat Skills:
• Smite: 20
• Holy Bolt: 1
• Charge: 1
• Blessed Hammer: 1
• Holy Shield: 20
Offensive Aura
• Might: 1
• Blessed Aim: 1
• Concentration: 1
• Fanaticism: 20
• Holy Fire: 1
• Holy Freeze: 1
Defensive Aura:
• .Defiance: 20
• Salvation: 1
NOTE: The rest may go wherever you please. I would recommend placing at least one into Resist Fire / Cold / Lightning for some hidden passive bonuses.
Gear:
NOTE: Unfortunately I can’t list many alternatives for this build. It’s pretty hard to get any cheaper than this build.
I am not listing “sets” for this build, simply because the combinations of all those pieces of gear is huge. If you feel confident about using a certain set (Griswolds is pretty good, for example) then definitely test it out. There’s no shame it dying during Uber Tristram, especially if you’re trying out a cheap build.
• Recommended Weapon: Wizardspike + Shael Rune / Black in a fast weapon.
• Why I Choose This: With the Shael rune, this will hit the fastest IAS BP, and gives a bunch of Res / Tons of CB and nice speed.
• Recommended Armor: 4 open-socket (Archon Plate is a good choice) armor + Perfect Rubies / Perfect Skulls / Jewels
• Why I Choose This: This one is up to preference. I would rather have the rubies in my armor, because life is very handy. Some would prefer skulls, though, to allow them to recharge health very quickly.
• Recommended Helm: 3 open-socket helm (try to find something with requirements similar to an Archon Plate) + Perfect Rubies / Jewels
• Why I Choose This: A huge life bonus. If you socket it with your own jewels, make sure they’re worthwhile.
• Recommended Shield: 4 open-socket shield (Zakarum is a good choice) + Perfect Diamonds, preferably already having a Res attribute on it.
• Alternatives: Anything with high Smite damage (35+ without HS active) and 4 open-sockets. Also try to find something with Resistance on it.
• Why I Choose This: They’re extremely easy to find. Baal running in Hell mode for a day warrants me a 40+ 4 open-socket shield almost daily. Not only that, but they’re actually pretty darn powerful, and give a ton of Res.
• Recommended Gloves: N/A
• Why I Choose This: We already reach the IAS BP, so go wild here. Find anything that suits you. Something with +Strength or +Dexterity (or both) wouldn’t be a bad idea, simply to help you wear your gear.
• Recommended Belt: N/A
• Alternatives: String of Ears, Razortail
• Why I Choose This: Nothing is mandatory here either. Find something that would be helpful, and go from there.
• Recommended Boots: Goblin Toes
• Why I Choose This: These aren’t mandatory, but are pretty darn handy. If you can’t find them, don’t freak out. Just try to get something helpful.
• Recommended Amulet: Seraph’s Hymn
• Why I Choose This: This isn’t required by any means, but it comes in handy. It’s pretty cheap, so getting your hands on one shouldn’t be that tough. If you can’t, though, don’t fret. As always, try to find something useful.
• Recommended Rings: Raven Frosts
• Why I Choose This: They’re pretty darn cheap, and you’ll be putting a lot of points into Dexterity, so every little bit helps. Raven Frosts give a heck of a lot of Dexterity (especially two Raven Frosts) so that’ll help out a lot. If you can’t find any, make due with whatever you can find. Try to find some rings with +stats on them.
• Items On Switch: Life Tap Wand
• Items In Inventory: Anything you can muster up
NOTE: Life Tap wands can be bought from venders in Act 5 during Hell mode. I’m sure they can be found elsewhere, but this is the easiest place to find them. You wand a wand that gives Life Tap charges but NOT +Life Tap, as this only works for Necromancers.
8) Mercenary:
• Recommended Weapon: Ethereal Breath of the Dying War Pike
• Alternatives: Insight, Infinity, Doom, Destruction, Any Polearm with high damage
• Why I Choose This: With high damage, mercenaries can often deal more damage than the actual player. Obviously damage is helpful, and a lot of it is definitely nice to have.
• Recommended Armor: Fortitude
• Alternatives: Stone, Prudence, Chains of Honor, Duress
• Why I Choose This: TONS of extra damage and health. That goes a very long way. The high defense is also very handy. The alternatives are also extremely nice as well (especially if you find ethereal versions).
• Recommended Helm: “Visionary” Attribute Helm
• Alternatives: Andariel’s Visage, Veil of Steel, Shako, Vampire’s Gaze
• Why I Choose This: A heck of a lot of attack rating, which means your mercenary won’t have to worry about missing his attacks. Try to find some with nice attributes for some extra effects.
9) Strategy:
Vs Ubers:
• You should always have a trustworthy friend in the game. If you die, you’ll need somebody to help you recover your body.
• Upon entering the portal, travel North West until you reach the wall. From there, follow the wall towards the South and all the way around until you’ve almost done a full circle.
• You will see a small rock. Stand to the left of it, and a lot of minions will spawn on top of you. Within seconds, Mephisto will bum-rush you. When he does, run away so Diablo and Baal don’t follow him, and then cast Life Tap on Mephisto.
• Once Life Tap is cast, start hacking away. If you do not have much CB, it will take some time to kill Mephisto. Make sure you have plenty of potions in your belt, and if Life Tap ever stops being active, back up and cast it again before you die (believe me, death comes quickly if you don’t have Life Tap cast).
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This is a thumbnail. Click it for a larger picture.
NOTE: There is a glitch in the game called “Charge-lock.” This occurs when you try switching to another attack/item/animation/etc. during mid-Charge. If you do this, most of the time you won’t be able to attack unless you switch weapons then switch back. ALWAYS make sure Charge is complete before you try using another attack.
A way to avoid this is to not cast HS. You can try this if you want, but I’d prefer to simply not use another attack during mid-Charge. I enjoy my defense thank you very much.
NOTE: Desynching refers to moving so quickly the game cannot track your location. The side effect of this is your character will appear to be in a false location on the opponent’s screen. Obviously this can be very useful for duels.
The easiest way to desynch is to use Charge. Simply Charging around in a zigzag pattern will result in desynching. You must stay moving in order to maintain the desynch, however. Standing still will eliminate it.
Vs Assassin:
• Trapsin: Being a melee character means you have to get close to the enemy to land a hit. Any smart Trapsin will use this to her advantage by staying away from you and letting her traps to the work. To get around this, use Charge to desynch and slam into the Assassin. In almost every case, her defense will be very low and you will be able to do some pretty decent damage simply from your Charge. Unfortunately our Attack Rating is low, so we won’t be able to simply charge her to death (unless she is really bad) so after Charge is complete, switch to Smite for some quick death.
• WWSin: These guys are a joke for a Smiter. In most cases, our defense will be so high they won’t be able to hurt us. Simply hold shift when attacking to stand still, and when she Whirlwinds past you, land some blows and she’ll die quickly.
Vs Amazon:
• Javzon: These guys are gonna be tough. They have extremely powerful attacks, and most of the time they hack. Desynch using Charge and try to land the first hit. She shouldn’t take long to kill once you land your first hit. Just make sure you’re the person to attack first, or else you’re done for. Stay on the offensive at all times.
• Bowzon: These guys can either be very easy, or very tough. If you land the first hit, it’s basically an automatic win. If she lands the first hit, it’s basically an automatic loss (unless it’s a really poorly-geared Amazon). The majority of the time, she’ll have Knockback which will be very tough to recover from, unless you’ve geared yourself with high amounts of FHR (which I recommend doing). Stay moving so she can’t get a lock on you, and desynch using Charge. Be careful, though, because a lot of Bowzons can also desynch using FRW charms, so try to get a namelock and Charge in to keep her from desynching.
Vs Barbarian:
• WWBarb: These guys are definitely a challenge. They’ll have lots of defense, and very high attack power. Hold shift to attack when he Whirlwinds towards you, but be ready to Charge of there if need be. Many Barbarians know how to Whirlwind in circles without stopping, so if he catches you in the middle of the circle, you’re done for. Try to attack from the fringes and he’ll die after enough hits. This match can be a toss up. The two opponents are very evenly matched.
• Conc Barb: Like WWBarbs, these can be a toss up. If you land the first hit, it’s almost a sure win. Most Conc Barbs use two-handed weapons, so they can’t block, which means they’ll go down quickly. The few (smart) Conc Barbs who use a shield, however, will be tough. Conc does a heck of a lot of damage, but is very slow. We should be able to survive one hit, but definitely not two. If he hits you, make sure you hit him back before he can recover. Smite is waaaay faster than Concentrate, so landing the first hit should generally equal a win.
• Frenzy Barb: Nothing to worry about here. Frenzy isn’t strong enough to really worry about for a Smiter, and most of the time you’ll have killed him before he can get his speed and damage up anyway. Do the usual: desynch and slam into him, then switch to Smite.
Vs Druid:
• Nado Druid: These guys are extremely hard. Standing inside Hurricane will slow you greatly, and their Tornados are pretty darn quick, and very powerful. Do your best to Charge in and out. Hurricane attacks in pulses, so if you’re not inside the radius for a long enough time, you won’t be hurt by it. The pulse is very quick, however, so make sure not to dawdle.
• Summon Druid: These guys are almost impossible to kill for us poor Smiters. While the Druid himself is a piece of cake, landing a hit is next to impossible. He’ll be completely surrounded by summons, so actually getting to him is very difficult. Do your best to Charge around his minions, and land a hit. You’re fighting an uphill battle with this one.
• Melee Druid: Be very afraid of these guys. Just like Zealers, they dish out tons of damage in an extremely short time. You have one advantage, however, and that is speed. Most melee Druids can attack faster than Smiters, but they definitely can’t move faster. Desynch with Charge and throw some attacks on him. Be sure to Charge out of there quickly, though, or he’ll recover and wail on you. Druids have very nice FHR, so they’ll be able to react quickly. Do not stand around any longer than you have to.
Vs Necromancer:
• Summoner: Similar to Summon Druids, these guys are super hard to hit, making them very difficult to kill. Do your best to avoid the summons and land a hit on the actual opponent. If you can, he’ll go down easily.
• Bone Necro: Next to invincible when fighting a Smiter. Using Bone Wall or Bone Prison, these guys can avoid you with ease, and will launch homing attacks at you. Desynch immediately to avoid this, and slam into him and do not let up even for a millisecond until he is dead. If you give him a second to breathe, he will make you regret it.
Vs Paladin:
• Hammerdin: Always attack from below when fighting a Hammerdin. A Hammerdin’s Hammers will spawn above him, so if you attack from below, you can generally avoid damage. As always, desynch and Charge into him, causing Knockback. Switch to Smite, and rain the blows on him.
• Melee Paladin: These guys are no joke. They can do anything you can do, so beware. This is a pure test of skill. Whoever can maneuver faster will be the winner. Desynch immediately, and try to get a namelock. Switch to Smite when close, and let him have it.
• FoH Paladin: Your high resistances should protect you a bit here, but definitely stay moving. Desynch and let him have it with Charge and Smite. If he lands a hit on you, you’ll be in trouble.
• Auradin: Assuming he isn’t hacking, he’ll be a breeze to kill. Your high res, and absorb gear (one piece only, remember) will tear through his skills, and your Smite will tear through his armor.
Vs Sorceress:
• Melee: No strategy here. Just run on in and let her have it. She’ll be dead before she hits the ground.
• Casting: Stay moving at all times. I repeat: stay moving. If you stop, you’re dead. Your Res will be high, but won’t stand a chance against her high damage. Charge in and out in a weaving pattern, and land a Smite when you get the chance. Don’t stand still very long, however, because she’ll recover and let you have a piece of her mind.
10) Helpful Sites:
Arreat Summit (http://www.battle.net/diablo2exp/)
This site is amazing. Nearly everything you could ever want to know is on here.
Diablo2Guide (http://diablo2guide.com/)
Anything that isn’t on Arreat Summit can be found here. Together they are extremely helpful.
PvPWest (http://pvpwest.com/)
An excellent site for viewing break point tables.
German IAS Calculator (http://diablo2.ingame.de/tips/calcs/weaponspeed.php?lang=English)
The easiest way to determine your IAS BPs.
Chippydip’s Skill Planner (http://www.d2items.com/skills.php?class=bar)
An extremely easy way to test your skill trees without having to level a character.
11) Does/Does Not Work With Smite:
NOTE: All of this information is pulled straight from JSP. I have edited it around to make it easier to read, though. If you happen to know of something I forget, don't hesitate to let me know. All of this information is based on 1.11 rules, so if you play previous versions of the game, expect changes.
Gathered info from here. (http://forums.d2jsp.org/index.php?showtopic=3532193)
The Following DOES Work With Smite (not all of it displays, though):
* Bonus damage from Strength (1 str = 1% edmg)
* +Skills
* Crushing Blow (very important for ubers)
* Open Wounds (very important for ubers)
* Curses (Life Tap, Iron Maiden, etc.)
* Hit Blinds Target, Hit Freezes Target
* % Chance to cast
* Prevent Monster Heal (does not work on Prime Evils, Lesser Evils, or Ubers)
* Enhanced damage on anything but the weapon
* +Damage on weapons (Grief, Redeemer, etc.)
The Following DOES NOT Work With Smite:
* Leeching (life steal, mana steal, etc.)
* Deadly Strike / Critical Strike
* Knockback (Smite already includes it by default, though)
* Elemental damage from gear (this does not include +magic damage from items like Azurewrath)
* Elemental damage from auras
* Magic damage from Sanctuary (including Azurewrath)
* Gear/Charms that adds a set amount of damage except for those items which have the Damage +X attribute (e.g. WarTravs will *not* add damage to Smite; neither will 3/20/20 scs; but a Grief will)
* Edmg on the weapon
* Edmg to demons / undead
Epilogue: I look forward to comments and critiques. If I missed anything, be sure to slam me so I never do it again. ;)
NOTE:
Yes, I'm fully aware this shares information (word for word) with my other guides. I do this on purpose, since some features of the game aren't exclusive to only one character. ;)
Table Of Contents:
1) Introduction
2) Pros & Cons
3) Abbreviations
4) Breakpoint Tables
5) Player vs Player Build(s)
6) Good-mannered vs Bad-mannered
7) Player vs Monster Build(s)
8) Mercenary
9) Strategy
10) Helpful Sites
11) Does/Does Not Work With Smite
1) Introduction:
First, let it be known that no character is invincible. Blizzard designed Diablo 2 with mortal characters in mind, so each character has some weakness, regardless of how nice your gear is. This is true for any build in the game.
The purpose of this guide is to provide the information necessary to create the best possible build of a Smiter. I will be giving recommended gear as well as viable alternatives for those out there who do not have the items I list first. Keep in mind that the items I list first are almost always going to be the best choice. The alternatives are, like I said, viable and can therefore work perfectly well, but there’s a chance they will not get the job done as efficiently as my first choices.
With that said, let’s get this show on the road…
2) Pros & Cons:
Pros:
• Extremely efficient in 1v1 combat
• Can be extremely cheap, to extremely expensive, and be viable either way
• Die very rarely’
• Kills the Ubers with ease
• Goes well with hybrids
Cons:
• Terrible during group combat
• To completely deck out a character, it’s extremely expensive
• Often times does not have much health
3) Abbreviations:
• IAS: Increased attack speed – The rate at which you melee attack
• FCR: Faster cast rate – The rate at which you cast spells
• FHR: Faster hit recovery – The rate at which you recover from attacks
• DR: Damage reduction – Capped at 50%. The rate at which melee damage is reduced when attacked
• MR: Magic reductin – Capped at 50%. The rate at which magic damage is reduced when attacked
• FRW: Faster Run/Walk – The speed at which you can run
• Tele: Teleport – A skill granted by the runeword “Enigma”
• RW: Runeword – A combination of runes that creates a special item
• Nigma: Enigma – Nickname for the runeword “Enigma”
• Cookie-Cutter: Standard – Nickname for the stereotypical effective build of a character
• EDmg: Enhanced Damage – Attribute of various items that grants increased damage
• ED: Enhanced Defense – Attribute of various items that grants increased defense
• Res: Resistance – Defense against elemental spells
• FPS: Frames Per Second – The speed at which your computer refreshes the screen
• FPA: Frames Per Attack – The number of frames an animation for an attack requires
• CB: Crushing Blow – An attribute that eliminates a % of the enemy’s health upon attacking
• DS: Deadly Strike – An attribute that causes the “Deadly Strike” effect upon attacking
• OW: Open Wounds – An attribute that causes the “Open Wounds” effect upon attacking
• HS: Holy Shield – A spell that greatly increases defense
• BP: Breakpoint – The amount of increased X it takes to lose a frame during the animation
• HOTO: Heart of the Oak – Nickname for the runeword “Heart of the Oak”
• Wizzy: Wizardspike – Nickname for the item “Wizardspike”
• Shako: Harlequin Crest – Nickname for the item “Harlequin Crest”
• .08 / .09: Old Patch – Abbreviation for items that still remain in the game from previous patches
• Dupe: Duplicated – Copied and pasted into the game, essentially creating a clone.
• Poof: Vanish – Duped items often “poof” after a certain amount of time, because the game realizes the item is not supposed to exist, and therefore deletes it.
• GM: Good mannered – Following the rules in dueling sessions
• BM: Bad mannered – Not following standard rules in dueling sessions
• CBF: Cannot Be Frozen – An attribute that prevents being frozen by enemies
• Desynching: Movement Speed - When your character moves so fast the game cannot track your position, and you therefore show up in fake spots on the opponent’s screen.
• HUD: Heads-Up Display: The area of the screen that shows your life, mana, etc.
4) Breakpoint Tables:
NOTE: All information gathered from PvPWest. (http://www.pvpwest.com)
Faster Hit Recovery Breakpoints
FRAME____________________+%
• 13______________________0%
• 12______________________3%
• 11______________________7%
• 10______________________13%
• 9_______________________20%
• 8_______________________32%
• 7_______________________48%
• 6_______________________75%
• 5_______________________120%
• 4_______________________280%
Faster Block Rate Breakpoints
FRAME________________ +%
• 5___________________With HS = / Without HS = 0%
• 4___________________With HS = / Without HS = 13%
• 3___________________With HS = / Without HS = 32%
• 2___________________With HS = 0% / Without HS = 86%
• 1___________________With HS = 86% / Without HS = 600%
Faster Cast Rate Breakpoints
FRAME_____________________+%
• 15_______________________0%
• 14_______________________9%
• 13_______________________18%
• 12_______________________30%
• 11_______________________48%
• 10_______________________75%
• 9________________________125%
Crushing Blow
NOTE: Written as Melee - Ranged
• vs. Normal Monsters_____________________ 1/4th – 1/8th
• vs. Players and Hirelings__________________1/10th – 1/20th
• vs. Champions, Uniques, and Bosses_________1/8th – 1/6th
NOTE: Smite damage rarely displays correctly on the character screen. To determine your true Smite damage, this is the formula:
Minimum Smite Damage = (Shield Min Damage + (Damage +x) + (Holy Shield Min Damage)) * (1 + (Strength + (+x% Enhanced Damage) / 100)))
Maximum Smite Damage = (Shield Max Damage + (Damage +x) + (Holy Shield Max Damage)) * (1 + (Strength + (+x% Enhanced Damage) / 100)))
NOTE: For an excellent thread devoted to Smite damage, and a couple fun tricks with it, visit Safetypro’s thread HERE. (http://diablo2.com/forum/showthread.php?t=401)
5) Player vs Player Build(s):
The goal with this character is to reach the fastest IAS BP. Unfortunately there are no BP tables for this, since it varies depending on the weapon. At the end of this guide, however, I have provided a link to an IAS calculator to help determine how fast you are attacking. Speed is absolutely mandatory here. If you don’t reach the fastest BP (which is a 6-frame FPA) then you will have an extremely tough time winning. We’ll also be hitting the 50% DR cap with this build. DR is another extremely important part of this build. It is a melee character, after all.
Starting Stats:
• Strength: 25
• Dexterity: 20
• Vitality: 25
• Energy: 15
Final Stats:
• Strength: Just enough to use gear
• Dexterity: Enough to obtain 75% block with HS cast (after all gear is applied)
• Vitality: All remaining points
• Energy: None
Life Per Vitality Point: 3
Mana Per Energy Point: 2
Skills:
Combat Skills:
• Smite: 20
• Holy Bolt: 1
• Charge: Varies
• Blessed Hammer: 1
• Holy Shield: 20
Offensive Aura
• Might: 1
• Blessed Aim: 1
• Concentration: 1
• Fanaticism: 20
Defensive Aura:
• .Defiance: 20
NOTE: Since Smiters don’t require many skill points to be effective, many PvP players choose to make hybrid characters. At the end of this guide I’ve provided a link to Chippydip’s skill planner. Use this to determine what your favorite type of hybrid (if you decide to go that route) is.
Some good choices are:
• Focus: Smite. Secondary: Charge
• Focus: Smite. Secondary: FoH
• Focus: FoH. Secondary: Smite
• Focus: Smite. Secondary: Hammers
NOTE: Be fully aware here. If you choose to become a hybrid, you will often have to wear different gear to take advantage of your secondary attack.
• If you decide to use Charge, you'll need to bring Angelics with you so you can maintain nice AR.
• If you decide to use FoH, you'll need to switch around your skills to balance out melee and FoH damage (use the skill planner).
• If you decide to use Hammers, you'll have to switch around your gear to give yourself some better FCR.
Gear:
• Recommended Weapon: Grief Berserker Axe
• Alternatives: Grief Phase Blade, Silence (fast weapon), Astreon’s Ward, Stormlash, Wizardspike
• Why I Choose This: Incredible amounts of damage and speed. Most people prefer a phase blade, but if you scroll down a bit, the reason for using a berserker axe will become clear. Be extremely aware of your attack speed for each weapon.
• Recommended Armor: Mageplate / Duskshroud Enigma
• Alternatives: Chains of Honor, Fortitude, Stone, Prudence, Guardian Angel
• Why I Choose This: The strength bonus is absolutely amazing for this character. Not only that, but it has some nice DR on it, which comes in handy.
• Recommended Helm: Crown of Ages + Ber + Ber
• Alternatives: Shako + Ber, Veil Of Steel, Crown of Thieves, Guillaume’s Face
• Why I Choose This: High defense, tons of DR, lots of Res. What more could you want? It has a high strength requirement, but that’s where the Enigma’s strength boost comes in handy. With a decent torch/annihilus, you shouldn’t have to put many points into strength to use the Crown of Ages.
• Recommended Shield: Upped Herald of Zakarum + Ber / Um Rune
• Alternatives: Non-Upped HoZ, Spirit, Exile, Sanctary
• Why I Choose This: I would have picked an Exile, but since Life Tap is BM, I definitely don’t recommend it as a first choice. An Upped HoZ dishes out a ton of damage, and also has extremely consistent damage. Not only that, but the block rate is so high on this particular shield that you may not need to put any points into Dexterity to max your block rate (75%). For those who are curious, this is why I did not recommend a phase blade Grief. There’s no point in putting a ton of points into Dexterity simply to use a weapon. Now, if you had to put points into Dexterity to max out block anyway, there would be no harm in using a phase blade. But since we don’t need to put points into Dexterity, there’s no point in using a phase blade.
• Recommended Gloves: Bloodfists
• Alternatives: 20 IAS gloves, Crafted CB Gloves, Steelrends
• Why I Choose This: These give you that little boost of IAS that is required to reach the IAS BP, as well as some very handy FHR and a bit of life.
• Recommended Belt: Verdungo’s Hearty Cord
• Alternatives: String of Ears, Razortail, FHR Belt
• Why I Choose This: Lots of life and DR. This belt is fantastic for a Smiter.
• Recommended Boots: Gore Riders
• Alternatives: Goblin Toes, Sandstorm Treks, War Travelers
• Why I Choose This: Lots of CB, and some nice FRW. The other options are definitely viable though.
• Recommended Amulet: Metalgrid
• Alternatives: Mara’s Kaleidoscope, Seraph’s Hymn, Telling of Beads, +3 Combat Skills Paladin Amulet (with life), Highlord’s Wrath
• Why I Choose This: Tons of defense and Res. Most people prefer Mara’s, but anybody who uses a Smiter knows the extra skill does nothing substantial, so there’s really no reason to use a Mara. If you don’t mind using duped items, go for an Armageddon Slippers amulet. They’re amazingly handy.
• Recommended Rings: Raven Frost + Wisp Projector
• Alternatives: Dwarf Star, Bul-Kathos’ Wedding Band, Dual-stat rings
• Why I Choose This: These allow you to have a bit of absorb gear, yet still remain GM. Not only that, but Raven Frost has some very handy Dexterity boosts, and the CBF attribute.
• Items On Switch: Call To Arms + Spirit
• Items In Inventory: Torch + Annihilus
• Charms In Inventory: Life Small Charms. The most per charm is 20, so try to get close to that. If you don’t mind using duped gear, go for 3/20/20’s (Damage/Life/Attack Rating).
6) Good-mannered vs Bad-mannered:
Many people choose to duel with certain rules. People feel there are certain things in the game that should not have been included because they give an unfair advantage to one player or another (or multiple players).
Many things are considering bad-mannered, or “BM.” I’m bound to forget some things, but I’ll list all of the major pet peeves:
• Holy Freeze: This is BM because it cannot be blocked by anything, and it slows down the player to a snail pace.
• Slow Target: This is also unblockable, and slows the player to a snail pace.
• Town camping: This refers to players who repeatedly sit outside the barrier that separates enemy – friendly territory. It’s extremely hard to kill a person who is camping.
• Jumping: This refers to attacking a person without each dueler saying “Go” first.
• Ganging: This refers to multiple duelers attacking one person at the same time, without that person’s consent.
• Melee Grief: This is heavily debated. On characters where the “Cast On Strike” effect is active (Barbarians, Zealers, etc.) this is considered BM because Grief’s Venom is extremely powerful and can drain a dueler’s health almost instantly.
• Pre-buffing: This refers to casting defensive spells before dueling, such as Fade or Battle Orders (occasional offensive spells, such as Enchant also fit here). Many people do not pay attention to this rule, however, because of the popularity of the Call To Arms runeword.
• Mercenaries: This refers to using a mercenary during dueling. This is a BIG no-no. Using a mercenary essentially doubles your chances of winning, which is obviously unfair.
• Potting: This refers to using either Life or Mana potions during a duel. Life potions are BM regardless of who you ask, but some people allow Mana potions. Make sure to ask before you duel.
• Absorbing Gear: This refers to gear that absorbs elemental damage. Often times one piece of gear is allowed, but more than one piece is BM. Make sure to ask before you duel.
• Life Tap: This refers to casting the spell Life Tap (via spell or item) during combat. It’s essentially free healing, so this is definitely BM.
Those are some of the big pet peeves. Like I said, I certainly didn’t cover them all. Also keep in mind that various tournaments have specific rules that must be followed.
7) Player vs Monster / Ubers Build(s):
The goal of this character is going to be to maintain the fastest IAS BP (that's very important) and get quite a bit of CB. Don't let CB become your focus though, we'll be needing decent damage as well. I generally try to stick with at least 60% CB, and then get some damage gear. That generally ensures an easy victory. We're also going to want as much Res as possible.
Starting Stats:
• Strength: 25
• Dexterity: 20
• Vitality: 25
• Energy: 15
Final Stats:
• Strength: Just enough to use gear
• Dexterity: You max reach 75% block if you wish, but it is by no means required
• Vitality: All remaining points
• Energy: None
Life Per Vitality Point: 3
Mana Per Energy Point: 2
Skills:
Combat Skills:
• Smite: 20
• Holy Bolt: 1
• Charge: 1
• Blessed Hammer: 1
• Holy Shield: 20
Offensive Aura
• Might: 1
• Blessed Aim: 1
• Concentration: 1
• Fanaticism: 20
Defensive Aura:
• .Defiance: 20
• Salvation: 1
NOTE: The rest may go wherever you please. I would recommend placing at least one into Resist Fire / Cold / Lightning for some hidden passive bonuses.
Gear:
• Recommended Weapon: Silence Phase Blade
• Alternatives: Grief, Last Wish, Astreon’s Ward, The Redeemer, Horizon’s Tornado, Stormlash, Black
• Why I Choose This: Excellent speed and a LOT of Res. This weapon is fantastic for maintaining good Res when fighting Uber Mephisto.
• Recommended Armor: Chains of Honor Archon Plate / Dusk Shroud
• Alternatives: Enigma, Guardian Angel, Fortitude, Prudence, Stone, Treachery
• Why I Choose This: Simply put, it has a ton of Res. Not only that, but it has some extra DR as well as some damage to demons, which is handy for fighting Ubers.
• Recommended Helm: Guillaume’s Face + Um Rune
• Alternatives: Crown of Ages, Crown of Thieves, Shako, Kira's Guardian
• Why I Choose This: Lots of CB which is super handy (almost mandatory) for fighting the Ubers. The Um rune is simply to help with Res. If you’re not worried about it, feel free to socket with something else. If you are receiving the CB from something else, feel free to go for another choice. They're all pretty darn good.
• Recommended Shield: Ethereal Exile (with Res)
• Alternatives: Hoz, Upped Hoz, Sanctuary, High-Smite + High-Res shield
• Why I Choose This: A heck of a lot of defense, Res, and almost automatic Life Tap to keep you alive during Ubers. With the right shield, it can dish out more damage than an Upped HoZ which is pretty impressive. If you plan on not using an Ethereal Exile, however, you may want to choose a weapon other than Silence. There’s no point in putting points into Dexterity to use a phase blade when you already have maxed block.
• Recommended Gloves: Dracul’s Grasp
• Alternatives: Bloodfists, 20ias gloves, Steelrends, Crafted CB Gloves, Venom Grips
• Why I Choose This: A nice little bit of a boost to Strength, as well as some extremely handy Life Tap. Be aware of your other gear, though. If you already have a high chance to cast Life Tap, there’s not much point in wearing these gloves.
• Recommended Belt: Thundergod's Vigor
• Alternatives: String of Ears, Razortail, FHR Belt, Dungo
• Why I Choose This: Excellent defense, nice stat boosts, and fantastic lightning absorb for pesky Mephisto.
• Recommended Boots: Gore Riders
• Alternatives: Goblin Toes, Sandstorm Treks, War Travelers
• Why I Choose This: Lots of CB, and some nice FRW. The other options are definitely viable though.
• Recommended Amulet: Metalgrid
• Alternatives: Mara’s Kaleidoscope, Seraph’s Hymn, Telling of Beads, +3 Combat Skills Paladin Amulet (with life), Highlord’s Wrath
• Why I Choose This: Tons of defense and Res. Most people prefer Mara’s, but anybody who uses a Smiter knows the extra skill does nothing substantial, so there’s really no reason to use a Mara. If you don’t mind using duped items, go for an Armageddon Slippers amulet. They’re amazingly handy.
• Recommended Rings: Raven Frost + Wisp Projector
• Alternatives: Dwarf Star, Bul-Kathos’ Wedding Band, Dual-stat rings
• Why I Choose This: These allow you to have a bit of absorb gear, yet still remain GM. Not only that, but Raven Frost has some very handy Dexterity boosts, and the CBF attribute.
• Items On Switch: Call To Arms + Spirit
• Items In Inventory: Torch + Annihilus
• Charms In Inventory: Life Small Charms. The most per charm is 20, so try to get close to that. If you don’t mind using duped gear, go for 3/20/20’s (Damage/Life/Attack Rating). If you’re worried about your Res, try to find some Res Small Charms.
7.5) Player vs Monster / Ubers Poorman’s Build:
The goal of this character is going to be to maintain the fastest IAS BP (that's very important) and get quite a bit of CB. Unfortunately low-price CB gear is tough to come by, so instead we'll often have to go for life-granting gear. Don't get me wrong, there's plenty of CB gear out there, so it won't be too tough to find it. However, expect the CB gear to be a tad more expensive than the rest of the gear. Also remember to get plenty of resistances.
Starting Stats:
• Strength: 25
• Dexterity: 20
• Vitality: 25
• Energy: 15
Final Stats:
• Strength: Just enough to use gear
• Dexterity: You max reach 75% block if you wish, but it is by no means required
• Vitality: All remaining points
• Energy: None
Life Per Vitality Point: 3
Mana Per Energy Point: 2
Skills:
Combat Skills:
• Smite: 20
• Holy Bolt: 1
• Charge: 1
• Blessed Hammer: 1
• Holy Shield: 20
Offensive Aura
• Might: 1
• Blessed Aim: 1
• Concentration: 1
• Fanaticism: 20
• Holy Fire: 1
• Holy Freeze: 1
Defensive Aura:
• .Defiance: 20
• Salvation: 1
NOTE: The rest may go wherever you please. I would recommend placing at least one into Resist Fire / Cold / Lightning for some hidden passive bonuses.
Gear:
NOTE: Unfortunately I can’t list many alternatives for this build. It’s pretty hard to get any cheaper than this build.
I am not listing “sets” for this build, simply because the combinations of all those pieces of gear is huge. If you feel confident about using a certain set (Griswolds is pretty good, for example) then definitely test it out. There’s no shame it dying during Uber Tristram, especially if you’re trying out a cheap build.
• Recommended Weapon: Wizardspike + Shael Rune / Black in a fast weapon.
• Why I Choose This: With the Shael rune, this will hit the fastest IAS BP, and gives a bunch of Res / Tons of CB and nice speed.
• Recommended Armor: 4 open-socket (Archon Plate is a good choice) armor + Perfect Rubies / Perfect Skulls / Jewels
• Why I Choose This: This one is up to preference. I would rather have the rubies in my armor, because life is very handy. Some would prefer skulls, though, to allow them to recharge health very quickly.
• Recommended Helm: 3 open-socket helm (try to find something with requirements similar to an Archon Plate) + Perfect Rubies / Jewels
• Why I Choose This: A huge life bonus. If you socket it with your own jewels, make sure they’re worthwhile.
• Recommended Shield: 4 open-socket shield (Zakarum is a good choice) + Perfect Diamonds, preferably already having a Res attribute on it.
• Alternatives: Anything with high Smite damage (35+ without HS active) and 4 open-sockets. Also try to find something with Resistance on it.
• Why I Choose This: They’re extremely easy to find. Baal running in Hell mode for a day warrants me a 40+ 4 open-socket shield almost daily. Not only that, but they’re actually pretty darn powerful, and give a ton of Res.
• Recommended Gloves: N/A
• Why I Choose This: We already reach the IAS BP, so go wild here. Find anything that suits you. Something with +Strength or +Dexterity (or both) wouldn’t be a bad idea, simply to help you wear your gear.
• Recommended Belt: N/A
• Alternatives: String of Ears, Razortail
• Why I Choose This: Nothing is mandatory here either. Find something that would be helpful, and go from there.
• Recommended Boots: Goblin Toes
• Why I Choose This: These aren’t mandatory, but are pretty darn handy. If you can’t find them, don’t freak out. Just try to get something helpful.
• Recommended Amulet: Seraph’s Hymn
• Why I Choose This: This isn’t required by any means, but it comes in handy. It’s pretty cheap, so getting your hands on one shouldn’t be that tough. If you can’t, though, don’t fret. As always, try to find something useful.
• Recommended Rings: Raven Frosts
• Why I Choose This: They’re pretty darn cheap, and you’ll be putting a lot of points into Dexterity, so every little bit helps. Raven Frosts give a heck of a lot of Dexterity (especially two Raven Frosts) so that’ll help out a lot. If you can’t find any, make due with whatever you can find. Try to find some rings with +stats on them.
• Items On Switch: Life Tap Wand
• Items In Inventory: Anything you can muster up
NOTE: Life Tap wands can be bought from venders in Act 5 during Hell mode. I’m sure they can be found elsewhere, but this is the easiest place to find them. You wand a wand that gives Life Tap charges but NOT +Life Tap, as this only works for Necromancers.
8) Mercenary:
• Recommended Weapon: Ethereal Breath of the Dying War Pike
• Alternatives: Insight, Infinity, Doom, Destruction, Any Polearm with high damage
• Why I Choose This: With high damage, mercenaries can often deal more damage than the actual player. Obviously damage is helpful, and a lot of it is definitely nice to have.
• Recommended Armor: Fortitude
• Alternatives: Stone, Prudence, Chains of Honor, Duress
• Why I Choose This: TONS of extra damage and health. That goes a very long way. The high defense is also very handy. The alternatives are also extremely nice as well (especially if you find ethereal versions).
• Recommended Helm: “Visionary” Attribute Helm
• Alternatives: Andariel’s Visage, Veil of Steel, Shako, Vampire’s Gaze
• Why I Choose This: A heck of a lot of attack rating, which means your mercenary won’t have to worry about missing his attacks. Try to find some with nice attributes for some extra effects.
9) Strategy:
Vs Ubers:
• You should always have a trustworthy friend in the game. If you die, you’ll need somebody to help you recover your body.
• Upon entering the portal, travel North West until you reach the wall. From there, follow the wall towards the South and all the way around until you’ve almost done a full circle.
• You will see a small rock. Stand to the left of it, and a lot of minions will spawn on top of you. Within seconds, Mephisto will bum-rush you. When he does, run away so Diablo and Baal don’t follow him, and then cast Life Tap on Mephisto.
• Once Life Tap is cast, start hacking away. If you do not have much CB, it will take some time to kill Mephisto. Make sure you have plenty of potions in your belt, and if Life Tap ever stops being active, back up and cast it again before you die (believe me, death comes quickly if you don’t have Life Tap cast).
http://img156.imageshack.us/img156/8094/screenshot007ep8.th.png (http://img156.imageshack.us/my.php?image=screenshot007ep8.png)
This is a thumbnail. Click it for a larger picture.
NOTE: There is a glitch in the game called “Charge-lock.” This occurs when you try switching to another attack/item/animation/etc. during mid-Charge. If you do this, most of the time you won’t be able to attack unless you switch weapons then switch back. ALWAYS make sure Charge is complete before you try using another attack.
A way to avoid this is to not cast HS. You can try this if you want, but I’d prefer to simply not use another attack during mid-Charge. I enjoy my defense thank you very much.
NOTE: Desynching refers to moving so quickly the game cannot track your location. The side effect of this is your character will appear to be in a false location on the opponent’s screen. Obviously this can be very useful for duels.
The easiest way to desynch is to use Charge. Simply Charging around in a zigzag pattern will result in desynching. You must stay moving in order to maintain the desynch, however. Standing still will eliminate it.
Vs Assassin:
• Trapsin: Being a melee character means you have to get close to the enemy to land a hit. Any smart Trapsin will use this to her advantage by staying away from you and letting her traps to the work. To get around this, use Charge to desynch and slam into the Assassin. In almost every case, her defense will be very low and you will be able to do some pretty decent damage simply from your Charge. Unfortunately our Attack Rating is low, so we won’t be able to simply charge her to death (unless she is really bad) so after Charge is complete, switch to Smite for some quick death.
• WWSin: These guys are a joke for a Smiter. In most cases, our defense will be so high they won’t be able to hurt us. Simply hold shift when attacking to stand still, and when she Whirlwinds past you, land some blows and she’ll die quickly.
Vs Amazon:
• Javzon: These guys are gonna be tough. They have extremely powerful attacks, and most of the time they hack. Desynch using Charge and try to land the first hit. She shouldn’t take long to kill once you land your first hit. Just make sure you’re the person to attack first, or else you’re done for. Stay on the offensive at all times.
• Bowzon: These guys can either be very easy, or very tough. If you land the first hit, it’s basically an automatic win. If she lands the first hit, it’s basically an automatic loss (unless it’s a really poorly-geared Amazon). The majority of the time, she’ll have Knockback which will be very tough to recover from, unless you’ve geared yourself with high amounts of FHR (which I recommend doing). Stay moving so she can’t get a lock on you, and desynch using Charge. Be careful, though, because a lot of Bowzons can also desynch using FRW charms, so try to get a namelock and Charge in to keep her from desynching.
Vs Barbarian:
• WWBarb: These guys are definitely a challenge. They’ll have lots of defense, and very high attack power. Hold shift to attack when he Whirlwinds towards you, but be ready to Charge of there if need be. Many Barbarians know how to Whirlwind in circles without stopping, so if he catches you in the middle of the circle, you’re done for. Try to attack from the fringes and he’ll die after enough hits. This match can be a toss up. The two opponents are very evenly matched.
• Conc Barb: Like WWBarbs, these can be a toss up. If you land the first hit, it’s almost a sure win. Most Conc Barbs use two-handed weapons, so they can’t block, which means they’ll go down quickly. The few (smart) Conc Barbs who use a shield, however, will be tough. Conc does a heck of a lot of damage, but is very slow. We should be able to survive one hit, but definitely not two. If he hits you, make sure you hit him back before he can recover. Smite is waaaay faster than Concentrate, so landing the first hit should generally equal a win.
• Frenzy Barb: Nothing to worry about here. Frenzy isn’t strong enough to really worry about for a Smiter, and most of the time you’ll have killed him before he can get his speed and damage up anyway. Do the usual: desynch and slam into him, then switch to Smite.
Vs Druid:
• Nado Druid: These guys are extremely hard. Standing inside Hurricane will slow you greatly, and their Tornados are pretty darn quick, and very powerful. Do your best to Charge in and out. Hurricane attacks in pulses, so if you’re not inside the radius for a long enough time, you won’t be hurt by it. The pulse is very quick, however, so make sure not to dawdle.
• Summon Druid: These guys are almost impossible to kill for us poor Smiters. While the Druid himself is a piece of cake, landing a hit is next to impossible. He’ll be completely surrounded by summons, so actually getting to him is very difficult. Do your best to Charge around his minions, and land a hit. You’re fighting an uphill battle with this one.
• Melee Druid: Be very afraid of these guys. Just like Zealers, they dish out tons of damage in an extremely short time. You have one advantage, however, and that is speed. Most melee Druids can attack faster than Smiters, but they definitely can’t move faster. Desynch with Charge and throw some attacks on him. Be sure to Charge out of there quickly, though, or he’ll recover and wail on you. Druids have very nice FHR, so they’ll be able to react quickly. Do not stand around any longer than you have to.
Vs Necromancer:
• Summoner: Similar to Summon Druids, these guys are super hard to hit, making them very difficult to kill. Do your best to avoid the summons and land a hit on the actual opponent. If you can, he’ll go down easily.
• Bone Necro: Next to invincible when fighting a Smiter. Using Bone Wall or Bone Prison, these guys can avoid you with ease, and will launch homing attacks at you. Desynch immediately to avoid this, and slam into him and do not let up even for a millisecond until he is dead. If you give him a second to breathe, he will make you regret it.
Vs Paladin:
• Hammerdin: Always attack from below when fighting a Hammerdin. A Hammerdin’s Hammers will spawn above him, so if you attack from below, you can generally avoid damage. As always, desynch and Charge into him, causing Knockback. Switch to Smite, and rain the blows on him.
• Melee Paladin: These guys are no joke. They can do anything you can do, so beware. This is a pure test of skill. Whoever can maneuver faster will be the winner. Desynch immediately, and try to get a namelock. Switch to Smite when close, and let him have it.
• FoH Paladin: Your high resistances should protect you a bit here, but definitely stay moving. Desynch and let him have it with Charge and Smite. If he lands a hit on you, you’ll be in trouble.
• Auradin: Assuming he isn’t hacking, he’ll be a breeze to kill. Your high res, and absorb gear (one piece only, remember) will tear through his skills, and your Smite will tear through his armor.
Vs Sorceress:
• Melee: No strategy here. Just run on in and let her have it. She’ll be dead before she hits the ground.
• Casting: Stay moving at all times. I repeat: stay moving. If you stop, you’re dead. Your Res will be high, but won’t stand a chance against her high damage. Charge in and out in a weaving pattern, and land a Smite when you get the chance. Don’t stand still very long, however, because she’ll recover and let you have a piece of her mind.
10) Helpful Sites:
Arreat Summit (http://www.battle.net/diablo2exp/)
This site is amazing. Nearly everything you could ever want to know is on here.
Diablo2Guide (http://diablo2guide.com/)
Anything that isn’t on Arreat Summit can be found here. Together they are extremely helpful.
PvPWest (http://pvpwest.com/)
An excellent site for viewing break point tables.
German IAS Calculator (http://diablo2.ingame.de/tips/calcs/weaponspeed.php?lang=English)
The easiest way to determine your IAS BPs.
Chippydip’s Skill Planner (http://www.d2items.com/skills.php?class=bar)
An extremely easy way to test your skill trees without having to level a character.
11) Does/Does Not Work With Smite:
NOTE: All of this information is pulled straight from JSP. I have edited it around to make it easier to read, though. If you happen to know of something I forget, don't hesitate to let me know. All of this information is based on 1.11 rules, so if you play previous versions of the game, expect changes.
Gathered info from here. (http://forums.d2jsp.org/index.php?showtopic=3532193)
The Following DOES Work With Smite (not all of it displays, though):
* Bonus damage from Strength (1 str = 1% edmg)
* +Skills
* Crushing Blow (very important for ubers)
* Open Wounds (very important for ubers)
* Curses (Life Tap, Iron Maiden, etc.)
* Hit Blinds Target, Hit Freezes Target
* % Chance to cast
* Prevent Monster Heal (does not work on Prime Evils, Lesser Evils, or Ubers)
* Enhanced damage on anything but the weapon
* +Damage on weapons (Grief, Redeemer, etc.)
The Following DOES NOT Work With Smite:
* Leeching (life steal, mana steal, etc.)
* Deadly Strike / Critical Strike
* Knockback (Smite already includes it by default, though)
* Elemental damage from gear (this does not include +magic damage from items like Azurewrath)
* Elemental damage from auras
* Magic damage from Sanctuary (including Azurewrath)
* Gear/Charms that adds a set amount of damage except for those items which have the Damage +X attribute (e.g. WarTravs will *not* add damage to Smite; neither will 3/20/20 scs; but a Grief will)
* Edmg on the weapon
* Edmg to demons / undead
Epilogue: I look forward to comments and critiques. If I missed anything, be sure to slam me so I never do it again. ;)
NOTE:
Yes, I'm fully aware this shares information (word for word) with my other guides. I do this on purpose, since some features of the game aren't exclusive to only one character. ;)