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Taurean
09-11-2008, 08:39 PM
If i managed to get 100% crushing blow on any character, how will you be able to kill a monster - since you will always be doing 1\4 - 1\8 and whatever else to monsters and bosses?

Is there always a chance not to do crushing blow?

Is it wise to amass as much crushing blow as possible as a bowzon?


And i have a "bonus" question x)

My bowzon have 54% chance to cast crit strike from skills, and 82% from witchwild string. I guess this equals to somewhere around 100%

but, whenever the monster i'm hitting is cursed, say with amplify damage, how is the damage calculated? Is crit strike first applied, then 100% dmg from amp dmg? Or do you only get one of the two bonuses?

Thadius Moor
09-12-2008, 03:33 AM
I think mods like crushing blow, etc. are calculated on top of the weapon's base damage.

When applying curse damage, I think it's calculated before critical strike, as in off base damage.

But I'm not 100% certain on that.

N V
09-12-2008, 06:21 AM
Thadius Moor is correct about the crushing blow part, so even if you have 100% cb, you can still kill monsters. There was a rumor some time ago that you should never get more than 95% cb, because the chance of hitting is never more than 95% (except for smite and ga, although I'm unsure if ga carries cb with it). However if you have 95% cb you won't trigger it everytime you hit.

Also I think crit is factored in "after" a curse, so if you have amp dmg on a monster and score a critical hit, you'll do 4x the normal dmg.

Edit: Almost forgot about that. I think that since both are crit hit, you have way over 100% chance to get crit hit, though you obviously can't trigger it twice on 1 hit, so it counts as having 100% but I'm not entirely sure if that's how it works.

Taurean
09-12-2008, 09:03 AM
Thank you both for your answers - i feel a little more secure on how it works now!

If it is as you say that cb is added after damage is calculated, well then i guess i should have as much as possible... But not over 95% as n_v says, i think that sounds reasonable.

It really looks like, when the monsters are amped, that they take 4 x normal damage, they just go down very fast.. even the urdars and demon lords in a4 take only a few arrows when amped..

N V
09-12-2008, 11:09 AM
Actually what I meant is if you have only 95% cb, you will only trigger it 95% of the hits you make, should those come from attacks as multi shot/strafe the maximum chance to hit a monster is 95%. If you however have 100% cb you will always trigger cb on each hit that connects with an enemey. So in the case of having 95% chance to hit, all hits that connect with 100% cb will trigger cb. If you can get it without too much gear sacrifices go for it ;)

Amp is twice the damage AFAIK, but if you score a critical hit (twice the normal damage) it results in 4x the dmg. So if you have 100% chance to cast amp dmg and 100% chance of critical hit, all arrows excpet the first (which triggers amp) will do 4x dmg. At least that's how I would assume it would work, though the 2x dmg from amp may be factored in on the hit that actually proc amp as well, which would mean 4x dmg on each hit. But now I'm really just talking out my *** :p

Taurean
09-12-2008, 12:13 PM
Ok i see what you mean ^^ so as long as the arrows hit, if you have 100% cb, cb will take effect.

I like how you write in depht about it, i think and it seems very reasonable that it works that way.
Also, i have read that if you have + critical strike % from different sources, they are not added directly, but in another way .. so that you need more than 100% to actually hit crit strike 100% of the time x) But, i have around 65% from the skill and around 80% from witchwild string, so i guess i am pretty safe that way...

Thanks for your help so far =) =)

N V
09-12-2008, 01:37 PM
Actually you don't have critical strike from 2 different sources, you have critical strike from the skill and deadly strike from the bow (both give double dmg). AFAIK they work independent of eachother, but only 1 of the two can trigger on any given hit.

I'm not exactly sure how the game calculates it, but I guess if crit strike comes first (not that it makes a difference) with 65% chance to hit and it doesn't work, the game will roll to see if deadly strike is applied. So I guess the chance to get double dmg is 65+80/2=72,5% chance to deal double dmg.

Again I'm not 100% sure if that's how it works since it has been some time since last time I read about it.

Taurean
09-12-2008, 11:10 PM
Well that would be the most reasonable..

first i get a 83% chance to cast deadly strike (from wws\my lvl)

if it fails, i get a 54% chance to do critical strike (from skill (lvl9))

not a 100% together, but a very good chance still. If they are swapped\which one is checked first, i do not know..

N V
09-13-2008, 06:24 AM
Uhm, the calculations are wrong actually. The chance to get double damage can't be lower than 80%, since that wouldn't make sense. So I don't remember how to calculate it, but I guess it's somewhere around 90% chance.