View Full Version : Orb sorc to solo hell
LethalBarb
06-23-2008, 01:22 AM
can someone give me a guide in which the sorc uses frozen orb as the main attack and a good backup skill to help solo hell.
Skullcaptain
06-23-2008, 01:43 AM
Hmmmm.. Try frozen orb as main attack adn fire ball as side attack.
LethalBarb
06-24-2008, 10:41 PM
thanks...so...max ice bolt, FO and coldmastery...
saracen85
06-25-2008, 01:23 AM
cold mastery isn't really necessary to be maxed. magic number is 17 with +skills. this is where you get -100% cold resistance, which is the max monsters (that are non cold -resistant) can get. this amounts to ~50+% of the monsters in hell.
points beyond 17 in cold mastery only affects monsters that are cold resistant or high resistant monsters like meph. if you're doing general running, it's probably better to keep cold mastery to a bare minimum and invest in another elemental skill. if you want your character to be a dedicated boss runner, feel free to go all out in your cold mastery.
To solo hell, I also recommend steering away from maxing cold mastery. While it can make quite a difference for bosses, you'll probably want a second element to back up the frozen orb as you wait for your chance to recast it (ie: Cast orb then blast a couple fireballs while waiting for orb to "cool down"). Its also a good help against immunes. There are a handful of monsters out there immune to multiple elements, but the single immune monsters will be found much more often.
BeaverusIV
06-26-2008, 04:58 AM
Max Fire Mastery/FBall/FOrb
5pts Cold Mastery.
Rest into FBall Synergy (Bolt or Meteor).
Riddleboxx
06-26-2008, 05:14 AM
I wouldn't recommend a dual element sorc other than the necessary points in the lightning tree for ES and Static.
Also RAppel's guide is the best I've read.
My sorc is just like that one basically.
And that's the best character I've ever personally made. Better than my lvl 95 Hdin.
BeaverusIV
06-26-2008, 07:05 AM
If you want to solo Hell it can be pretty darn frustrating with orb only. Thats why we;ve suggested back-up skills so those CIs don't drive you insane so much ;).
Frosted Nails
06-26-2008, 09:47 PM
You know CL is worth considering but fireball can do some crazy dmg but it really depends on the route you want to take I had a orber who could solo hell at lvl 85 at time it was difficult with cold a fire immunes which you will see allot of so take ur time and consider which route u want to take orb/Cl or orb/fireball your choice good luck.
BeaverusIV
06-26-2008, 11:23 PM
Indeed, I think all the dual element sorc are viable, its just which one suits you the most that'll get you the furetherest.
LethalBarb
06-30-2008, 03:05 AM
thanks for the replies :)
it helped. i appreciate you guys for taking the time to help me.
BeaverusIV
06-30-2008, 04:06 AM
Hey, thats what we're here for :)
aznmatt001
06-30-2008, 07:20 AM
wont be too easy..lol
LethalBarb
06-30-2008, 07:00 PM
would this work well cuz of all the cold/fire immunes
20 F orb, 5 CM, 20 thunder strom, 20 lightning mastery.
rest into: ??? idk lol
You'll need 20 into Ice Bolt as well. Every little bit helps for orb.
LethalBarb
06-30-2008, 09:57 PM
will it need good or godly gear? cuz i never get any rare,crafted, runeword, unique or set items
For hell, yes. The only character I can think of that can own hell monsters with no gear is a javazon. But the big problem with that is immunity. Your best bet is to make a character for running nightmare until you find decent gear from nm bosses.
BeaverusIV
07-01-2008, 01:22 AM
No, it won't work, TS is a random targeting spell that can't rely on to kill anything.
dainbramage
07-01-2008, 05:23 AM
Easiest to solo hell with is either forb/fireball or forb/lightning.
Both are 20 forb, 1 CM, 1 pre-reqs (DON'T pump ice bolt), and focus on the other element though. Forb tends to be a backup for light/fire immunes.
TS is a horrible spell. Using 40 points to buff up TS = wtf? ~35% of monsters in hell are cold immune, TS will take aaaaages to kill them. If you're against many at a time, TS's damage will be spread out, and they'll probably regen faster than TS damages.
20Forb, 1CM (zero if you're using tals set), 20 lightning, 20 CL, 20 light mastery, teleport, pre-reqs is the build I'd go for.
EDIT for idiot that said to go single element for PvM: You're a douchebag that clearly has no idea how to play this game. If you say LOLINFINITY, keep in mind infinity only breaks about 20% of CI's in the game.
September 28, 1987
07-01-2008, 04:22 PM
I used to be able to solo the game being a solo element and WITHOUT an Infinity.
Although Orb does somewhat weak damage compared to other skills, it can freeze your enemies, making things easier.
Infinity will only break the immune off weak monsters that won't be able to kill you (forgetting what exactly is Cold Immune and equivalent to a Fallen). Visit Arcane Sanctuary for more. Infinity breaks those immunes but they aren't terribly strong monsters.
All I found you REALLY need is a strong Merc to knock off any cold immunes (aka killing monsters you can't kill). Cold/Physical Immunes are the hardest thing to overcome so if you can, carrying a Grief actually can help there.
And use Static against everything else.
Maybe it's not for everyone but I did decent with an Orber throughout Normal, Nightmare and Hell.
dainbramage
07-02-2008, 09:04 AM
I used to be able to solo the game being a solo element and WITHOUT an Infinity.1.09? :p.
All I found you REALLY need is a strong Merc to knock off any cold immunes (aka killing monsters you can't kill). Cold/Physical Immunes are the hardest thing to overcome so if you can, carrying a Grief actually can help there.
And use Static against everything else.
Maybe it's not for everyone but I did decent with an Orber throughout Normal, Nightmare and Hell.
It's much faster and easier to go dual-element. It's certainly possible to go single element if you're leveling/questing a PvP'er or something (with a good beatstick for your merc), but for a pvm char, you will be much better off with 2 elements.
September 28, 1987
07-02-2008, 04:53 PM
1.09? :p.
Early-Mid 1.10 Ladder/NL, actually.
Made on Ladder and NL when ladder reset.
Pretty standard gear but as long as your merc doesn't die, you shouldn't.
Thing I like about Orb is you can slow monsters and constantly spam while avoiding getting hit (for the most part).
It's much faster and easier to go dual-element. It's certainly possible to go single element if you're leveling/questing a PvP'er or something (with a good beatstick for your merc), but for a pvm char, you will be much better off with 2 elements.
Yeah, I'm not trying to argue here, just saying single elements are 'possible' even if it's more difficult than it should/could be.
Anyways, yep.
Riddleboxx
07-03-2008, 09:25 PM
I have zero trouble soloing hell with my Es/Orb sorc.
And my merc uses E-insight as opposed to infinity. With Fathom, facets and excess cold gc's, + all the skillset bonuses from Soj's, arachs, shako, vmagi, torch, anni, and maras with all points in the cold tree,
The orb does like 1.3 or 1.4k.
It could do more damage but I use whistans for mb.
Since my merc lacked IAS with the Insight, He wears a eth treachery and that along with Andys gives him 65 IAS. Which still sucks.
Anyways The only things my duo can't kill are things that so happen to be Cold/physical immune at the same time.
And that's rare.
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