Sedhrw
01-05-2008, 06:41 PM
This Guide has yet to be finished, I will be adding a skill and stat section, maybe more equipment choices, and a strategy section in the near future. I also plan on elaborating on the descriptions and suggestions on the gear, especially belt section :P
SINCE I DID NOT SAVE EDITED VERSION BEFORE RESET, THIS VERSION IS NOT REVISED + ANY SUGGESTIONS MADE ARE NO LONGER IN HERE
Sedhrw's Uber Smite Guide
Intro: Well, we have all the heard constant praising about smiters, smiter this, smiter that, oh they're all so expensive, they pwn all nubs...things like that. Some of this is partly true, for pvp... But I am here to show those who are, you can say, less fortunate to own a Grief, a Last Wish, a Death, and all those very expensive items, that there is hope in the smiter world for them. Ubering.
This is a guide that recommends both wealthy, and low budget alternatives for a Paladin Smiter that is capable of destroying ubers.
Equipment: Smiters are fortunate, they have very few needs, due to the fact that few things will work with smite. For a complete list of these things check out Omnicide's Uber FAQ. The equipment that will be listed will be focused on 4 separate things, Damage, Crushing blow, resists, and Defense.
Helmet:
[B]Crushing Blow - Guillaume's Face
Guillaume's Face (G face) is a part of the Orphan's Call set. This helmet is bar none, one of the most effective helmets possible for an uber smiter. A solid 217 Defense, 30% faster hit recovery (fhr), 35% Crushing Blow (CB), and 15 to Strength (str), are all extremely good bonuses for a helmet such as this. This is by far the number one choice for the CB smiter build. Plus it can be socketed by Larzuk, I suggest an um rune, or a 15 to all resists jewel.
[B]No category - Shako
The good ol' Shako. Maybe about equal value to a G face, the shako adds life, mana, damage reduction (dr), and 2 to all skills. This is a relatively low budget helmet, but is still a very solid choice. I suggest putting an um/resistance jewel in it, or a ber.
Defense - Crown of Ages
Personally, I do not see the worth of this helm in Ubers. This is a very expensive choice (if you get a perfect resists, 2 socketed one), but at the same time may be considered a viable choice as well. 1 to All skills will help you out in the skill aspect, but where this helm truly shines is its possible 30 resists, and 31% DR. Quite expensive, but combined with the right equipment, a very viable choice.
Resists - Kira's
Lets see, extremely high resists, cannot be frozen (CBF), and fhr.... Very good choice if you are into high resistances. You can um it for 95 resists, or shael it for 40% fhr, both are amazing.
Amulet:
Amulets for a smiter, especially an uber smiter, are not set in stone. Use anything that you feel is giving you the best benefits. This piece of equipment is really only a choice of preference. I will still suggest some mid-priced amulets.
Resists - Mara's
Hmm...2 to all skills, and high resists. Exactly what we are looking for. This can be quite expensive, but well worth it.
Seraphs
A pretty solid ammy, 2 to skills, 2 to offensive auras. This is all that is important on this amulet. Still a good choice.
Weapon:
If using a runeword, try your best to get whatever it may be in a phaseblade, they have the fastest attack speed which affects smite. Black is an exception
Damage - Grief, Phase Blade
A very high damaging weapon, and regarded as "godly" among both ladder and non ladder players, Grief is not the best choice... Yes the damage that is obtained from Grief is a very great bonus, but that is just not what you are looking for in an uber Smiter. I will still list this, if I don't I will be flamed by every PvP player in here... But this is my reasoning, yes it is possible to do ubers with grief, and no, it will not be fast. Crushing blow has a much greater effect on ubers, the high damage from grief is simply obsolete. Quite expensive as well.
Crushing Blow - Lastwish
Not much to say on this weapon, I have never used this, so I am not entirely sure if it is a viable choice. 60-70% crushing blow is HUGE, this can save you from using that G face or gores if you wanted it to. The level 17 Might aura also adds damage to smite, not to sure if it is worthy of using, I'll have to test this weapon out but it seems very good. The only flaw I see is the 20% chance to has Charged Bolt. This will interrupt your smiting, and may or may not have an effect on you, I will have to test this.
Crushing Blow - Black
Quite possibly my favorite runeword in the game, not because it is "godly" but merely because of the bang for your buck you get with this. 40% CB, a very large sum, is undoubtedly what sets this low level runeword apart from the rest. If you're on low budget this is my number one choice, is require Thul + io + nef, and a 3 socketed mace class weapon, oh jeez that will really burn a hole in your pocket.... and if you do decide to make this, try to make it in a flail, because flails are the only mace weapons that have "Very Fast Attack Speed" on them.
Crushing Blow/Damage -Astreon's Ward
A possible 4 to combat skills, adds direct damage like grief (not as much though), has crushing blow, is fast, and is socketable. What more can you ask for? This is also a very good choice. I highly suggest this, more so than any others. It is quite amazing for ubering.
Shield:
Damage / resists - Herald of Zakarum (HoZ)
An all around very nice shield. Total of 2 to combat skills, 2 to all pally skills, 69 or 72 resists if you P diamond it or um it, and 20 to str will help you equip other things. That means this gives you 4 to smite and holyshield, and 2 to fanaticism, leaving you with a sizable increase in damage for smite. Relatively high defense, this is one of the best choices for a paladin, no matter what type of build. Also, smite damage is great and consistent as well, very important.
Defense - Exile
Possibly the highest defense shield in the game, exile is an excellent choice. Although exspenive, I sugest getting a resist giving one, in an ethereal vortex or royal shield. This will leave you with the best outcome possible. The defiance aura is helpful if you are ubering with a partner/s, and also adds to your defense A LOT. Not as important as having 75% block, but the amazing part of this shield is the 15% chance to cast lifetap. First off lifetap is the only thing keep you alive in uber tristam, so this is important. I suggest this shield over HoZ if you are lacking defense, or have a comfortable amount of damage and resists. Smite damage is not as consistent as HoZ either, could very well be detrimental to you.
Armor/Chest:
Resists - Chains of Honor
The most common choice for uber smiters, there is not much to notice about this armor except the 65 to all resists, and 8% dr. This is probably the best choice for a smiter in uber tristam, and this can be rather expensive depending on what specific armor/defense you get.
Duress
A solid choice, 15% CB, 33% OW, this is a relatively cheap choice (shael + um + thul), but like Black, gives a pretty good bang for the buck. Some pretty good resists 45% for cold, 15% for the rest, hardly makes up for the lack of a CoH though. I used this armor a very lengthy time, and I know first hand this is a great choice.
Defense/Damage - Fortitude
Like Grief, this is much more damage orientated with the 300% enhanced damage, leave it at that. Not exactly Ubering material, not a terrible choice though as it still has some decent defense, I have seen many successful uber runners using this. Also the 30 to all resists is something to notice, and this is pretty expensive on the non-ladder realms.
Defense - Stone
For those 40k defense paladins out there, don't worry, you can keep on that stone. Not my favorite, but high defense is not something to laugh about. 15 to resists is so-so, but the 60% fhr is amazingly nice. Not much to say on this armor, but it is cheap, and if you like sky-high defense, Stone is screaming your name.
Gloves:
Dracul's Grasp (Dracs)
This is going to be the only pair of gloves I suggest, if you are unable to afford Lastwish or exile (I don't blame you if can't, exile is so overrated:P), then these gloves are ABSOLUTELY necessary. The 5% chance to cast a lvl 10 lifetap will cast much often than you think it would, and this will be the only thing keeping you alive. The life leech % does not matter for ubers, because life steal does not work on them.
Rings:
Like the amulets, whatever you feel works best here can be and is a good choice. Most people use absorb rings (Ravenfrost, Dwarfstar, Wisp Projector), rare rings with resists/str/dex, and some people prefer BK's
Boots:
Crushing Blow - Gore Riders
Best choice, Open wounds, decent defense, and CB. All that you can ask for. These aren't too expensive, but to some they may be, but you should try your hardest to get these as they are good for just about any melee character.
Defense - Sandstorm Trek
Nice defense, and high faster run and walk % increase, which can be very important in any scenario. 10-15 added vitality and strength is a bonus, no matter what setup you use. High poison resistance is useless. This is an ok choice, but I highly suggest Gore Riders.
Belt:
Defense - Verdungo's
Not extremely useful but the most common melee belt. Added vitality gives a decent boost in health, and the damage reduction is pretty nice and quite useful. Not too expensive, but can be overpriced on some realms.
String of Ears
So-so defense, the life leech is useless, damage reduction isn't too bad. Ideal for low budget builds.
THIS SECTION HAS NOT BEEN EDITED
Thundergod's
High lightning absorb, added strength and vitality are all pluses, pretty solid belt. Not too expensive and can also be used in the future if you have a Javazon, or against lightning damage users in duels for any character.
Stat Placement
The Usual:
Strength - As much as you need really, with an anni and strength charms you should be fine. Try to make your equipment equip other pieces, if you don't get what I mean here's an example: Anni lets you equip Dracs, which lets you equip HoZ, which lets you equip G face, and so on and so on.
Dexterity - The paladin has the highest block ratings in the game, therefore needs the least Dex, at lvl 84 I have around 130 I think for 75% block, may seem like a waste but trust me it is extremely important and worth it. Get enough of this for 75% block
Vitality - Every last point that is not put into strength or dexterity will be put here, simple as that.
Energy - Smite requires 2 mana, put any points in this and you will be deemed, "Noob". None into this, you don't need it at all.
Skill:
There is no particular order to this, and I do suggest being Grushed as it is the fastest method of leveling, and if you can, get uber leveled. Also low level smiters and PvM just don't mix.
20 points into - Smite (This is not a 1 pointer smite build)
20 points into - Holy shield (Def, Damage)
20 points into - Fanaticism (Your aura that you will be using)
20 points into - Defiance (15% defense bonus to holyshield, plus a good aura to put on if you need to run back to town if you're low on health)
1 point into - Zeal if you plan on PvMing at anytime outside of uber tristam
The Remaining points can be put into anything you desire, i.e. Redemption, Salvation, some people put a few points into the Resists auras for the hidden % bonus to max resists, I don't think its worth it though, more into zeal, etc.
Strategies
Keys and Organs: In order to collect the 3 needed organs, you must first kill the three guardians who keep the organs, but to even get to them, you need to do even more killing before that. You need to have 3 sets of 3 keys (total of 9 keys), a hate key, a terror key, and a destruction key, would be one set.
You must kill the following several times in Hell to find these keys:
The Summoner - Act 2, Arcane Sanctuary - Key of Hate (Highest Chances to find, probability will be edited in later)
The Countess - Act 1, Countess' Tower (in the Black Marsh) - Key of Terror (Medium Chances to find, probability will be edited in later)
Nihlathak - Act 5, Halls of Vaught (Through the Halls of Pain) - Key of Destruction (Lowest Chances to find, probability will be edited in later)
Note: The more people in the game, equals higher chances of finding keys.
To collect the keys, you will want a good PvM character who can teleport, preferably a Hammerdin, due to the immunity factor of the monsters having no effect on the hammers. But whatever will work for you and can get the job done will do. After you collect the three sets, it is time to make a the three portals leading to the three lesser ubers, Uber Izual, Uber Lilith (Andariel in other words), and Uber Duriel. Unfortunately to get to these lessers, you also have to go through a solid amount of monsters, so for this part I also suggest bringing along a friend with a hammerdin for the PvM, and having you as the smiter to take out the actual lesser uber. Or, you can just use an enigma to teleport, and then if you need to, switch to another armor, but you may be able to manage with enigma on. Each lesser will drop 1 of 3 organs, Mephisto's Brain, Diablo's Horn, and Baal's Eye, together they are known as an organ set, and will give you passage to Uber Tristam.
Oh yeah and something important, make sure that you do not go to collect the organs unless you have ALL 3 sets of keys, that way you can do them in the same game. You must do them in the same game, that way you will not open the same portal again, therefore getting another organ of the same type. In other words, open all three portals in the SAME game, and open them in different places; do this by putting the cube into your inventory and transmuting the keys in different sections of the town (act 5). Doing this will make sure you don't stack portals, and are unable to go into a specific one because they are on top of each other, and another thing, open only one portal at once, don't use all 3 sets at the same time. For instance open one portal, go in get the organ, come out, open the second, and the same thing, this way if you have a server crash you will at least not lose all your key sets incase you cannot rejoin your game.
Uber Tristam:
To open the final portal into Uber Tristam, you must place all three organs into the cube, and transmute them, once again make it somewhere where you wont stack portals. Now, all you need is your smiter, appropriately outfitted for battle and pre-buffed if needed. I suggest using a high BO Call to Arms for the life boost, and if you do use this, BO before you go into the portal, or go into the portal, and do not move before you BO yourself, or you may start to make monsters summon.
Mephisto
The real bad part of mephisto is the fact that he has a lvl 20 Conviction aura on, therefore lowering your resistances by -125%, but that is it, he lacks high damage (if you have resistance) and is probably the weakest health wise as well between the three. All you need to do is go in there, and take him out first therefore the aura will not affect you while you fight Diablo and Baal. There are several ways of countering his aura:
1. You can have stacked 200 resists in hell, counting the -100 resists you get naturally from hell. For a short formula, 200 resists in hell - 125 (conviction) = 75, maximum resists max Mephy look like a joke, he will be the fast and easiest to go down, whether you have maxed resists or not, he is just the weakest.
2. You can have a higher level conviction aura on (higher than level 20) , this is not suggested because it is not worth getting that high of a level for conviction, but this will negate his conviction aura on yourself only, any party members will still be affected by it. More of selfish way, but very effective if you do not mind sacrificing many skill points or you have a lot of plus skills, and does not require you to have high resistance equipment.
3. You can use salvation aura, although it may not be super high level, with + skills it we be very effective, even if you don't have any +skills the first level gives you +60 to all resists. If you choose to use this, keep your Fanaticism aura on for faster attack speed, and once you activate life tap then you can switch.
Baal
With the same attacks as normal Baal, this guy will drain your mana like crazy. Although smite costs of minimal 2 mana, if you don't have that Have one column of super mana potions on your belt and you'll be ok, you can still survive with only 3 columns of health pots. Either have a few mana potions, or have another Paladin there with meditation on, or if you have it just, hotkey it, and you will have to put it on for only a few seconds and you'll have tons of mana, so it isn't much of a risk to turn off fanaticism for a little bit.
Diablo
Diablo is pretty much just Diablo, no real things to watch out for like with Baal and Meph. You just have to go in there, smite the crap outta him and he'll be done, but he does seem to run around a bit which could be frustrating, but that is it. You don't really have to worry about him.
Closing Statement
Well, and thats it, follow this guide and your gonna be well on your way to ubering, oh and don't comment on how some of the listed equipment would be "OmGzorz, tota1ly pwnt n duelzzz", this is an uber fighting character, but can easily made into a PvP with some different equipment.
Don't post this in different places without crediting me,
Thanks, have fun.
SINCE I DID NOT SAVE EDITED VERSION BEFORE RESET, THIS VERSION IS NOT REVISED + ANY SUGGESTIONS MADE ARE NO LONGER IN HERE
Sedhrw's Uber Smite Guide
Intro: Well, we have all the heard constant praising about smiters, smiter this, smiter that, oh they're all so expensive, they pwn all nubs...things like that. Some of this is partly true, for pvp... But I am here to show those who are, you can say, less fortunate to own a Grief, a Last Wish, a Death, and all those very expensive items, that there is hope in the smiter world for them. Ubering.
This is a guide that recommends both wealthy, and low budget alternatives for a Paladin Smiter that is capable of destroying ubers.
Equipment: Smiters are fortunate, they have very few needs, due to the fact that few things will work with smite. For a complete list of these things check out Omnicide's Uber FAQ. The equipment that will be listed will be focused on 4 separate things, Damage, Crushing blow, resists, and Defense.
Helmet:
[B]Crushing Blow - Guillaume's Face
Guillaume's Face (G face) is a part of the Orphan's Call set. This helmet is bar none, one of the most effective helmets possible for an uber smiter. A solid 217 Defense, 30% faster hit recovery (fhr), 35% Crushing Blow (CB), and 15 to Strength (str), are all extremely good bonuses for a helmet such as this. This is by far the number one choice for the CB smiter build. Plus it can be socketed by Larzuk, I suggest an um rune, or a 15 to all resists jewel.
[B]No category - Shako
The good ol' Shako. Maybe about equal value to a G face, the shako adds life, mana, damage reduction (dr), and 2 to all skills. This is a relatively low budget helmet, but is still a very solid choice. I suggest putting an um/resistance jewel in it, or a ber.
Defense - Crown of Ages
Personally, I do not see the worth of this helm in Ubers. This is a very expensive choice (if you get a perfect resists, 2 socketed one), but at the same time may be considered a viable choice as well. 1 to All skills will help you out in the skill aspect, but where this helm truly shines is its possible 30 resists, and 31% DR. Quite expensive, but combined with the right equipment, a very viable choice.
Resists - Kira's
Lets see, extremely high resists, cannot be frozen (CBF), and fhr.... Very good choice if you are into high resistances. You can um it for 95 resists, or shael it for 40% fhr, both are amazing.
Amulet:
Amulets for a smiter, especially an uber smiter, are not set in stone. Use anything that you feel is giving you the best benefits. This piece of equipment is really only a choice of preference. I will still suggest some mid-priced amulets.
Resists - Mara's
Hmm...2 to all skills, and high resists. Exactly what we are looking for. This can be quite expensive, but well worth it.
Seraphs
A pretty solid ammy, 2 to skills, 2 to offensive auras. This is all that is important on this amulet. Still a good choice.
Weapon:
If using a runeword, try your best to get whatever it may be in a phaseblade, they have the fastest attack speed which affects smite. Black is an exception
Damage - Grief, Phase Blade
A very high damaging weapon, and regarded as "godly" among both ladder and non ladder players, Grief is not the best choice... Yes the damage that is obtained from Grief is a very great bonus, but that is just not what you are looking for in an uber Smiter. I will still list this, if I don't I will be flamed by every PvP player in here... But this is my reasoning, yes it is possible to do ubers with grief, and no, it will not be fast. Crushing blow has a much greater effect on ubers, the high damage from grief is simply obsolete. Quite expensive as well.
Crushing Blow - Lastwish
Not much to say on this weapon, I have never used this, so I am not entirely sure if it is a viable choice. 60-70% crushing blow is HUGE, this can save you from using that G face or gores if you wanted it to. The level 17 Might aura also adds damage to smite, not to sure if it is worthy of using, I'll have to test this weapon out but it seems very good. The only flaw I see is the 20% chance to has Charged Bolt. This will interrupt your smiting, and may or may not have an effect on you, I will have to test this.
Crushing Blow - Black
Quite possibly my favorite runeword in the game, not because it is "godly" but merely because of the bang for your buck you get with this. 40% CB, a very large sum, is undoubtedly what sets this low level runeword apart from the rest. If you're on low budget this is my number one choice, is require Thul + io + nef, and a 3 socketed mace class weapon, oh jeez that will really burn a hole in your pocket.... and if you do decide to make this, try to make it in a flail, because flails are the only mace weapons that have "Very Fast Attack Speed" on them.
Crushing Blow/Damage -Astreon's Ward
A possible 4 to combat skills, adds direct damage like grief (not as much though), has crushing blow, is fast, and is socketable. What more can you ask for? This is also a very good choice. I highly suggest this, more so than any others. It is quite amazing for ubering.
Shield:
Damage / resists - Herald of Zakarum (HoZ)
An all around very nice shield. Total of 2 to combat skills, 2 to all pally skills, 69 or 72 resists if you P diamond it or um it, and 20 to str will help you equip other things. That means this gives you 4 to smite and holyshield, and 2 to fanaticism, leaving you with a sizable increase in damage for smite. Relatively high defense, this is one of the best choices for a paladin, no matter what type of build. Also, smite damage is great and consistent as well, very important.
Defense - Exile
Possibly the highest defense shield in the game, exile is an excellent choice. Although exspenive, I sugest getting a resist giving one, in an ethereal vortex or royal shield. This will leave you with the best outcome possible. The defiance aura is helpful if you are ubering with a partner/s, and also adds to your defense A LOT. Not as important as having 75% block, but the amazing part of this shield is the 15% chance to cast lifetap. First off lifetap is the only thing keep you alive in uber tristam, so this is important. I suggest this shield over HoZ if you are lacking defense, or have a comfortable amount of damage and resists. Smite damage is not as consistent as HoZ either, could very well be detrimental to you.
Armor/Chest:
Resists - Chains of Honor
The most common choice for uber smiters, there is not much to notice about this armor except the 65 to all resists, and 8% dr. This is probably the best choice for a smiter in uber tristam, and this can be rather expensive depending on what specific armor/defense you get.
Duress
A solid choice, 15% CB, 33% OW, this is a relatively cheap choice (shael + um + thul), but like Black, gives a pretty good bang for the buck. Some pretty good resists 45% for cold, 15% for the rest, hardly makes up for the lack of a CoH though. I used this armor a very lengthy time, and I know first hand this is a great choice.
Defense/Damage - Fortitude
Like Grief, this is much more damage orientated with the 300% enhanced damage, leave it at that. Not exactly Ubering material, not a terrible choice though as it still has some decent defense, I have seen many successful uber runners using this. Also the 30 to all resists is something to notice, and this is pretty expensive on the non-ladder realms.
Defense - Stone
For those 40k defense paladins out there, don't worry, you can keep on that stone. Not my favorite, but high defense is not something to laugh about. 15 to resists is so-so, but the 60% fhr is amazingly nice. Not much to say on this armor, but it is cheap, and if you like sky-high defense, Stone is screaming your name.
Gloves:
Dracul's Grasp (Dracs)
This is going to be the only pair of gloves I suggest, if you are unable to afford Lastwish or exile (I don't blame you if can't, exile is so overrated:P), then these gloves are ABSOLUTELY necessary. The 5% chance to cast a lvl 10 lifetap will cast much often than you think it would, and this will be the only thing keeping you alive. The life leech % does not matter for ubers, because life steal does not work on them.
Rings:
Like the amulets, whatever you feel works best here can be and is a good choice. Most people use absorb rings (Ravenfrost, Dwarfstar, Wisp Projector), rare rings with resists/str/dex, and some people prefer BK's
Boots:
Crushing Blow - Gore Riders
Best choice, Open wounds, decent defense, and CB. All that you can ask for. These aren't too expensive, but to some they may be, but you should try your hardest to get these as they are good for just about any melee character.
Defense - Sandstorm Trek
Nice defense, and high faster run and walk % increase, which can be very important in any scenario. 10-15 added vitality and strength is a bonus, no matter what setup you use. High poison resistance is useless. This is an ok choice, but I highly suggest Gore Riders.
Belt:
Defense - Verdungo's
Not extremely useful but the most common melee belt. Added vitality gives a decent boost in health, and the damage reduction is pretty nice and quite useful. Not too expensive, but can be overpriced on some realms.
String of Ears
So-so defense, the life leech is useless, damage reduction isn't too bad. Ideal for low budget builds.
THIS SECTION HAS NOT BEEN EDITED
Thundergod's
High lightning absorb, added strength and vitality are all pluses, pretty solid belt. Not too expensive and can also be used in the future if you have a Javazon, or against lightning damage users in duels for any character.
Stat Placement
The Usual:
Strength - As much as you need really, with an anni and strength charms you should be fine. Try to make your equipment equip other pieces, if you don't get what I mean here's an example: Anni lets you equip Dracs, which lets you equip HoZ, which lets you equip G face, and so on and so on.
Dexterity - The paladin has the highest block ratings in the game, therefore needs the least Dex, at lvl 84 I have around 130 I think for 75% block, may seem like a waste but trust me it is extremely important and worth it. Get enough of this for 75% block
Vitality - Every last point that is not put into strength or dexterity will be put here, simple as that.
Energy - Smite requires 2 mana, put any points in this and you will be deemed, "Noob". None into this, you don't need it at all.
Skill:
There is no particular order to this, and I do suggest being Grushed as it is the fastest method of leveling, and if you can, get uber leveled. Also low level smiters and PvM just don't mix.
20 points into - Smite (This is not a 1 pointer smite build)
20 points into - Holy shield (Def, Damage)
20 points into - Fanaticism (Your aura that you will be using)
20 points into - Defiance (15% defense bonus to holyshield, plus a good aura to put on if you need to run back to town if you're low on health)
1 point into - Zeal if you plan on PvMing at anytime outside of uber tristam
The Remaining points can be put into anything you desire, i.e. Redemption, Salvation, some people put a few points into the Resists auras for the hidden % bonus to max resists, I don't think its worth it though, more into zeal, etc.
Strategies
Keys and Organs: In order to collect the 3 needed organs, you must first kill the three guardians who keep the organs, but to even get to them, you need to do even more killing before that. You need to have 3 sets of 3 keys (total of 9 keys), a hate key, a terror key, and a destruction key, would be one set.
You must kill the following several times in Hell to find these keys:
The Summoner - Act 2, Arcane Sanctuary - Key of Hate (Highest Chances to find, probability will be edited in later)
The Countess - Act 1, Countess' Tower (in the Black Marsh) - Key of Terror (Medium Chances to find, probability will be edited in later)
Nihlathak - Act 5, Halls of Vaught (Through the Halls of Pain) - Key of Destruction (Lowest Chances to find, probability will be edited in later)
Note: The more people in the game, equals higher chances of finding keys.
To collect the keys, you will want a good PvM character who can teleport, preferably a Hammerdin, due to the immunity factor of the monsters having no effect on the hammers. But whatever will work for you and can get the job done will do. After you collect the three sets, it is time to make a the three portals leading to the three lesser ubers, Uber Izual, Uber Lilith (Andariel in other words), and Uber Duriel. Unfortunately to get to these lessers, you also have to go through a solid amount of monsters, so for this part I also suggest bringing along a friend with a hammerdin for the PvM, and having you as the smiter to take out the actual lesser uber. Or, you can just use an enigma to teleport, and then if you need to, switch to another armor, but you may be able to manage with enigma on. Each lesser will drop 1 of 3 organs, Mephisto's Brain, Diablo's Horn, and Baal's Eye, together they are known as an organ set, and will give you passage to Uber Tristam.
Oh yeah and something important, make sure that you do not go to collect the organs unless you have ALL 3 sets of keys, that way you can do them in the same game. You must do them in the same game, that way you will not open the same portal again, therefore getting another organ of the same type. In other words, open all three portals in the SAME game, and open them in different places; do this by putting the cube into your inventory and transmuting the keys in different sections of the town (act 5). Doing this will make sure you don't stack portals, and are unable to go into a specific one because they are on top of each other, and another thing, open only one portal at once, don't use all 3 sets at the same time. For instance open one portal, go in get the organ, come out, open the second, and the same thing, this way if you have a server crash you will at least not lose all your key sets incase you cannot rejoin your game.
Uber Tristam:
To open the final portal into Uber Tristam, you must place all three organs into the cube, and transmute them, once again make it somewhere where you wont stack portals. Now, all you need is your smiter, appropriately outfitted for battle and pre-buffed if needed. I suggest using a high BO Call to Arms for the life boost, and if you do use this, BO before you go into the portal, or go into the portal, and do not move before you BO yourself, or you may start to make monsters summon.
Mephisto
The real bad part of mephisto is the fact that he has a lvl 20 Conviction aura on, therefore lowering your resistances by -125%, but that is it, he lacks high damage (if you have resistance) and is probably the weakest health wise as well between the three. All you need to do is go in there, and take him out first therefore the aura will not affect you while you fight Diablo and Baal. There are several ways of countering his aura:
1. You can have stacked 200 resists in hell, counting the -100 resists you get naturally from hell. For a short formula, 200 resists in hell - 125 (conviction) = 75, maximum resists max Mephy look like a joke, he will be the fast and easiest to go down, whether you have maxed resists or not, he is just the weakest.
2. You can have a higher level conviction aura on (higher than level 20) , this is not suggested because it is not worth getting that high of a level for conviction, but this will negate his conviction aura on yourself only, any party members will still be affected by it. More of selfish way, but very effective if you do not mind sacrificing many skill points or you have a lot of plus skills, and does not require you to have high resistance equipment.
3. You can use salvation aura, although it may not be super high level, with + skills it we be very effective, even if you don't have any +skills the first level gives you +60 to all resists. If you choose to use this, keep your Fanaticism aura on for faster attack speed, and once you activate life tap then you can switch.
Baal
With the same attacks as normal Baal, this guy will drain your mana like crazy. Although smite costs of minimal 2 mana, if you don't have that Have one column of super mana potions on your belt and you'll be ok, you can still survive with only 3 columns of health pots. Either have a few mana potions, or have another Paladin there with meditation on, or if you have it just, hotkey it, and you will have to put it on for only a few seconds and you'll have tons of mana, so it isn't much of a risk to turn off fanaticism for a little bit.
Diablo
Diablo is pretty much just Diablo, no real things to watch out for like with Baal and Meph. You just have to go in there, smite the crap outta him and he'll be done, but he does seem to run around a bit which could be frustrating, but that is it. You don't really have to worry about him.
Closing Statement
Well, and thats it, follow this guide and your gonna be well on your way to ubering, oh and don't comment on how some of the listed equipment would be "OmGzorz, tota1ly pwnt n duelzzz", this is an uber fighting character, but can easily made into a PvP with some different equipment.
Don't post this in different places without crediting me,
Thanks, have fun.