Enigma
01-01-2008, 11:28 PM
I Did Not Write This Guide, Shinchib did, if he wants to overwrite my post thats fine, until then i will host his guide
Introduction
The equipment required for this build is pretty godly, a lot overlap Tony's guild, but mine has more of a "step by step" appoarch.
This Guide is divided into 4 sections, Equipment, Stats, Skills then the Step by Step section.
Equipment:
Helm: Um'ed or Ber'ed Shako
Ammy: Maras
Weapon: Hoto, try to get at least 35% all rez on it.
Shield: Um'ed Hoz or Eth Zod'ed Hoz
Armor: Mage Plate Enigma
Gloves: Upped Magefists
Rings: 2xSOJ / 1xSOJ + 1xBK, its your choice, personally i'd go for 2xSOJ
Belt: Arachnid Belt
Boots: Travs (45% mf or higher) for the MF, your other options are treks.
As your secondary, a Crystal Sword CTA and any spirit pally shield with any fcr.
The reason I picked a Crystal Sword is because usually Hotos are flails, and if your CTA is a crystal sword, you will see a blue sword when you switch to it, so you dont have to check if you are using your primary or secondary.
Your inventory should consist of 20 life scs, offensive pally GCs, Combat pally GCs, Pally Torch, and Anni.
This guild has not taken anni into consideration. Another option instead of Pally Torch is to have a 20 attribute Any Class Torch, just to save yourself a few points that you would have had to put into strength.
Stats:
Strength: NONE! You dont need any strength at all! Since you have Mage Plate Enigma, you only need 55 str to use it! Since pallys start with 25 str, just wait til you put on mara, torch and anni to gain the extra 30 str.
Dexterity: 73 points at level 80, if you are higher than level 80, check out this 75% caculator:
http://www.baronsbazaar.invisionzone...lock_calc.html
Vitality: Once you have the right amount of stats in dex, the rest go here.
Energy: None
Skills:
Combat Skills
1 - Smite
1 - Holy Bolt
1 - Charge
20 - Blessed Hammer
20 - Holy Shield
Offensive Aura
1 - Might
20 - Blessed Aim
20 - Concentration
Defensive Aura
1 - Prayer
1 - Cleansing (good for after combat curse time reduction/poison reduction)
1 - Defiance
20 - Vigor
1 - Redemption
All these skills added together make up 108 skill points. With all the skill quests completed and when your character reachs level 99, you will have 2 skill points left over. If you have gotten do this point, by all means... put these 2 skill points into whatever you want, i would recommend 2 more points in Defiance.
Step by Step
To follow along with this step by step, you basically need to have the same equipment that I have used for this guild, that is the only catch.
First few levels
Put all of your stat points in dex until it gets to 73 (I have taken into account that you will have a +20 to attributes Ptorch)
Skills:
(order does not matter)
1 to Smite
1 to Holy Bolt
1 to Might
1 to Prayer
1 to Defiance
Save the rest.
First Marker
LEVEL 12:
Stats:
You should now have enough points into dex. From now on, all of your points are going into vitality.
Skills:
1 to Cleansing
1 to Charge
Start putting points into Blessed Aim until it has 6 skill points in it (until you reach level 18)
Second Marker
LEVEL 18:
Skills:
1 to Vigor
From now on, all your skill points will go into Blessed Hammer and Concentration.
I would recommend putting 1 point into Blessed Hammer, and put the rest into Concentration because the mana cost is very high for hammers at such a low level.
Third Marker
LEVEL 24:
Skills:
Take a break from putting points in Hammers and Concentration.
Put 1 point into Holy shield, now continue with Hammers and Concentration once again.
Third Marker
LEVEL 29:
Equip:
Equip your 2 SOJS! Your first piece of godly equipment has been... well... equipped
Forth Marker
LEVEL 30:
Skills:
Take a break from maxing Hammers and Concentration.
1 to Redemption
Continue maxing Hammers and Concentration.
Fifth Marker
LEVELS 45-57
Skills:
You should now have maxed out Hammers and Concentration.
Start maxing Vigor then Blessed Aim.
Sixth Marker
LEVEL 67:
Equip:
Mara
Seventh Marker
LEVEL 70:
Equip:
Anni
Eighth Marker
LEVEL 75:
Equip:
Pally Torch
Enigma
Shako
Travs
UM'ed or Eth Zod'ed Hoz
Hoto
Upped Magefists
CTA
Low Pally Spirit
Nineth Marker
LEVEL 80:
Equip:
Arach
Last Marker
Continue leveling up and keep an eye out for your 75% block rate to decrease, add 1 point to dex and continue process until block rate is at 75%.
Also, once you have maxed out Blessed Aim and Vigor, add the rest of your points to Holy Shield.
*END NOTE* If you don't understand some of the D2 "lingo" like travs etc. PM me and with the "lingo" you do not understand and i'll elaborate on it.
Thanks to Tony for the style format
Introduction
The equipment required for this build is pretty godly, a lot overlap Tony's guild, but mine has more of a "step by step" appoarch.
This Guide is divided into 4 sections, Equipment, Stats, Skills then the Step by Step section.
Equipment:
Helm: Um'ed or Ber'ed Shako
Ammy: Maras
Weapon: Hoto, try to get at least 35% all rez on it.
Shield: Um'ed Hoz or Eth Zod'ed Hoz
Armor: Mage Plate Enigma
Gloves: Upped Magefists
Rings: 2xSOJ / 1xSOJ + 1xBK, its your choice, personally i'd go for 2xSOJ
Belt: Arachnid Belt
Boots: Travs (45% mf or higher) for the MF, your other options are treks.
As your secondary, a Crystal Sword CTA and any spirit pally shield with any fcr.
The reason I picked a Crystal Sword is because usually Hotos are flails, and if your CTA is a crystal sword, you will see a blue sword when you switch to it, so you dont have to check if you are using your primary or secondary.
Your inventory should consist of 20 life scs, offensive pally GCs, Combat pally GCs, Pally Torch, and Anni.
This guild has not taken anni into consideration. Another option instead of Pally Torch is to have a 20 attribute Any Class Torch, just to save yourself a few points that you would have had to put into strength.
Stats:
Strength: NONE! You dont need any strength at all! Since you have Mage Plate Enigma, you only need 55 str to use it! Since pallys start with 25 str, just wait til you put on mara, torch and anni to gain the extra 30 str.
Dexterity: 73 points at level 80, if you are higher than level 80, check out this 75% caculator:
http://www.baronsbazaar.invisionzone...lock_calc.html
Vitality: Once you have the right amount of stats in dex, the rest go here.
Energy: None
Skills:
Combat Skills
1 - Smite
1 - Holy Bolt
1 - Charge
20 - Blessed Hammer
20 - Holy Shield
Offensive Aura
1 - Might
20 - Blessed Aim
20 - Concentration
Defensive Aura
1 - Prayer
1 - Cleansing (good for after combat curse time reduction/poison reduction)
1 - Defiance
20 - Vigor
1 - Redemption
All these skills added together make up 108 skill points. With all the skill quests completed and when your character reachs level 99, you will have 2 skill points left over. If you have gotten do this point, by all means... put these 2 skill points into whatever you want, i would recommend 2 more points in Defiance.
Step by Step
To follow along with this step by step, you basically need to have the same equipment that I have used for this guild, that is the only catch.
First few levels
Put all of your stat points in dex until it gets to 73 (I have taken into account that you will have a +20 to attributes Ptorch)
Skills:
(order does not matter)
1 to Smite
1 to Holy Bolt
1 to Might
1 to Prayer
1 to Defiance
Save the rest.
First Marker
LEVEL 12:
Stats:
You should now have enough points into dex. From now on, all of your points are going into vitality.
Skills:
1 to Cleansing
1 to Charge
Start putting points into Blessed Aim until it has 6 skill points in it (until you reach level 18)
Second Marker
LEVEL 18:
Skills:
1 to Vigor
From now on, all your skill points will go into Blessed Hammer and Concentration.
I would recommend putting 1 point into Blessed Hammer, and put the rest into Concentration because the mana cost is very high for hammers at such a low level.
Third Marker
LEVEL 24:
Skills:
Take a break from putting points in Hammers and Concentration.
Put 1 point into Holy shield, now continue with Hammers and Concentration once again.
Third Marker
LEVEL 29:
Equip:
Equip your 2 SOJS! Your first piece of godly equipment has been... well... equipped
Forth Marker
LEVEL 30:
Skills:
Take a break from maxing Hammers and Concentration.
1 to Redemption
Continue maxing Hammers and Concentration.
Fifth Marker
LEVELS 45-57
Skills:
You should now have maxed out Hammers and Concentration.
Start maxing Vigor then Blessed Aim.
Sixth Marker
LEVEL 67:
Equip:
Mara
Seventh Marker
LEVEL 70:
Equip:
Anni
Eighth Marker
LEVEL 75:
Equip:
Pally Torch
Enigma
Shako
Travs
UM'ed or Eth Zod'ed Hoz
Hoto
Upped Magefists
CTA
Low Pally Spirit
Nineth Marker
LEVEL 80:
Equip:
Arach
Last Marker
Continue leveling up and keep an eye out for your 75% block rate to decrease, add 1 point to dex and continue process until block rate is at 75%.
Also, once you have maxed out Blessed Aim and Vigor, add the rest of your points to Holy Shield.
*END NOTE* If you don't understand some of the D2 "lingo" like travs etc. PM me and with the "lingo" you do not understand and i'll elaborate on it.
Thanks to Tony for the style format