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View Full Version : What items should i use for wind druid?


MadCat2
04-25-2008, 06:58 PM
I know the stats and skills but i'm, having problems figure out which items.

saracen85
04-25-2008, 07:12 PM
http://forums.diabloii.net/showthread.php?t=238126

®@þþ3¬
04-25-2008, 09:43 PM
A helm, an armor, a weapon, a shield, a pair of gloves, a belt, a pair of boots, an amulet and two rings. Toss some charms into the mix and you are ready to go :)

2.0
04-25-2008, 09:45 PM
A helm, an armor, a weapon, a shield, a pair of gloves, a belt, a pair of boots, an amulet and two rings. Toss some charms into the mix and you are ready to go :)
xD

Oilerfan
04-25-2008, 10:17 PM
http://forums.diabloii.net/showthread.php?t=238126

I hate how that guide actully suggest shako for a druid....

Omnicide
04-26-2008, 04:51 AM
2 to all to boost BO?

That's...really the only excuse I could fathom on the fly. ._.;

IJustZapEm
05-30-2008, 01:39 PM
I'm glad you all helped him so much...

Ok here you go.

Pelt:I like a Jalals because of the +2 skills and FHR, and 30 Res but you can also go with a Ravenlore with +3 Elemental Skills (which has +25 to all res and -20 enemy fire res, but your a windy so it don't matter)

Ammy:Preferred Maras (Must I explain reasons?) or a +3 Elemental because your Cyclone Armor should have you covered so you don't have to worry about maxing res.)

Weapon: Hoto (+3 skills and +30-40 all res and 30 FCR)

Shield: If you don't mind using stats into Str then go Spirit Mon (+2 skills with 55% FHR, 30-35 FCR would be great, plus Mana and Vita bonuses make this a must.)

Gloves: Either Magefist, Trangs, (Gotta love FCR) or Frostburns (for extra mana). I would go with Trangs for the Cold Res along with 20 FCR.

Armor: MP - AP Nigma (Reasons are self explanatory but only difference is Str req, and if your using the Spirit Mon the AP should be no problem. I would recommend being able to use this first so the +Str will not make you waste points into Str and be able to put more points into Vita, which you will need. Just put some into it and then use Str charms to glitch your way into the req.)

Rings: Soj's (+1 and extra mana, but these can always be replaced with +10% FCR. I would recommend 1 FCR and 1 SoJ.)

Boots: Sandstorm Treks (20 FHR, R/W, Str and Vita bonuses and great +70 poison res.)

Belt: Arach (+1 and 20 FCR.)

Of course you need Torch,Anni, and 6 Ele Gcs, just save all of your Stat points until you are able to use the Anni and Torch, which give you +Attributes. This saves Stat points for Vita or Mana which you will need. Also Adding Res's


After you are able to use both then you can glitch up using Str Charms to use the Treks then the Nigma and everything. you may not even have to put a single point into your stats.


Heres the Rundown.

Skill +'s: +22-24 Skills
Res +'s: +190-235

Ownage

2.0
05-30-2008, 03:48 PM
Eh, if we're just going 99 fcr. I like this setup more.

Helm: Jalals, or a +4-5 Nado with life/base Fhr and 1 or 2 sockets.

Weapon: 35% Spirit Sword.

Shield: 35% Spirit Monarch

Armor: Enigma.

Belt: Arach.

Gloves: Bloodfists (+40 life, 30% Fhr, Godly)

Rings: Soj and a 10% Fcr ring with 15+ str, resists, and life.

Boots: Rare boots with Fhr/Tri resists. ...A more affordable option, Treks.

Amulet: Maras.

Inventory: x8 Ele gcs preferably /w Life, x13 20 life Scs, and Torch/Anni.

There might be a few holes in that, but that was close to what my Druid was using, and I liked it quite a bit. I didn't add up the FHR in this one too see if I hit the right BP, I know my druid did though.

Omnicide
05-30-2008, 04:19 PM
I laugh at how someone actually suggests strength glitching.

stealmaster
05-31-2008, 03:15 AM
my druid right now has 3.5k life 1.1k mana 5.2k tornado damage 2.6k hurricane and owns any boss in hell also this is without any life charms at all
here is set up:
shako (i prefer ravenlore but havent found 1 yet)
40 Hoto
30 Spirit
AP-Enigma
Treks
UP'd Magefists
2 Soj's
30 mara
spider
12/20 anni
13/20 torch
no skill gc's
4bo CTA and Lidless on switch