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Enigma
04-04-2008, 12:59 AM
What is what
1.0 - Introduction
1.1 - Advantages & Disadvantages
1.2 - Gear
1.3 - Stats
1.4 - Skills
1.5 - Strategies
1.6 - Last Word


1.0

Ok, so my last necromancer guide wasn't actually a guide more than something i regretted submitting to the internet. I didn't think that i should post this in PVP, it is, after all, a paladin build, nothing more, nothing less. I want criticism on my guide so i can test your opinions and improve it. I first ask that you do not spread this guide all over, im sure everyone knows how to make one of these by now, but not everyone may know what you know, so be nice.

1.1
As with any character, there are disadvantages and advantages to it, but in my opinion it's hard to go wrong with one of these, except against auradins and casters, but a LLD auradin? i dont think so. heh.

Advantages -

Quick speed, effective against other melee
Decent damage
Almost everyone can afford it

Disadvantages -

Ineffective against sorceresses who "Cast & Run"

1.2
gear is very important to LLD and is often the deciding factor of your character, after extensive testing of numerous items, i have determined what would be best for this build

Helm - 3 socket helm w/ max damage jewels
Alternatives - Peasant Crown, Biggins Bonnet
Why: A helm with max damage jewels just cannot be bested in my opinion, if you don't know why, then you shouldn't be LLDing

Weapon - "Honor" Knout
Alternatives - 6os Crystal Sword/Naga w/ 4 max dam jewels and 2 shaels, Ceglaws Tooth, Any other "Honor" fast weapon, Steeldriver The Generals Tan Do Li Ga
Why: A knout alone is a fast weapon with good damage, with Honor, you get a low cost high damage, high speed, low level, one handed weapon.

Shield - ed/ar heraldic shield/Akaran Rondache with max dam jewels
Alternatives - Steeclash, "Spirit"
Why: Thanks to DrainBamage for suggestions, i tested this and found that Akaran with max dam's is indeed superior to Steelclash

Armor - 4 socket 15+ max dam armor
Alternatives - Spirit Shroud, Twitchthroe, Silks of the Victor
Why: Max damage jewels are a MUST for this build, and you need as many of them as you can

Belt - String of Ears
Alternatives - Deaths (set piece), lenymo sash
Why: I didn't think enough about B-buckle, Use Deaths against cold damage, although there is also the option of just using Spirit Shroud

Rings - Angelic
Alternatives - No... just no
Why: Godly attack rating w/ amulet, need i say more?

Amulet - Angelics
Alternatives - guess again =P
why: see rings

Gloves - Upp'd Bloodfist Heavy Gloves
Alternatives - Can't think of any
Why:Bloodfists add life, HIT RECOVERY, and IAS, Surely a must

Boots - Riprap Heavy Boots
Alternatives - Goblin Toe Light Plated Boots
Why: Added attack rating and stats, i also noticed it made me much faster

1.3

Strength - Enough for gear
Dexterity - Max block
Vitality - All the rest
Energy - None whatsoever

1.4

Zeal - 10
Holy Shield - 4-6
Sacrifice - 9-10
Might - 1
Concentration - Rest
Charge - 1
blessed aim - 1

Sacrifice adds zeal damage, and Concentration adds damage too, i recommend it, and against some casters, charge is an option, but it's damage and speed makes it fairly useless against other melee if you're using this build

1.5

I didn't think of adding strategies DOH, but it is rather straightforward...

Other Zealdins - Go toe-to-toe with them, this is basically a contest of who can out-muscle who

Chargers - I personally had a pretty gosu LLD charger, and i know my way around LLD, the best way to deal with them is walking and zealing, hopefully max block will take effect, after that let your insanely fast zeal obliterate them. ALWAYS WALK

Sorceress - Charge usually handles them, if they teleport be sure to get a name-lock on them. If charge doesn't work there's really nothing else you can do, trying to zeal them is suicide.

PnB necromancer - Assuming you have FRW, you might be able to zeal them, as far as i know you can't block their attacks, so don't be afraid to run, especially in zig-zags. If they use Bone Spirit, there's nothing left to do but try a Charge. Dueling casters is not where this build shines

Hammerdins - If you are nimble enough you may be able to make use of their blind spot, located under them, hammers dont hit you here, so zealing them may work. However if they are the kind that like to charge and hammer, it can get much more complicated, unless you have super-human reflexes, de-sync them and beat them at their own game

FoH - Run up to them and Zeal, OR charge. Try to have as much light resist/absorb as possible when dealing with them, they don't have to aim so de-syncinc is worthless. I have personally never dueled FoH, except with my charger, so this is the best i can offer.

Smiters - Zeal them to hell, shouldn't be a big deal if you have FHR. You can easily out-speed them in attack

Bowazons - they tend to use guided, so unfortunately de-syncing and charging is your only option with these gals

Javazons - Personally i question the use of javazons in LLD, other than Rectal Jabbers, unless they throw (which i don't think is very powerful) just zeal them, if they DO throw run/zeal them or charge them.

WW barb - these guys are TOUGH, and should only be dealt with by smiters. But since you don't have a strong smite Zeal is important, again, do NOT run. and try to dodge and get behind them. Oh, a good trick is to get them to click you with WW, then keep walking, keeping them a screen away, they will be stuck in WW for a very long time, if not forever i believe.

Berserk barb - Zeal.

Conc barb - Zeal.

Trapsin - Not the most useful in LLD, de-sync and charge, because FRW wont get you through their BoS

Kickers - Zeal but walk at all times, they can be scary.

Shifter druids - just zeal them, they are hardly a threat

1.6

Well i admit the Stats and Skills section is short as hell, but hey i think its an O.K guide, mostly elaborate on the gear though.
Added strategies for all the un-knowledgable/newer LLDers

[I]Suggestions?





Special thanks to DrainBamage

Oilerfan
04-04-2008, 01:10 AM
I also hear a 6 soc naga with ed/ias jewels and a couple sheals is a very nice weapon, most prefer over honor.

Enigma
04-04-2008, 01:13 AM
Sounds extremely expensive, ill look into it though

Habit88
04-04-2008, 01:13 AM
^^not exspensive at all amn, sol and the 5os knout would be the most exspensive part. and the knout may be the only difficult part to obtain(i've only found like two or three over my career. run norm countess for the runes.)
so this is a lvl 30 lld build i'm assuming. seems decent, you could include some strategy seeing this is a guide and all.

Enigma
04-04-2008, 01:48 AM
ill think about that too, strategies yea, i already have an honor knout =]

Habit88
04-04-2008, 02:29 AM
oops haha der nvm my not exspensive comment although again finding the 6os naga is the hard part

Enigma
04-04-2008, 03:34 AM
Everything i suggested im using so xD i always test things even if they make sense

and nagas gonna take a bit to get

dainbramage
04-04-2008, 10:33 AM
5/6 soc naga hard to get? stop rofl'ing my waffles.

There are three weapons a 30 zealot should consider using. One's an honour. The other is a rare divine scepter with +fanat. A robo is inferior to an honour, with a full set of perfect jewels it is about equal (honor's 25% DS makes up for quite a lot that the robo might otherwise have over it). Use the general's flail only if you wish your opponent to bring in his h-din then laugh at you as you die before getting a single hit in. The third is cleglaw's sword, arguably the strongest of the three.

Shield - ed/ar heraldic shield/Akaran Rondache with maxers. To quote you: "if you don't know why, then you shouldn't be LLDing." Potentially keep a resist one around if you need to against casters.


Get some real boots. Sander's is where it's at... if you're a 4-framer, gob toes aren't a bad option vs melee.


You have no CBF mentioned in that setup. I assume it wasn't in your build design to get ****ed over by anything with 1 cold damage, so you should be able to switch in death's belt or spirit shroud with ease. Bladebuckle I also find amusing, not in the least as it is utterly demolished by a half-decent rare belt. A rare (24 fhr/60 life/9str or 5rep/tri res) belt, string or deaths are the only thing you should be wearing.

Use twitch only if you need the IAS. Otherwise a 4 soc maxer armour, spirit shroud or peace should be what you're wearing. Also keep in mind that 6 frames-> 5 frames is a smaller increase in damage than a 25% chance to crit.


If you think the hand of broc is a bad glove, why mention it? It's not like bloodfists are hard to get...


Skills - why are you using might when you could be using conc? The cookie-cutter build has high investment in zeal and conc, preferably getting holy shield from a sceptre (otherwise needs a hard point), with 1 in smite and charge to make life easier against casters.

Stats - dex is not and/or for max block. Dex is definitely enough for max block. Unless you want your zealot to get demolished by melee as well as casters.


Sorceresses are one of the few casters that charge is moderately good against. Compared to say a boner or a hammerdin... they don't even need to run from a zealot, they can out-tank them easily, let alone their range advantage.

Enigma
04-04-2008, 07:54 PM
i max dam'd my upped twitch, which sounds pretty good in my opinion, I had totally forgotten about Deaths belt... ill add that now, and SoE against melee makes sense, and the spirit shroud > death also sounds good... man i never considered this, i didnt spend much time on it in the end, but thanks for all that advice

yea the dex is the thing, but i dont know the max block necessity in Dex... it is probably dif. for each shield

dainbramage
04-06-2008, 02:31 AM
Upping your twitch puts you out of reach of 20+ maxers however, as they are level 27 req (level 32 after being put in an upped armour).

As you recommend a knout (divine scepter is a better base, btw), you have 6 frames with bloodfists, and still 6 frames with twitch.

If your divine scepter comes with a base of +3 fanat, then with level 4 fanat (+1 all on honor) you have 5 frames with bloodfists, and 5 frames with twitch.

The only benefit that twitch gives here is that you go from 12/6 to 11/6 or 10/5 to 9/5. Here a 4-maxer armour or peace far outdamages twitch as your armour. The block and stats are nice, but damage trumps them.

Enigma
06-09-2008, 02:06 AM
changed some gear and added strategies

Also, bump for great justice