THRiLL KiLL
03-24-2008, 11:11 PM
most summoners are fishymancers. i wanted to make a support character, that did not rely on CE, and was able to protect my party, at the same time be able to dish out some major damage, while i sit back and watch tv, read a book, etc (j/k)
Skill Points
20 Skel
20 skel mast
20 skel mag
1 revive
20 golem mast
20 clay golem(the 20k life makes for an interesting tank)
1 amp (increase damage.)
Gear:
Helm:
Harlequin Crest: mana\life and skills...
Armor:
Enigma. skills\teleswarming
weapon1/shield 1
beast/Homunculus: skills\faster hitrates\added damage
weapon2/shield
Arm of king Leoric/spirit: summoning prebuff
weapon3 (on char or in stash) cta: if your golem 40k life isnt enough...
Ammy
+3 summon:
belt
Verdungos: dr incase you get hit
Gloves:
Trangs
boots:
marrowwalk
rings: (what ever goodies you can find)
add in a torch, and a anni 4x summon charmsarms ....
For the merc:
act 2 merc (might)
Guillaume's Face (35% cb)
Infinity
Fort
if you havent guessed it, this is a pure summon build. I made this more of a support char then a solo fighter, but it does well on its own.
max skele\mage\mastrey 1st
max clay golem last. but get at least 1 in the skill before you pump golem mastery
your clay golem acts as the commander with 50k life, and the ability to slow things. Next your merc takes a big chunk of the physical\elemental reists away so your mage skeletons arent a giant waste in hell, and lastly beast adds Fanaticism, which increses damange, but more importanly hit rates for the skelies...
overall its a fun build
Skill Points
20 Skel
20 skel mast
20 skel mag
1 revive
20 golem mast
20 clay golem(the 20k life makes for an interesting tank)
1 amp (increase damage.)
Gear:
Helm:
Harlequin Crest: mana\life and skills...
Armor:
Enigma. skills\teleswarming
weapon1/shield 1
beast/Homunculus: skills\faster hitrates\added damage
weapon2/shield
Arm of king Leoric/spirit: summoning prebuff
weapon3 (on char or in stash) cta: if your golem 40k life isnt enough...
Ammy
+3 summon:
belt
Verdungos: dr incase you get hit
Gloves:
Trangs
boots:
marrowwalk
rings: (what ever goodies you can find)
add in a torch, and a anni 4x summon charmsarms ....
For the merc:
act 2 merc (might)
Guillaume's Face (35% cb)
Infinity
Fort
if you havent guessed it, this is a pure summon build. I made this more of a support char then a solo fighter, but it does well on its own.
max skele\mage\mastrey 1st
max clay golem last. but get at least 1 in the skill before you pump golem mastery
your clay golem acts as the commander with 50k life, and the ability to slow things. Next your merc takes a big chunk of the physical\elemental reists away so your mage skeletons arent a giant waste in hell, and lastly beast adds Fanaticism, which increses damange, but more importanly hit rates for the skelies...
overall its a fun build