PDA

View Full Version : The Rabies/Fury Druid


TheDOMINATOR
01-03-2008, 05:30 AM
The Rabies/Fury Druid

Table of Contents
1) Introduction
2) Skills
3) Stats
4) Gear
5) Mercenary
6) PvM & PvP Strategies
7) The Final Outcome

Section 1: The Introduction

The Rabies/Fury Druid is a sub-class of the Druid who utilizes Rabies and Fury for his skills of attack and Oak Sage and Grizzly to help aid him in combat, focusing on Werewolf as his core skill, because he will remain in Werewolf form at all times outside of town. The Rabies/Fury Druid is a powerful force, attacking multiple enemies at once and inflicting heavy-damage disease to make his opponents fall, whether it be a single opponent or twenty. Offensively, he relies on heavy damage and fast attacks which Fury and Rabies provides, and defensively, Oak Sage is always by his side to provide he, himself, and his gigantic tank – the Grizzly – with a considerable increase in life. All in all, this variant of the Druid is a powerful build, unique to the common Werewolf build and perhaps even more deadly.

It is important to note the unusual nature of the Rabies skill, in that it doesn’t act like regular poison. Instead, once the target has been successfully infected with Rabies, if the target gets too close to another opponent, or another opponent gets too close to the target, the Rabies spreads to that opponent, causing a mass chain-reaction which could, in seconds, infect every enemy on the screen. Because of this awesome (or terrifying) fact, Rabies can both be a crowd-controlling skill and a one-versus-one skill for taking out single, tougher adversaries.

One last thing about Rabies: it cannot be cured by antidotes.

Section 2: The Skills

Like with any build, the skills are very important with the Rabies/Fury Druid and must be utilized and invested in correctly if you wish to achieve maximum performance.

MAX these skills, in this order:

Rabies
Fury
Poison Creeper
Lycanthropy

Other skills of importance to invest in:

Werewolf – This should optimally be brought up to at least Level 5 and up to Level 10 at most, depending on personal preference. However, I would suggest not to MAX this skill, and I’ll tell you why in the “Explanations” section of the guide.
Oak Sage – One of the greatest One Point Wonder skills in the game. Oak Sage works wonders at Level 1 and, as a result, can be left there, but a couple more skill points for a little extra life is suggested.
Grizzly – Like Oak Sage, this can be left at Level 1 or a few more skill points can be invested in it. Note that the Grizzly’s life doesn’t increase with each skill point spent here, only its damage.

Explanations

Rabies: This is an overlooked skill that has mass potential when it and its only synergy, Poison Creeper, is MAXed. Over 14,000 Poison Damage can be some-what easily achieved, and that damage can be spread to other monsters once one is infected without even clicking the mouse. More simply put, the Rabies/Fury Druid wouldn’t be what it is without Rabies, and therefore it must be MAXed.

Rabies will remain set as the right-click mouse button.

Werewolf: this skill is very beneficial to the build, but doesn't necessarily have to be MAXed. After it reaches about Level 10, its bonus to your attacking speed severely decreases per skill level. That's why putting much more than ten points in this skill is not recommended.

Fury: This is the Rabies/Fury Druid’s primary attack, either infecting an enemy with Rabies and then finishing them off with it, or bashing the enemy’s life down to almost none with it and then letting Rabies finish the job. The ability to attack five different enemies almost simultaneously cannot be overlooked, and factoring in the extra damage and attack rating this skill provides, Fury is a must.

Fury will remain set as the left-click mouse button.

Poison Creeper: Rabies’ only synergy in the game. It must be MAXed, period.

Lycanthropy: This passive skill grants the Werewolf Druid extra life and a longer duration to remain in Werewolf form. All of these factors equal out to this skill having to be MAXed.

Grizzly & Oak Sage: These two allies will help the Rabies/Fury Druid in battle, one granting him and his Mercenary extra life and the other serving him as an impenetrable tank to attract attention, and even help weaken opponents in the process. Both Oak Sage and Grizzly must have at least one point each spent in them, and anything over five points is not suggested.

Section 3: Stats

Strength: 75-125--enough to wear the gear that you’re going to need.
Dexterity: Enough to wear gear.
Vitality: The rest.
Energy: Base.

Section 4: The Gear

As for any character class, the gear for the Rabies/Fury Druid is almost as important to him as his skills, and he cannot survive the game’s later stages without most – if not all – of the gear mentioned in this guide.

Weapon

Best Option:

Grief Berserker Axe. The extra poison damage, the reduction of enemy poison resistance, and increased attack speed – among other things – make this the best possible weapon choice.

Other Options:

The Plague Bearer. What this sword lacks in damage it makes up for in its +5 to Rabies, but nevertheless it should be Upped, because its damage is very low.

Aldur’s Jagged Star. This should only be worn if you plan on wearing the full Aldur’s Set, and only if. Socket it with 3 Shaels for lightning-fast attack speed.

Shield

Best Option:

Stormshield. It has nice damage reduction, good resists, and +30 to strength, along with decent defense, probably making it the best option for a shield.

Other Options:

Head Hunter’s Glory. If you find one with three sockets, you’ve got yourself a very good and viable shield here. Socket it with three Poison Facets if you’re rich, or either Perfect Diamonds or 15% IAS jewels if you’re not. Other than that, this shield has decent resists, good defense, and some “plus” to life after each kill. Head Hunter’s Glory is a more than viable option.

Medusa’s Gaze. This is a very overlooked shield, but take a look at some of its mods: Slows Target by 20%, a possible +80% to Cold Resistance and 9% Life Stolen per Hit, and a chance to cast Lower Resist when struck. The last mod mentioned is of particular interest, because it will make Rabies do more damage. Medusa’s Gaze can be just as viable as Head Hunter’s Glory, if not more-so.

Body Armor

Best Option:

Bramble Archon Plate. The +25-50% damage to poison skills alone makes this Rune Word the top option for body armor. Add in the Thorns aura and its other mods, and you’ve got yourself the perfect defense that your chest can have.

Other Options:

Enigma Archon Plate. More-so for PvP reasons this armor would be utilized, but Bramble beats it by a long-shot, although, the +2 to all skills and teleportation is nice.

Aldur’s Deception. Only if you plan to collect the complete Aldur’s Set should you wear this body armor, but alone it is pretty decent.

Gloves

Best Option:

Trang Oul’s Claws. Hands-down the best possible gloves the Rabies/Fury Druid can wear. The +25% damage to poison skills is vital.

Other Options:

Lavagouts. A chance to cast Enchant – adding extra fire damage and attack rating – and 20% increased attack speed make this gloves a viable second option, but Trang Oul’s are almost definitely better for this build.

Boots

Best Option:

Gore Riders. The chance for Open Wounds, Crushing Blow, and Deadly strike are all important mods that the Rabies/Fury Druid should possess in order to achieve maximum performance, therefore making these the best choice for boots.

Other Options:

Aldur’s Advance. Like the body armor, these should be worn only if you plan on collecting and wearing the entire Set, although these boots are viable on their own without Aldur’s other pieces.

Belt

Best Option:

Nosferatu’s Coil. This is disputable, but the 10% increased attack speed and the life stolen per hit, not to mention the slowing down of the target, make this belt the optimum choice for the build.

Other Options:

Verdungo’s Hearty Cord. The damage reduction is vital for PvP and can mean life or death in PvM as well, but this mod is the only real benefit of this belt. In all other aspects, Nosferatu’s Coil is superior.

Crafted Blood Belt. You might be surprised with what turns up here. Open Wounds, life stolen per hit, and +10-20 life are all certain, plus up to four other random mods. If a good one is created, a Crafted Blood Belt could be viable.

Headgear

Best Option:

Jalal’s Maine. There are too many great benefits from this helmet to even mention, but the one that really stands out is +4 to Shape Shifting skills and +2 to everything else. This will greatly increase your Rabies damage and improve your overall performance.
Other Options:

Harlequin Crest Shako. Of course, this helmet is viable for obvious reasons, but Jalal’s is certainly better.

Aldur's Stony Gaze. If you plan on collecting and wearing the Aldur's set, then obviously this is your first and only choice for a helmet. If not, it's still a decent option, but there are much better helmets out there.

Rare, Socketed +1-2 Shape Shifting / All Skills Druid Pelt. Find one with nice mods and put Poison Facets in it if you’re rich or 15% IAS jewels or Perfect Rubies in it if you’re poor, and you have yourself a viable piece of headgear.

Amulet

Highlord’s Wrath. It has increased attack speed and +1 to All Skills. This is the best, and really only option for the Rabies/Fury Druid, besides the obvious Mara’s.

Rings

Ring 1: Ravenfrost
Ring 2: Bul-Kathos or Dwarfstar

Note that, in most cases, the optimal item to socket your gear with is Poison Facets.

Section 5: The Mercenary

The Holy Freeze Aura Mercenary of Nightmare, Act 2 is really the only option here. He can chill nearly every enemy on the screen for you while rushing into melee combat, slowing down all opponents within radius while helping you damage them with his physical melee attacks. This Mercenary’s cold Aura chills even Cold Immune enemies and serves as an excellent tank that rivals the performance of the loyal, ferocious Grizzly.

Section 6: Strategies

The general strategy for the Rabies/Fury Druid in combat is fairly simple. As a mob of monsters approaches, your Grizzly and Mercenary will rush up into battle instantly. Wait until you hireling’s Holy Freeze Aura has activated before you, yourself do the same. Once the mob has been chilled with cold, run up to the group of monsters and infect the first one you get to with Rabies. It will be only a matter of seconds before the entire screen of your adversaries is tainted with the color green, taking mass poison damage over a short period of time. After this has been achieved, let Fury fly, making sure to protect your Oak Sage as best as possible. If either Grizzly or Oak Sage dies, simply recast them. After the Rabies wears off, if there are any survivors – and there will be, most likely, especially if their was a boss monster in the mob – finish them off with another Rabies while your Grizzly and Mercenary deal the final death-blows. When another group of enemies approaches, simply rinse, lather, and repeat.

Section 7: The Final Outcome

In the end, you will have yourself a powerful build which rivals the overall effectiveness of all of Druid builds in the game. The Rabies/Fury Druid is strong and effective right from Level 1, although his Rabies might seem lacking damage-wise through-out some of Nightmare Mode. But once the skill and its synergy, Poison Creeper, is MAXed, the final result will be a Godly Druid build that is unique, and like the Cold Inferno Sorceress, very fun to play.

Skullcaptain
01-03-2008, 05:34 AM
Thanks for the repost. This druid build is really good. I love it. I would like to play it one day again. :)

PS: No screenies? :(

TheDOMINATOR
01-03-2008, 05:40 AM
PS: No screenies? :(

Nope. I only have a Cold Inferno Sorceress going at the moment, so no screenshots for any other build guides. Not for a while, anyway.

Skullcaptain
01-03-2008, 05:43 AM
Thanks you for posting all this guide up anyway.

And the idea of calling that ik barb a conczerker is from me right? ;)

TheDOMINATOR
01-03-2008, 05:45 AM
And the idea of calling that ik barb a conczerker is from me right? ;)

I think it was indeed, Lolz. Thanks for that.

Skullcaptain
01-03-2008, 05:51 AM
For this build. I say the full Aldur's one rocks ;)

Belhemel
01-03-2008, 06:27 AM
I used this build a little while back and I gotta say it was freakin sweet. Thanks for the repost cuz I wanna do it again.

Sgt-Tancred
01-03-2008, 11:28 AM
I wanna se more from u. u make very good guides/builds easy to read :)

Dlav123
01-03-2008, 05:46 PM
i used to love this on non ladder i think im gonna remake it.

9.5/10(i dont give usally give 10/10 unless there are pics of gear and stuff i like those)

orc_dragoon
01-20-2008, 05:13 PM
heres a tip:

when dueling I often used fort for def and health boost i would recommend bramble for pvm

FozFate
01-20-2008, 10:55 PM
This guide is really well done. Another alternate weapon choice: On my wolf druid, I for a time, was using Runemaster unique ettin ax, with 5 os. I slapped 5 psn facets in (not perfect, but got 20/20 with 5 because i was just fooling with spare parts). Another 20% psn damage looked pretty gaudy.

eNtitY-
01-20-2008, 11:20 PM
i made this...its so godly dmg wise...
i had somewhat 17k poison dmg over 16secs?

in duels it was kinda useless since most had max poison resist

gj dom

Oilerfan
01-21-2008, 12:00 AM
With really good gear the best i belive is 77k rabies damage.

But thats what a PURE rabies wolf would see, Fury/rabies max is about 67k or so.

DarkPrinceLoki
01-26-2008, 12:19 AM
hey dom nice build, i belive ill try it. I have a big question though:

87-97 skill points used, 23-13 left over.

Could wolves serve well with this build instead of a grizzly, and the same with a HotW over the OS spirit? what would need to be modified?

Oilerfan
01-28-2008, 03:52 PM
Thanks for the repost. This druid build is really good. I love it. I would like to play it one day again. :)

PS: No screenies? :(

Ohh i got a bunch of mine ^^

Zarley
01-28-2008, 05:05 PM
Just a quick note, a Grief zerker is a whole frame slower than a Grief PB. Most of the really good wolf druids use a PB.

17K Rabies is far too low to PVP with. I wouldn't try Rabies in PVP without 35K or so. And the real power of Rabies is having a 4xFacet shield + DWeb on switch to wtfpwn your opponent's resistance after infection.

Archdemon
01-28-2008, 11:38 PM
i have used this exact build back when my account was OblivionDemon... but everyone soon outkasted me so i left the forum... neways this is a very good build 9.5/10

merax
01-29-2008, 07:44 PM
Hi,
First of all i wanna thank theDominator for making this guide, nice work :-)
I have one question though... for the stats u say enough dex for gear, but doesn't a melee char require u to have max block? Or is this one an exception?

Hope to get some response.
Happy gaming everyone ;)

yehaw
02-06-2008, 08:51 PM
I lvoe how this rabies/fury druids dont require you to be rich to make them
great guide lvoe it

Daventry
02-07-2008, 04:29 AM
Could wolves serve well with this build instead of a grizzly, and the same with a HotW over the OS spirit? what would need to be modified?

I love the wolves but they are for un-tweaked builds. Wolves are friends for gettin' you through with +5 skills. :p

DarkPrinceLoki
02-07-2008, 05:27 PM
::::repost of an earlier question since it didnt get answered::::::

hey dom nice build, i belive ill try it. I have a big question though:

87-97 skill points used, 23-13 left over.

Could wolves serve well with this build instead of a grizzly, and the same with a HoW over the OS spirit? what would need to be modified?

TheDOMINATOR
02-08-2008, 05:18 AM
::::repost of an earlier question since it didnt get answered::::::

hey dom nice build, i belive ill try it. I have a big question though:

87-97 skill points used, 23-13 left over.

Could wolves serve well with this build instead of a grizzly, and the same with a HoW over the OS spirit? what would need to be modified?

This question was asked and answered somewhere in the old thread of this guide. The answer is yes, but I always used Grizzly and never really tried it with wolves or a HoW. So, I can't tell really tell you how to go down that road.

Anyone care to share some advice?

N V
02-08-2008, 05:59 AM
*looks around thread*

no mods? no sticky?! shame on you mods.

thanks for the repost DOM. im making a pure fury wolf atm, and DAMN they get a lot of life. im at lvl 31 or 32 and got 1,6k life :D
with base vit at 25ish lvl i had close to 1k :D:D

DarkPrinceLoki
02-08-2008, 05:15 PM
ok. so far DOM im using the HoW and it works real good so far, the damage helps, but sticking with the grizzly for now, ill try the wolves on my single player druid.

The Son Of Disaster
03-25-2008, 06:00 PM
Any IAS from gear other than the weapon does not effect the attack speed in wereform.

Any Phase Blade with 40% IAS, Zerk Axe with 60% IAS, or Fanged Knife with 40% IAS (a few runewords come to mind, Grief/Fury/EbotD) will reach 5 fps/attacks per second. Otherwise most are stuck at 6. (This is with Fury) (Rabies will always be at 6 without a multi-shael'd PB)

I highly encourage max block for this build. The return for the Vitality saved is too little compared to how much blocking will save you, especially when gear can help with the dex.

This build should easily reach 30k+ Rabies damage. With Trangs and Bramble, if not then something may be missing.

I tend to go with 10-15 in Oak Sage and 1 pt in the HoW for PvM. Also 1 pt to each of the animal summoning skills. Grizzly is probably more effective in PvM but the Wolves shine in PvP as distractions and decoys to Smiters and more importantly Traps and FotH.

A Death's Web is nearly required for PvP to wreck resistance after infection. Could also be a switch weapon when attacking with Rabies, then switch back to Fury wep.

The sexy from Enigma in PvP is not the +2 skills nor the Teleport (though both are great in general) But the 8% DR and mainly the 45% F R/W for chasing casters. You will be slain over and over if you can't ever catch them.

Keep in mind I'm in the process of equipping/building this type of char for PvP so most of my comments are directed toward that, thus if you PvM these are just kind of food for thought.

My set-up is as follows:
20 Lycanthropy
20 Rabies
20 Poison Creeper
15 Fury
15 Oak Sage
10 Werewolf
1 Raven-Grizzly

Equip:
Jalal 15 Res / other mod jeweled
Bramble Archon
Eth Breath o/t Dying Z
Stormshield " -15% Req / 9 Dex / ED% Rare jewel
Trang-Ouls claws
Verdungo's
Rare Tri-Res boots with R/w
Angelics

Torch/Anni
Shape Lifers
Ar/Life scs

With
Tomb Reaver
Enigma
Res R/w scs vs casters

some other stashed gear.

Comments? Criticism? Compliments? Complaints?

Sivin
06-16-2008, 09:01 PM
I posted this in Oilerfan's build and I thought I may as well post it here in case someone might be able to help me out.
As I mentioned in his post, I haven't played D2 in about a year or so and this build is very appealing to me.
Skill point distribution I have no problems with, it's more stat planning.
Would anyone be able to shoot me in the right direction? (I know it's a very broad question seeing as how gear choice must be taken into consideration)

I'm just looking for a broad example

ie 75-125 str for X reasons
200-225 dex for X reasons etc etc.

Thanks in advance!

M.M.

Skullcaptain
06-16-2008, 11:08 PM
Dom is away from the forum now :(

jrob624
06-25-2008, 04:42 PM
I have started and got my fury rabies wolf to lvl 66 right now. I will post his gear and stats 2morrow. As for now he is walking through nightmare /players8 leveling, actually beat baal last night and he has made hell difficulty. I absolutely love this character.

KaRyan
07-03-2008, 02:32 PM
I am getting ready to start this build (awesome guide btw) and I have a quick question. When it comes down to latter skill distribution, would it be better to toss in your points on maxing your Oak Sage or trying to grab a grizz. The only thing I saw when playing with the calculator was that the grizz looked very feeble after points had been put into it. Now I am by no means an expert. What should I go for, a better health bar or a minitank? Thank you for the replies.

beavs
07-15-2008, 09:32 PM
In my oppinion poison builds are bogus.... all ppl need is high resists to pwn u and u need to be rich to have all the poison facets to counter this.... i like the classic feral rage/fury build WAY better because u do plenty of dmg its relativley easy and cheap and u are invincible with the life steal....

deathms
07-31-2008, 09:00 PM
my only question is how would u gear out ur merc? i was thinking for act nm merc with the freeze aura: fortitude for armor, steelviel for helm, and doom or botd for weapon. i say doom because, and this is just me pondering, but would doom stack with the initial aura or at least make it an even better aura, im not 100% sure of this since ive nvr tried it. but regardless with those equips ur merc would make a second tank with the bear out.

vtc17
10-14-2008, 05:12 AM
I love this build. It has become my favorite character to play. I have a question about it though. In Hell there a ghosts that are immune to physical damage, how do u deal with them? I can only guess that the arcane sanctuary is a bane for a rabies/fury druid.

cyanblaze[slippy]
10-21-2008, 04:31 AM
i dont understand your choice of belt.

something like arachnid mesh would be so much more effective for the following reasons:

+1 to all skills
20% faster cast rate
slows target by 10%

it also has increase max mana 5% among other things, and let's face it mana can be useful soemtimes :p

EDIT: I forgot to mention that the rest of the guide is brilliant. sorry :D

halone
11-06-2008, 01:49 AM
well there is something all wrong about the build here. first of all grief is yes.. good but mostly u would be using the rabies wepon with poicen face u would be using tomb reaver for range of 5 vs sors with fury
and lol.. higt lords?? come on.. use angelic for ar no other choice even pvm its better, u need the ar...
i would say people should take a look at kiba at youtube a very very good rabies/fury druid

theOG22093
11-07-2008, 09:03 PM
Ya loving mine on d2pk so far, love surprising sorcs with that etomb range loool.

Oilerfan
11-07-2008, 10:37 PM
Ya loving mine on d2pk so far, love surprising sorcs with that etomb range loool.

You're using an etomb on a realm where you can HAVE ANYTHING?

Quite odd.

theOG22093
11-08-2008, 01:03 AM
You're using an etomb on a realm where you can HAVE ANYTHING?

Quite odd.

Woudlnt that be the best choice? Stash/cube space is limited on that build, but would a super duper rare be better? If so name an ideal gg one.

Oilerfan
11-08-2008, 01:48 AM
Woudlnt that be the best choice? Stash/cube space is limited on that build, but would a super duper rare be better? If so name an ideal gg one.

Lets see if memory serves me right on this

Cruel giant thresher of quickness, preferably a rare one with some other nice mods and 2 socs

Thats range 5 and 4 frame fury AND if I recall around the same or over the amount of damage

theOG22093
11-08-2008, 02:05 AM
Lets see if memory serves me right on this

Cruel giant thresher of quickness, preferably a rare one with some other nice mods and 2 socs

Thats range 5 and 4 frame fury AND if I recall around the same or over the amount of damage

Range 5 from the G Thresher, and how much ias needed on GThresher for 4frame fury? I can get 40base (ofc) and 2 sockets np, would cruel or fools be better?

Oilerfan
11-08-2008, 02:19 AM
Range 5 from the G Thresher, and how much ias needed on GThresher for 4frame fury? I can get 40base (ofc) and 2 sockets np, would cruel or fools be better?

Cruel by FAR, should never need ar vs casters.

And... http://home.comcast.net/~thedragoon/wereformadvanced.html <-My lifetime partner

theOG22093
11-08-2008, 03:09 AM
Cruel by FAR, should never need ar vs casters.

And... http://home.comcast.net/~thedragoon/wereformadvanced.html <-My lifetime partner
...
I just realised this whole time i've been posting in doms thread...wtf
*moves to jords pvp guide*

Riddleboxx
11-11-2008, 08:17 AM
Any IAS from gear other than the weapon does not effect the attack speed in wereform.

Any Phase Blade with 40% IAS, Zerk Axe with 60% IAS, or Fanged Knife with 40% IAS (a few runewords come to mind, Grief/Fury/EbotD) will reach 5 fps/attacks per second. Otherwise most are stuck at 6. (This is with Fury) (Rabies will always be at 6 without a multi-shael'd PB)

I highly encourage max block for this build. The return for the Vitality saved is too little compared to how much blocking will save you, especially when gear can help with the dex.

This build should easily reach 30k+ Rabies damage. With Trangs and Bramble, if not then something may be missing.

I tend to go with 10-15 in Oak Sage and 1 pt in the HoW for PvM. Also 1 pt to each of the animal summoning skills. Grizzly is probably more effective in PvM but the Wolves shine in PvP as distractions and decoys to Smiters and more importantly Traps and FotH.

A Death's Web is nearly required for PvP to wreck resistance after infection. Could also be a switch weapon when attacking with Rabies, then switch back to Fury wep.

The sexy from Enigma in PvP is not the +2 skills nor the Teleport (though both are great in general) But the 8% DR and mainly the 45% F R/W for chasing casters. You will be slain over and over if you can't ever catch them.

Keep in mind I'm in the process of equipping/building this type of char for PvP so most of my comments are directed toward that, thus if you PvM these are just kind of food for thought.

My set-up is as follows:
20 Lycanthropy
20 Rabies
20 Poison Creeper
15 Fury
15 Oak Sage
10 Werewolf
1 Raven-Grizzly

Equip:
Jalal 15 Res / other mod jeweled
Bramble Archon
Eth Breath o/t Dying Z
Stormshield " -15% Req / 9 Dex / ED% Rare jewel
Trang-Ouls claws
Verdungo's
Rare Tri-Res boots with R/w
Angelics

Torch/Anni
Shape Lifers
Ar/Life scs

With
Tomb Reaver
Enigma
Res R/w scs vs casters

some other stashed gear.

Comments? Criticism? Compliments? Complaints?

This is all great.

But why not just add a couple of extra Frw charms in your inventory instead of wearing nigma in pvp combat?

The SS alone with a Ber rune provides 43% DR and the cap is 50.

Sacrifice 50% poison damage and resistances for minimal DR and speed?

Also if you wear Dungos it's moot to wear Nigma for DR. You exceed the cap.

bruins46
11-13-2008, 11:46 PM
thanks for the advice i think ill be trying this out

wessing
12-07-2008, 10:41 AM
im trying this out, im on lvl 5, and im finding the game easier already lol. The only thing i have ask about it is.. wouldnt you eventually run out of energy spamming rabies/fury?? is the only way out of that problem potions?

Jostron
01-23-2009, 01:53 AM
Mana steal. And potions. Haha you can't expect to never need mana potions, man. It's just a fact of life.

And I def think I will look into building this guy... I need to stop getting distracted and wanting to build other things dammit!

Quick question for any rabies familiar people who might look this way: Iirc, there are a helluvalot of poison immunes out there. If, say, I were unable to trade with many people (SP) how would I deal with poison immunes, short of bashing them with fury til the second coming?

jrob624
01-23-2009, 02:30 PM
I think that if something is poison immune then it isnt physcial immune (most of the time) so fury should rape it especially if you use a nice weapon with CB. When i was in NM and Hell i used ribcracker worked great with 60% IAS and 50% CB with some decent damage too. Physical Immune and Poison Immune is a pitfall for this build.

Jostron
01-23-2009, 08:18 PM
So you don't actually break the poison immunes? Cuz I remember there being tons of them around, at least in NM (?). I just remember thinking about that one time, that anyone whose main source of damage was poison got a ****ty deal.

Algoren
04-26-2009, 02:36 PM
Would a auradin be a viably spec'ed partner to run with for this spec? for PvM purposes

Atlmetl
05-04-2009, 06:11 PM
I want to know if this build is viable in Hell difficulty.

Colactic
05-29-2009, 08:08 AM
The only problem i find with this build is that i dont see a way for you to survive against bosses unless you got loads of Full revju pots, since you dont have any good life leech.
Maybe change Trang'ouls claw for Draculs instead? I know you lose 25% poison skill damage but i think its necesary for surviving in say UT or vs baal and diablo.

Fatlips25
09-08-2009, 03:20 PM
I made my druid just as you suggested and I have all the gear you suggested (finally) but my problem is with the weapon. I kill awesome in Hell but the cost of repair is horrific! I understand this is probably a noob questions but is there a weapon as good as the grief berserker axe thats unique or ind?

Nazanir
09-11-2009, 06:16 AM
Eth zerker BotD.

It's what I use, cheap in maintaince :)

Erikoperiko
09-11-2009, 12:42 PM
you can also repair your weapon in the cube (I believe: weapon+ort = fully repaired weapon or weapon+ort+chipped gem = fully repaired and recharged weapon)

Nazanir
09-11-2009, 06:30 PM
you can also repair your weapon in the cube (I believe: weapon+ort = fully repaired weapon or weapon+ort+chipped gem = fully repaired and recharged weapon)

Unless I am very mistaken, that doesn't work on eth items.

Erikoperiko
09-11-2009, 06:40 PM
but you normally wouldn't make an eth grief beserker axe...

Fatlips25
09-11-2009, 09:03 PM
Thanks :)

Undead7
11-27-2009, 04:28 AM
When I played my best druid(made it to lv.64)I used this exact same build that I foun on another D2 forum

Leilond
03-16-2010, 01:54 PM
I'm going to give a try to this build... it look like to be funny