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kwittstruck
03-14-2008, 02:55 AM
Poison Skele Necro.
Currently for classic play.
(I don't have the expansion)

1. Intro
2. Stat Points
3. Skill Points
4. Equipment
5. PvM Strategies
6. Mercenary
7. Closing


1.Intro

Out of the swampy woods a middle age male appears. Pale in the face as if life itself has left him. Boots pitch black from the marshy pits. Coat all green from meddling with potions, poisons, and toxins. Followed by his army of undead flesh and bone. Many of the townsfolk flee to their homes, while just a few others approach the figure of what seemed to be death itself. Asking many questions like people do the only one answered was from a young boy. “Why do you chose this way of life?” the boy asked. The ghostly figure stops. Silence fills the air as if something horrid was about to happen. The nameless man turns around and walks up to the child. As he kneeled down, the boy steps back in fear. The man quietly replies, “Death comes to us all, fear me not for I am not here for you.” He then gets up, turns around, and continued on his path into the distant hills and mountains. Never to be seen by those townsfolk again...

2. Stat PointsThere really isn’t anything out of the normal here.

Strength, enough for your gear. With the proper +to str you can get by with 70, Total of 100 would be the most you need.

Dex, again enough for your gear. However with proper +to dex you wont need to add a thing here. I did set it at 30 myself.

Vitality, Everything else. Necromancers only get 2 pts life for each point spent.

Energy, leave at base. there is no need to put points here. Use those potions ;)

A little note, I tried something different here then normal. and I don’t know if it is a normal practice or not. but my first 5 LvL’s I didn’t use any stat points at all. Once I had 25 points. Anything above 25 that didn’t go for strength or dex, I put in vitality. Making sure I had 25 points to fall back on incase of a really good shield or armor of some sort that required more str/dex then what I already had. When I went below that 25 I just saved the rest as I leveled until I had at least 25. Then started packing in the vitality again.

3. Skill Points

I am not one to follow a guide point for point so I will say what points I have placed and where. But fell free to do your own thing.

Summon Tree
46 pts
20 Skeleton-
These bony figures will be your main attack, take care of them. I had these guys at max before I battled Diablo normal.

20 Skeleton Mastery-
This I max with skeletons, Between the 2 of them I pretty much solo NM with players = 8. That and they really give Diablo something to be mad about.

1 Mage-
Just 1 point here mainly for a pre req. However you may as well use them if you have them.

1 Revive-
This is a really nice skill Especially when you reach Hell, if you come across something that is Physical Immune (pi) Try to revive a critter or 2 that uses some magic.

1 Clay Golem-
You guessed it, meat shield. However he is not too effective in later game

1 Iron Golem-
Another somewhat more durable metal shield, Also can use to assist with PI critters, with the loss of a metallic magical item unfortunately.

1 Golem Mastery-
Pre Req. and a little synergy for your golems.

1 Summon Resist-
Makes all your minions quite effective when facing heavy magic users. Something like oh I don’t know. High Council, (they make a great revive!)

Poison and Bone Tree
27pts +poison explosion
1 Teeth-
eh, never used them but it is a pre req..

5 Corpse Explosion-
I found just 5 points to be effective enough. because the +skills you will find will give it more range. You may add more points but it will only take from your poison explosion. This skill also takes out anything that can be revived such as Zombies and those skeletons and such.

1 Poison Dagger-
Again just a pre req. but also nice synergy, and nice attack for normal act 1 to help your (atm) weak skeletons.

20 Poison Nova-
Max it. this will be one of your main secondary attacks. Not only will it help your skeletons, but as you just start a game in classic, you have no army, what you going to do? rod them do death.... I don’t think so. Also its really the only group magical attack a necro has. (I don’t consider curses an attack.) Also prevents monster heal!

Poison Explosion-
Only used to synergies to the Nova, What ever you may have left.

Curses Tree
5 pts
1 Amplify-
Does great to deal more physical damage to any enemy. With a minimal of 8 skeletons out, (when max) this is my first curse of choice. At least until you get to Decrypt. This also takes care of Physical Immunities as well.

1 Iron Maiden-
This spell comes in handy at times. Especially for those BM jumpers that hostile you thinking they’re all that. Your not a PvP don’t try to be. Someone coming at you usually has to get by your minions first. 2 things, If he does go threw there’s a good chance he only kills himself. However, he or she is already BM so probably potting as well. and 2 your summons give enough time to portal out. In PvM this skill can be useful at times when your skeletons start dropping. Think of it as a last resort. You do have other skills that may be a better choice depending on the situation.

1 Weaken-
another one of those wasted points for a pre req. imo. Never used this one but have to drop a point to get to Decrypt.

1 Terror-
This skill isn’t a total waste. While your army is out fighting and your spitting poison and blowing up corps’s. All of a sudden you get ambushed from behind. Again you can’t just sit there beating the enemy with a stick. If you try, you WILL be yelling AAAAHHHHHHHH while coughing up blood in no time. So just give them your evil little necro looks and strike Terror into their heartless souls. Then RUN LIKE HELL screaming AHHHH like a little girl. (every time you run its required to do this)

1 Decrypt-
I like this spell cause it slows like the cold spells, weakens the enemies so your skeletons take less damage, and best of all Amplifies damage so your skeletons can deal more damage. I usually alternate this with nova, unless of course some other situation arises.

General Recap
78 skill pts Before poison explosion and additional to CE
20 Skeleton
20 Skeleton Mastery
20 Poison Nova
5 (or more) Corpse Explosion
1 Mage
1 Clay Golem
1 Iron Golem
1 Golem Mastery
1 Summon Resist
1 Revive
1 Teeth
1 Amplify Damage
1 Iron Maiden
1 Weaken
1 Terror
1 Decrypt
1 Poison Dagger
X(rest) Poison Explosion
Also not mentioned above is the commonly used bone armor. Personally I didn’t get hit that much. If something or someone came at me terror works wonders. Those little archers have to get threw your summons first. but it still is a point to consider.

One thing I thought that you could do with extra points is add on to the resistances to make your minions survive longer easier. Also wouldn't hurt to tack on a few more points to revive as well. Careful though as they only last 3 minuts. But after all, the more minions you have the bigger your block party Is going to be. (no spiking the punch.)

As I mentioned before It may be a noob thing but I maxed my skeletons before I reached normal Diablo. (reminder this is classic build.) other skills I placed in normal mode was the clay golem, golem mastery, mage, teeth, amplify, poison dagger, 5 in skeleton mastery, and 1 on corps explosion. I was LvL 30 starting NM, the rest I leave up to you.

4. Equipment

The hardest part of this guide for me is equipment. For a few reasons.
1. I’ve only been playing Diablo for a few months so advanced equipment is really new to me as well.

2. Classic play, no runes, no jewels, no ACT V, and there are quite a few items out there that only come out in LOD. You can go with something in the way of Faster Cast Rate. However only thing you are casting that would possibly need to be really fast is a quick emergency Terror. Yes it would speed up your CE and Poison Nova too. Faster Hit Recovery is really nice to use as well. Because if you get hit, you want to recover quickly enough to either run or cast a terror. But mods I will defiantly leave up to you.

Being that This is a necromancer build, Increase Attack Speed isn’t worth a whole lot. and as such nor is crushing blow, knock back, or any other attack based mod you may have. Also NO RUNES AVAILABLE. so enigma is out :p


Weapon

Mainly I looked for at least a +2 to all Necromancer skills (found quite easily after LvL 42), with other mods such as High resistance, and + to other skills that you can use. Such as Skeleton or Skeleton mastery, Corps Explosion or any others to your liking. I’m Currently using a rare

-Blood Bane, Burnt Wand.

+2 to necromancer skills, 1 to Iron Maiden 1 to Life Tap, 3 to Weaken. 150% damage to undead and here’s the only reason why I have kept this wand threw NM. +17 energy and +21 to mana, also had Cold resist 21% but I didn’t need that. Mainly kept for the mana and energy.

Desired Wands include

-Ume’s Lament
+40 to mana and +2 to necro skills along wiht 20% FCR This wand is a great one to have.

-Gravespine +10 to dex and str, again only to reduce the points needed for other gear. adds cold damage and mana leach, both nearly useless. Best thing about this wand is it comes with +25-50 to mana and + 2 to necro skills.


Shields

-Sigon’s Ward
A nice +1 to all skills. Defense isn’t that high at 23, but a nice 64% chance to block. Your not supposed to be getting hit anyway ;) If you do it should only be by arrows or magic attacks.

-The Ward
If you want a higher defense, this shield offers a decent 112 with 30-50 in resist all. Chance to block however is somewhat low at only 46% for necros.

-Tower Shield with 3 sockets (3 Perfect Diamond Shield)
Brings your resistance to all at 57% And has a decent blocking rate. but you do miss out on the + to all skills.


Armor

-Silks of the Victor
Defense 468-514 (varies)
Required lvl is 28
The real nice thing about this armor is the +1 to all skills. It also has a 5% mana leach but you probably wont be hitting too many monsters anyway.
I couldn’t think of other armor that would be better. Anything with a good mod would be ok such as a FHR


Belt

-Bladebuckle
With 51-54 defense and 30% FHR this is a Great belt. Also has other mods not so useful like the +5 to dex and +10 to str. Neither of which you should be using much of. but can help minimize the str required for your other gear.

-Deaths Guard
Another ok choice just because of the mod Cannot be Frozen.

-Nightsmoke
If you find yourself taking a lot of hits for some reason(you shouldn’t be) You can have 50% damage go to mana with this belt +20 to mana and a great 10% resist all. Not too bad of a choice.


Gloves

-FrostBurn
with 47-49 defence and Increase to max mana 40% gives you some extra CE power as you just simply wont have to use potions as much. also comes with 1-6 cold damage incase you get surrounded could come in handy. (again should never happen)

-Magefist
Is another great choice for this build. Mainly for the 20% FCR that helps with CE


Helmet

-Wormskull
33-36 to defense is a bit low but the bonuses are decent with +1 to necro skills. and +10 to mana. 25% poison resistance. againthe adding of 79 poison damage over 8 seconds should hardly ever happen, your not going to be that close to battle. (hopefully)

-Undead Crown
Because it is your minions dealing most all the damage I like this helmet also. Simply for the +3 to Skeleton Mastery it offers. Also holds half freeze duration, +50-100 attack rating vs undead, +50% damage to undead, and 50% poison resist. Not only control the undead... make them fear you with this helm.


Boots

Little Note, In order to keep your minions, especially the mages if you use them, and the Revives, you need to watch your speed. Go to fast and you can lose them.

-Treads of Cthon
25-26 defense is kind of low. But if you can control your minions the 30% increased run/walk with 50% less drain on your stamina is good. +50 defense to Missiles is great because missiles is the only thing that should really be hitting you. (not that you want to be hit at all)

-Tearhaunch
For boots this one is high in defense setting at 60-63 def. +5 to str and dex again isn’t really needed except for possibly using stat points in vitality. You do get 20% faster run/walk and all resistances +10


Amulet

+2 to necro skills, Can spawn with some other useful mods as well.


Rings
The Stone of Jordan and Manald Heal.

-Manald Head
With 20% mana regeneration and the added +20 to life and life replenish. This is a nice ring to be wearing.

-SoJ
This also gives you another +20 to mana +25% mana. Who cares about the lightning damage it deals cause you shouldn’t be that close. The +1 to all skills is well desired.

note:
If anyone has any suggestions please feel free to let me know along with why you would chose the item. Remember this is CLASSIC build however I may extend the gear to fit LOD which would make it a little different. I don’t know much about charms and runes and gems and such. So if I extend this to work with LOD I will need help in that area.

5. PvM Strategies

General (for all monsters of all kinds includign act bosses.)
Primarily you need to move a little slower then your typical fighter or your summons just wont keep up. Especially any revives, they are horrible in the speed area as they wonder like they do. Let your minions deal your physical damage, in bigger groups you can alternate amplify/decrypt (decrypt if available) and poison nova. Once something is killed Use the Corps Explosion to do some room clearing.
If the critters are a little more spread apart, amp/decrypt and nova alternating. Also if the critters are further apart chances are your army gets a little thin and spread apart. It’s almost always not a good thing. Strength in numbers, Town portal to regroup if needed.

PvP Umm I wouldn’t even attempt to... but in the case of someone BM and coming at you, you’ve got a few options. 1. outrun them to town. 2 teleport to town. or 3 decrypt/poison/iron maiden let your minions that (I hope) you have already, do some stalling. Then run like the wind. Because chances are, when your army gets killed, so do you if you don’t get out of the area.

Advanced
VS Andariel
She was pretty much one of the harder ones for me to take down in hell. Nightmare and normal were fairly easy without the use of this stratigy. Summon Resist doesn't cover poison and her poison eats threw those bones in no time. I found myself often using a portal to town just to rebild the army. Then I thought what if I can group a whole lot of monsters in 1 general area and somehow lure andy to them. Tried it and it took a little practice but it worked. First of all you need to draw the monsters into 1 area, somewhat difficult with 15 mindless minions doing your work. Once that is done, step 2 is to draw the venomous boss to the "circle of death." (your dead foes) That can be easily accomplished even with your minions running about, just takes a few portals behind the circle. Once she is in range, Blast the hell out of her with CE while your minions keep her busy.

VS Duriel
Normal was easy enough so long as your prayer merc doesnt get killed first. He keeps your skeletons healed while the big bug randomly hits each one at different times. Thus giving them a good amount of time to heal.
Nightmare was even a quicker kill. Using the might merc your skeletons are doing massive damage and again he still hits randomly on each one. you may lose 1 or 2 in this battle but i never lost more then 3 myself.
Hell.. Well I havn't made it that far as of yet but I did the same thing I used for normal... What else is there to try.

VS Mephesto
Easiest fight in the game imo of all the bosses. Other then the countess of course but shes not really that hard for any build. Anyway, First things first, getting threw that council in EoH lvl 3 Take them out first as always. then procede to the left pathway and kill anything along the way. Once you get to Meph you should have decrypt if in NM and Hell, but Amplify will work in normal too. Just let the skeletons do the work, sometimes you may need to go back to collect some more dead souls, however I never needed too.

VS Diablo
Kill everything in the Sanctuary. Before you get to opening the seals, try to figure out which one is closest to the center of his circle. Open up a town portal in the center and be sure when you open that last (closest) seal to run towards that portal. Portal out do what you need in town real quick and go back. Decrypt as soon as you possibly can and let the skeletons do the work. NM they can take an elemental beating as mine took 3 nova and a few of them even took a full blast or 2 of his massive lightning spell. Just let them do the work and you should be fine. Also while your skeletons give the beat down, it wouldnt hurt to use a mage or 2 or 3 of poison and cold (they may not last long.) Poison to prevent heal, although you have your poison nova going too. Cold because the slow effect of cold damage and decrypt together make for a super slow boss. Of course heal when needed from his fire nova hitting you too. If you need to revive some skeletons or revives, you can go where you killed the bosspack of ghosts from the left side seal for some quick reinforcements. otherwise you may need to portal out to regroup elsewhere.

6. Mercenary
As all classic players know, Without the expansion LOD, Your mercenary just doesn't travel with you. So you get stuck using the mercenary of the act you are in. Furthermore, you cannot equip a mercenary at all in classic. That being said,

Act I

Fire arrow or Cold are your only choices. Either of the 2 are ok. Cold arrow isn’t your best option cause if everything is shattering in little icy pieces, what do you have to summon? Absolutely nothing.

Act II

Normal Mode- I like to run with a prayer spearman. He seriously helps in the Duriel fight. And when your army is consistently getting healed 24/7. They almost never die.

Nightmare- Always always always, Offensive for the might aura. It makes your skeletons SUPER skeletons in the way of str. Deals some awesome damage. your only other option here is Holy Freeze, but why use that cause by now you should be utilizing decrypt. and the Freeze damage really isn’t all that great either. You just get a lot more out of Might. This is also the best choice for LOD. (explained below.)

Hell- again with the prayer, cause lord knows you going to need it :) Refer to normal mode reasoning.

Act III

I have always ran threw this act with the lightning mercenary. Main reason are as follows
1 You get a good wide spread Charged Bolt,
2 Fire doesn’t have range that I like
3. You just can’t build an army with shattered bodies. so the cold guys out of the picture. Besides, for that slowing effect, you should have decrypt by now.

ACT IV
Unfortunately, you get to solo ACT IV because there’s no mercenary for hire. How about that?

For those that do want to use this for LOD should be looking at an ACT II NM Might mercenary. The might aura allows your minions to do much more damage. When you have a full 12+ skeletons and 5 good revives out all hitting someone like Baal, they can make short work most of the time. At least in Normal/NM runs. Hell is a little more testy, but is quite easy if done correctly from what I understand...

7. Closing

This is my first guide, and I hope you all would enjoy it. I do welcome constructive criticism. So for those “this guide sucks.” people. Just give a reason as to why it sucks. please if you like the guide and to you its real great please explain why. Furthermore, I hope those of you that do try this, be it classic or LOD, I would hope that you have fun with it. Keep in mind that this guide is meant for classic play. Only because the equipment and such just isn’t available. Feel free to post any LOD equipment options if you wish. and with proper accreditations and permission I may use them for LOD and Classic giving 2 separate equipment sections, one for each.
THANKS AGAIN AND GOOD LUCK
Kwittstruck

I want to give thanks to DarkPrinceLoki and PerfictEnigma for a few equipment ideas for this type of necro. Diablo stratigy I did read off of a few other guides too, locally on this forum off of DarkPrinceLoki, Thanks again.

Skullcaptain
03-14-2008, 02:58 AM
Nice write out, I like your strategy parts. Well explained :)

N V
03-14-2008, 07:27 AM
Nice guide, love the story parts :D

Again you can’t just sit there beating the enemy with a stick. If you try, you WILL be yelling AAAAHHHHHHHH while coughing up blood in no time. So just give them your evil little necro looks and strike Terror into their heartless souls. Then RUN LIKE HELL screaming AHHHH like a little girl. (every time you run its required to do this)

LOL!

Anyway there is 1 thing missing imo, and that's Dimo Vision. Great to use against those souls to make them stop firing ;)

kwittstruck
03-14-2008, 07:34 AM
Well there is enough skill points left to compleatly max poison explosion. that would put you at 98, you already have 5 pts in curses, another 5 would bring it to 103, leaves you 7 pts to possibly put 10 into CE or add bone shield/wall and such.

N V
03-14-2008, 07:52 AM
Yea, but it's usually a bad idea to plan a char for 99 :p

I would suggest just putting 1 point in Dim Vision since it is certainly possible, then work on posion explosion/CE etc ;)

But that's coming from a LoD point of view :D

kwittstruck
03-14-2008, 10:02 AM
Just saying you could :)

Rotta
03-14-2008, 12:23 PM
Looks good...
Just wondering if you can solo hell cs with it
I like the way you wrote teh guide
9.0/10

kwittstruck
03-14-2008, 02:20 PM
Im soloing hell right now with it, but doing some lvling with some MFing, just changed my gear to mf a little. (FYI this build is how i have Bones set up in my signiture.)

PerfectEnigma
03-16-2008, 05:37 AM
Thanks for giving some credit for ideas to me. I had to look back at which thread I posted in, or I would have never of known. It looks like a pretty good guide.

kwittstruck
03-16-2008, 06:22 AM
:D Your welcome. I had to do some research myself too but the ideas you and dark gave were pretty good ones.

Orbit Hero
03-16-2008, 10:17 PM
ahem STICKY cough....sorry about that ;)

9.9/10 (sense nothing is perfect) It's honestly one the neatest, understandable, and well written guides I've read. I usually don't read every bit of some guides because they sometimes are just time killers...but this one, I did.

Kyle, awesome job! :)

kwittstruck
03-16-2008, 10:21 PM
Thank you orbit hero, Im kind of interested in extending the equipment part for LOD sometime. But again i want to play it myself before i write it. I dont like writing based on theories and numbers.

Orbit Hero
03-16-2008, 10:29 PM
yeah. Well im only able to play classic/expansion single player. my dad somehow blocked it or something....it sucks baals.....

kreality
03-18-2008, 04:30 PM
Did you even test this build at Hell before you wrote this guide?

Because most of the build usually only prove useful if you can beat Hell mode...

I really want to see how good is those skeleton performance in the Hell mode.

kwittstruck
03-18-2008, 06:12 PM
Im in hell mode now and on act 2, skeletons are great once built, its gettin that first 1 or 2 thats the harder part.. Im keeping updates though as i go, its bones in my signature.

Zinah
03-18-2008, 10:02 PM
Very nice guide!!! *thumbs up* And I have to say it again - I love the intro.

Anyway, I'm kinda sleepy right now so I may have missed something but I have some suggestions. I don't think Sigon's shield is a great idea - it's hard to get those resists elsewhere. But some say summoner doesn't need resists that much. I like to have them anyway but that's me. I would add some more choices on armor - because Silks can be hard to obtain/find sometimes. Like I said before, I consider Twitchtroe a good armor here for a better block and FHR. It's popular for a reason. I would also add some suggestions about possible usage fo rares because rares have a good potential and really good rares are way better than uniques (this a difference between classic and lod, some uniques are consider useful but none of them is truly godly. except sojs :P People pay sojs for great rares but unqiues are in a lower class in general).

So maybe some suggestions what mods to look for on rares? Rare wands can be really good. 30/20 prism shield socketed with pdiamond for rich people. Rare armor can be great - better than mentioned unless you really need that one skill point. Such addidtions would be useful because it can help making decisions what to keep while mfing. :) And maybe you could give some tips how to build the army and get that bodies at the beginning - to stress that we cannot rely on our merc in that matter (not always. for obvious reasons. classic mercs are so weak. and no euip for them :()

For me 100 str is really to much on the necro but I see why you advice it. Maybe I missed something (I'm tired, sorry) but why putting points into dex? Some people may also be interested if this build is suitable for HC. So from your playing experience - is it a "safe" build?

Sorry for being talkative. I just try to come up with some good ideas. The length of this posts shows how interested I become in this guide. Overall I really like the build, it's original! - and so cool we have a build for classic as well!

Orbit Hero
03-18-2008, 11:46 PM
...why isn't this stickied? Finally a great classic build that is written insanely and it doesnt even have 1 star?!

STICKY this b*tch!

kreality
03-19-2008, 12:50 AM
Im in hell mode now and on act 2, skeletons are great once built, its gettin that first 1 or 2 thats the harder part.. Im keeping updates though as i go, its bones in my signature.

Act2 Hell Mode is pretty tough..Poison Nova just dont work on these undead..:D

I am looking forward for your walkthrough.

Zinah
03-19-2008, 06:58 AM
Vouch. It should be stickied. And I knew I forgot something yesterday, I was too tired. Stars!!! Rated. *grins*

N V
03-19-2008, 07:06 AM
I think the mods might need a new glue stick, since it seems they are reluctant to use the one they got :D

Mods: Sticky please? :)

kwittstruck
03-19-2008, 01:28 PM
Kreality
Act2 Hell Mode is pretty tough..Poison Nova just dont work on these undead..

I am looking forward for your walkthrough.
What i like to do first is Nova actually works with a merc(prayer) and i would also suggest the use of CLAY golem to start with. draw 1 enemy preferrably near the entrence, and camp while the golem and merc attack the enimy, you can step out and nova as needed to help out. Once you get that first skeleton you can take on a few critters with the use of amp or decrypt. again assisting with nova as well. once you get that 2 and 3 skeleton, you should be fine unless you run into a boss pack. In hell a bosspack will chew threw 3 skeletons in no time. so try to avoid that. but if you just run into those bugs typically 3 skeletons, 1 merc with prayer, and your golem should do the trick, by now you could change to a decent iron golem. You could use iron golem to start instead of clay but they dont slow your enimy unless you created it with that mod in the item used. which in hell could be a little heavy on gold.

Zinah
1, I don't think Sigon's shield is a great idea - it's hard to get those resists elsewhere.
2, I consider Twitchtroe a good armor here for a better block and FHR
3, And maybe you could give some tips how to build the army and get that bodies at the beginning
4, For me 100 str is really to much on the necro but I see why you advice it. and why put points into dex.
5, So from your playing experience - is it a "safe" build?

1, As i suggested in the shields you could go with a 3 socket tower with 3 perfict diamons. that gets you resists to all. You could also use the ward, Again resists to all. Other possibilities include a prismatic amulet. between the 2 could reach 77% i believe in resists witha 3DSield and prismatic.

2. FHR Armor. As i stated in the intro to equipment im not so familiar with gear and that is why i leave mods up to the players. FHR is Good if you can manage with the skillers. I find FHR not needed as much cause if someone comes running at you, Terror works enough to run elsewhere or portal out to regroup your army. As far as the skill point in any equipment. Its real nice to have that extra revive, Also your skeletons after 3 points you get an additional minion ever 3rd multiple, so at points 6, 9, 12, 15, 18, 21, 24. If you have just 1 point left for that multiple of 3, you get 1 revive, another mage(if you use them) and another skeleton. Only depends on play style and what you want.

3. Tips Above will work in any act except act 4... You can use the same stratigies but its much harder without the merc. I would at that point be sure to have a high damage nova because its your biggest damage to start with. I'll find out more as i get there.

4. 100 Pts on str just because most good armor is at 100 required str. you could use other items that add str and dex as stated in equipment guide. Also if you find reduced requirements that would work too. In dex i only put 5 pts in it cause early game some wands are 30 dex req. you start at 25 in dex so just 5 points isnt that much. in reality if those 5 pts were in vitality it is only 10 to max life. You certainly dont need to add any points at all if you dont want to.

5. Safe Build... Even though it is SC I have only died 2 times the whole game. and 1 of those times was a very very stupid mistake, i ran into a room with my army behind me instead of letting them rush the room and i compleatly got surrounded and didnt have time to do anything. Thats when i decided that i should hotkey terror :) Overall yes i think its a safe build.

I do want to thank all of you for the rating and suggesting the sticky :)

EDIT1: I did edit the guide for boss stratigies in the stratigy section recently. I will add more as Needed.

kreality
03-20-2008, 04:27 PM
I kinda surpised that Skeleton actually can do well in Hell Mode..especially agaisnt those Poison Resistance/Immunity monsters.

I used to play Pure Poisonmancer (without RS) but it is way too hard for him to handle those monster from the Hell mode....

Rotta
03-20-2008, 05:18 PM
Hmm... seems great, perhaps i should try it out...
On HCCL ofc

kwittstruck
03-20-2008, 10:02 PM
One thing i thought that you could do with extra points is add on to the resistances make them Live vs elemental crits longer. Also wouldnt hurt to tack on a few more points to revive as well. the more minions you have the bigger your block party Is going to be.
Im actually going to put this in optional points on the guide.

kreality
03-21-2008, 12:42 AM
One thing i thought that you could do with extra points is add on to the resistances make them Live vs elemental crits longer. Also wouldnt hurt to tack on a few more points to revive as well. the more minions you have the bigger your block party Is going to be.
Im actually going to put this in optional points on the guide.

Well...Revive is a good option but since my current build wont allow me to have enough skils point for that actually...Kinda sad huh?:p

kwittstruck
03-21-2008, 12:45 AM
Revives are great in hell, and its funny watching a 2v2 battle of ghouls going at it all fire immune all shooting fire... go figure, stupid mindless fools...

kreality
03-21-2008, 04:28 PM
I just having a bit trouble in Maggot Lair Hell...

I wonder what you guys suppose to do against those poison immune worm blocking your narrow path?

kwittstruck
03-21-2008, 05:22 PM
Try to revive those lightning bugs if you can, right off. other then that they dont deal too much damage so amplify would work and if you can get 2-3 skeletons attacking you should be able to take it out. Slow process but not much else you can do. I suggest amplify in that cause cause theres more damage done with amplify then when decrypt.

DarkPrinceLoki
03-21-2008, 06:43 PM
I think I helped with a little more than the gear selection *poke poke, points at diablo strategy* :D yes someone sticky this, its a good classic build. also kwittstruck, if you want there are some other things you might find in my guide that may be useful. as far as normal, id say the act offensive merc for the bonus to AR, the skeletons will hit more offten, and back when i played classic I ALWAYS lvled to 24 to get decrept before I faced Duriel.

kwittstruck
03-21-2008, 06:51 PM
Yea thats a good thing to do, I think i did that as well when i first faced him. Actually about the diablo stratigy, thats in almost every necro advisory when it comes to "how do i take on diablo" questios. I believe i personally read it in 5 or so threads and not just on this forum... so it may be a common thing actually im not sure.

kreality
03-22-2008, 12:45 AM
Try to revive those lightning bugs if you can, right off. other then that they dont deal too much damage so amplify would work and if you can get 2-3 skeletons attacking you should be able to take it out. Slow process but not much else you can do. I suggest amplify in that cause cause theres more damage done with amplify then when decrypt.

What if I dont have Revive skills?:p

I really hate that kind of area...totally disabled my Skeleton/Poison combo.

kwittstruck
03-22-2008, 01:45 AM
umm if you dont have revive optional at that lvl in hell something is wrong, i would seriously suggest having at least 1 pt and +skills to give you more into revives.

kreality
03-23-2008, 12:49 PM
Well...I dont think it is possible for me..at least for my current build to learn revive.

By the way..there is not way for Poison Necro to fight against bunch of Sexton or other healer mage in Act 3? They pratically immortal...LOL

Oh great ! My Lv84 Poisonmancer stuck at Hell Act 4 for now....Everything seem tedious since most of the monster there have crazy poison resistance...and I dont have those trang set yet.....What should I do? Stay at the Pit until I got those uber item?

Rotta
04-06-2008, 05:21 PM
I quess you could put a point or two in lower resists, helped my old psnmancer A LOT
And why isn't this stickied already!!!

Liachem
04-20-2008, 09:02 PM
I love this guide, very descriptive. 9.5/10

theOG22093
04-20-2008, 09:12 PM
Nice guide.
Very uniq in presentation, and very organized.
I never really played classic, but it looks to be what it should be.

kwittstruck
04-21-2008, 12:57 AM
Thanks people
Krealty: Revives really help much. Especially when you kill one of those things and bring it back to life. I didnt really have too much of an issue in act 4 But it was slow going. Good luck to you.

Rotta: Yes you could put a point or 2 into lower resist. But keep in mind each point elsewhere would possibly take out of your poison attacks. Each to their own :)

JaBaSh
11-19-2008, 02:38 PM
Omg!
I was browsing old necromancer guides and I find this NON STICKIED jewel?!

This is great guide, and fits perfectly with my current affection with classic builds... I started HCCL necromancer, and I'm gonna try out this wonderful guide.

Mods, please sticky it!

halone
11-20-2008, 12:08 AM
well there has bin this kinda of build before yours is not the same its a pvm :D so well done

N V
05-17-2009, 07:52 AM
Awesome guide finally stickied ;)

kwittstruck
06-02-2009, 01:48 AM
WOOHOO only took a year and 2 months but WOOHOO, I still need to update for LOD. Which I will do later just don't have time today.

Hrdly
06-02-2009, 03:50 PM
great guide,thank you man...

GoneFishing36
07-14-2009, 01:26 AM
i just started Poison Summon Necro, and using this as a guidance.

Rotta
07-14-2009, 05:32 AM
i just started Poison Summon Necro, and using this as a guidance.

You do realize that this is meant for non-expansion game play, and most likely won't be as effective as it's meant to be when played in expansion (Lord of destruction)?

GoneFishing36
07-14-2009, 07:53 PM
You do realize that this is meant for non-expansion game play, and most likely won't be as effective as it's meant to be when played in expansion (Lord of destruction)?

wait! is that going to effectively destroy my build, since I'm playing expansion?o_0

Rotta
07-15-2009, 01:39 AM
wait! is that going to effectively destroy my build, since I'm playing expansion?o_0

I believe that's the case. :S

You can of course make a classic character (by de-selecting the "expansion" box while creating your character), but that might complicate things a bit if you were aiming to play together with friends of yours or if you've got the items for the Nec already.

I can help you out a bit with some gearz if you decide to do the character, and if you play on Europe-realm. ;)

GoneFishing36
07-16-2009, 05:34 PM
I believe that's the case. :S

You can of course make a classic character (by de-selecting the "expansion" box while creating your character), but that might complicate things a bit if you were aiming to play together with friends of yours or if you've got the items for the Nec already.

I can help you out a bit with some gearz if you decide to do the character, and if you play on Europe-realm. ;)

Thanks a lot rotta, but I am doing single player right now, don't think I can trade gears.

So would that mean I just modify into a fishymancer, to play expansion? So far only 1 point into pioson dagger and pioson explosion.

kwittstruck
09-05-2009, 05:31 AM
i was looking over my posts today and i lost the sticky :( how sad:(

Omnicide
09-05-2009, 02:06 PM
Well it's not so much that the sticky was lost. It was a campaign to unclutter the sticky posts as well as provide a place for any info that a player might need for general information or a specific class. We put all the previously stickied guides in the guide section of the archives. So it's still technically stickied...just not directly. Don't worry, your guide is still important. o;

kwittstruck
09-06-2009, 04:36 PM
lol its all good, im gona have to build this guy again for LOD, see what gear would work best, and revise the char once again. though.... i think its going to be much much easier to hold up in LOD then classic.

Spraite25
09-23-2009, 02:54 PM
Starting Hardcore today :)

Do you think this build will work fine?

ArmyPiper
11-01-2009, 11:15 AM
I LOVE This build...thank you so much for sharing

Undead7
11-27-2009, 03:19 AM
Good guide and story

ZaphodB
12-08-2009, 07:09 PM
Are you playing classic online or sp? I would love to see this little guy in action. Currently thinking of trying to max Nova for my hell fun. Does it work effectivley to get corpses? I think I am about at the same stage in the game as you are and now. Going to try to find your updates of Bone...and a good day to you sir.