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Arkath
03-03-2008, 07:16 PM
Im working on a Necro right now and Ive thought of a pretty cool idea and would like your opinions on it, so here it goes.

STATS:
Str: enough for gear (Im going with 50 for mage plate enigma)
Dex: o
Vita: Rest
Energy: 0 (your gear will give you more than enough energy)

GEAR:
Helm:
Shako (with 5/5 poison facet

Armor:
Enigma (youre choice of base here. I use MP personally)

Weapon:
Beast (summons with fanat aura rock)

Shield:
Hommonculus (+2curses and +2 all necro skills)

Gloves:
Trang-Ouls (+25% poison damage)

Rings:
2xSoj (+2 skills and 50% more mana)

Ammy:
Maras

Belt:
Arach (+1 skills and 20% fcr)

Weapon Switch:
+6 BO Cta flail and either spirit or lidless (depending on your str)

Inventory:
Necro torch
Anni
6x PnB Gcs

MERC= Act 2 normal combat or defence( your choice) one heals the other is for def
Helm:
Andys or Vampgaze (Whichever you prefer)

Armor:
Eth Fort

Weapon:
Pride CA (concentration aura adds even more damage to your summons)

SKILLS

20 summon skele warrior
20 skele mastery
1 clay golem
1 iron golem
1 blood golem
1 fire golem
1 summon resists
1 golem mastery

1 teeth( pre-req)
1 corpse explosion (pre-req and is quite helpful as well)
15 poison dagger (pre-req and synergy to nova)
20 poison explosion (synergy to poison nova)
20 posion nova (main attack)

1 amp damage
1 weaken
1 iron maiden
1 terror
1 life tap
1 decrepify
1 lower resist

My necro is currently lvl 45 and I am having no trouble at all in soloing nm at this point. Im not sure how he will do in Hell diff but im sure he will be able to to solo it as well.

This is my first guide and any suggestions you guys could offer would be much appreciated. Thank you

®@þþ3¬
03-03-2008, 07:49 PM
Belt:
Arach (+1 skills and slows enemies 10%)

Only helps if you hit the enemy physically so no reason to mention that :)

Arkath
03-03-2008, 09:08 PM
Edited. Thanks for that input.

Habit88
03-03-2008, 09:11 PM
sorry but you gonna need to edit once more, it's 20%fcr. but all in all seems like a fun build to try one day.

Arkath
03-03-2008, 09:12 PM
LOL thaks again. Editted once again. :)

Habit88
03-03-2008, 09:17 PM
why only 6 gcs though? and i would throw a couple summon ones in there.

Arkath
03-03-2008, 10:06 PM
I usually go with 6 skiller Gcs because I keep my cube, tp tome, and torch in 1 section leaves a few more spaces for picking items up. Good point tho, maybe 3 PnB and 3 summon? I leave the combos up to you guys on that one whatever suits you better.

saracen85
03-04-2008, 12:21 AM
for the little stuff..
1. homunculus = 2 necro skills and 2 curses
2. 2x soj = 50% more mana

and a suggestion;

since you have a merc that provides might/concentration to boost skellies damage, maybe a dweb may be a good substitute for your weapon to boost pnova's damage. and it gives +skills as well..

Arkath
03-04-2008, 02:47 AM
Thanks saracen85 for those suggestions. Edited sojs and homonculus. I didnt even think about Dweb honestly, but that might work as well. Maybe with -50% p resist and lower resist curse might be enough to even break poison immunes, not sure tho :( something I need to research a bit more. Ive been leveling him a bit more lately and he is currently lvl 50 and again Im having no problems soloing nm, currently in act4 at chaos, which might prove to be tough for him, but Ill run it and post what happens. Thanks again for all your suggestions and correcting my mistakes, still new to making guides lol. Im looking into making an Auradin guide and posting it on here, unless I find one here which I havent really searched yet.