Orbit Hero
02-24-2008, 12:42 AM
The Aura Sorceress
1) Introduction
2) Leveling Strategies
3) The Attributes
4) The Skills
5) The Gear
6) The Inventory
7) The Breakpoints and Frames
8) Player Vs. Player Strategies
9) The Outcome
10) The Credits
1) INTRODUCTION
One day I got onto my friends account. Well he had a "fool-around" sorceress, just a sorceress with random skills so if you get bored of one you can use another (even though it will suck, damage wise). So I noticed he had ThunderStorm, which happens to be one of my favorite skills, and it kind of (to me) looked almost like Holy Shock aura. Then it hit me, "Hey, doesn't Lightning Mastery increase any (correct me if I'm wrong) lightning based aura or attack (not including Lightning Resistance Aura)?...(I pondered...) Maybe...just maybe there is a way I could get a sorceress to..."mimick" if you will, an Auradin...! Well...there IS a way! And it's right in your face as you're reading right....THIS VERY....SECOND! This mimick will give you a great holy shock damage aura, most likely medium-great frozen orb damage, full resisitances (just in case), 86% FHR, and (even though weak...) 20 Faster Cast Rate! I know, I know...."U R TTL NUBC AKE CUZ U HAV ONLY 20 FCR!!1!!!!1!!!1!1!111 HAHAHAAHGAGAH U GNNA B EZD PWND OWN NEWBB !!11!!!11!!"...well it is only a small bit of faster cast rate, you still are hitting a break point and frozen orb requires no faster cast rate....the only reason you need FCR for THIS build, is so that you can teleport at a decent rate. Also with this build, you WILL have quite a bit of vitality because you will only need to put in 31 stat points total to wear all this gear...giving you ALOT of stat points into your vitality! I know, exciting isn't it!? Well now to get on with the rest of the guide. I hope you enjoy!!!! :o
2) LEVELING STRATEGIES
Okay so many of you may be thinking..."Why do I need a leveling strategy? I mean if I get to the level I need to be at, why does it matter?"...Well this is WRONG!(imo) I guess you could do whatever YOU wish, but it has always always always...helped me. I get to do everything I need and MORE. There are many MANY possible ways to level up and many MANY startegies out there. I have 2 for you just incase you might prefer on over the other. If not, you can do whatever you would like to. =D
LEVELING STRATEGY #1
☺ Level 1-5 ☺-clear the Den of Evil and complete quests 1-4
☺ Level 5-15 ☺-Tristram Runs and complete quests 5-8
☺ Level 15-20 ☺-Tomb Runs and complete Act 2
☺ Level 20-25 ☺-Cow Runs and complete Act 3 and Act 4
☺ Level 25-26 ☺-Ancients Quest
☺ Level 26-50 ☺-Baal Runs and complete Act 5
☺ Level 50 ☺-Complete Act 1, 2, 3, and 4
♦ Level 50-51 ☺-Ancients Quest
♦ Level 51-60 ☺-Baal Runs and complete Act 5
☺ Level 60 ☺-Complete Act 1, 2, and 3
☺ Level 60-70 ☺-Chaos Runs and complete Act 4
☺ Level 70-71 ☺-Ancients Quest
☺ Level 71-?? ☺-Baal Runs and eventually complete Act 5
Of course this is just 1 type of Leveling Strategy, so here's another!
LEVELING STRATEGY #2
☺ Level 1-?? ☺-Get Bug Rushed (Grush or Brush) and have friends Uber Trist Level you to the Level of your liking
WARNING: with this leveling strategy, make sure that you stop at 75 and complete all skill quests from Normal to Nightmare to Hell, or you will not be able to complete the skill quest, which you WILL need for this build, and after this you may go on leveling.
3) THE ATTRIBUTES
Okay so this can be the most boring part of your character build...well it is to me, in my opinion. All you do is click click click click click and then your done. And of course it doesn't even change all that drastically unless it allows you to use a new item or something.....MAGICAL....! So let me get started with the boring....spam click x5 each level....part of this build so YOU can have the best Aura Sorceress you can have.
Strength: 31 points, this is all you will need if you follow my gear options to the letter.
Dexterity: 0 points, even though you will be using a Berzerker Axe, the gear should and will take care of the needed stats.
Vitality: ALL points, you will have an imense ammount of life with only having to use 31 points that don't go into this. So all of your points go into vitality.
Energy: 0 points, nada zip zero NO COMPRENDE! Make sure you put none into here because it would just take away for MORE LIFE!
RECAP
Strength: 31
Dexterity: 0
Vitality: All/Rest
Energy: 0
4) THE SKILLS
Okay so this has to be one of the most fun parts of making a character. Getting to experience any spell, comparing damage, and just getting to be creative! Of course...this can be stressful and boring all at the same time (depending on what you main skill is, imo). Basically lets say you are a Fire Ball sorceress, you only need to be level 12 to use it, and can have it maxed out before your in Nightmare. But unlike Frozen Orb, you have to wait a while to even put 1 point into it. Well this build actually uses Frozen Orb as your main attack. Read below and...well be amazed? :p
LIGHTNING SKILLS:
Thunderstorm-20 Skill Points/Max it.....This happens to be possibly my 3rd favorite sorceress skill. I just love how it looks, sounds, works, and kills. I remember playing with my friends sorceress with this skill and killed a complete noob hammerdin by just walking/teleporting!
Lightning Mastery-20 Skill Points/Max it.....this adds damage to thunderstorm and holyshock aura. Nothing much to say about this skill, just that it helps ALOT!
COLD SKILLS
Frozen Orb-20 Skill Points/Max it.....This is my favorite sorceress spell!!!!! It has range, looks cool, kills fast, and is just all around great! If you were to have seen my past sorceress guides, most of them included Frozen Orb as a main or secondary attack.
Ice Bolt-20 Skill Points/Max it.....pretty much the most boring skill out of the whole intire 30 spells the sorceress has, BUT adds damage to Frozen Orb.
Cold Mastery-10~20 Skill Points/Try to Max it....we all know what this does, so lets just get going on with the guide! :)
RECAP
Frozen Orb-20 Skill Points
Ice Bolt-20 Skill Points
Cold Mastery-10~20 Skill Points
Thunderstorm-20 Skill Points
Lightning Mastery-20 Skill Points
5) THE GEAR
I think the most important thing about a guide would be the gear OR the skills sections...because those can be where people fail or triumph. Well this is the gear section, so listen up, and listen well 'cuz folks, I've got some selection and you'll probably want to read! ;)
The Head Gear:
Dream Runeword, Bone Visage
The Body Armor
Chains Of Honor Runeword, Archon Plate or Dusk Shroud
Other Options Include: Enigma Archon Plate or Dusk Shroud, Skin of the Vipermagi socketed Fal Rune or Perfect Amethyst (up'd or not)
The Shield:
Dream Runeword, Troll Nest
The Weapon:
Heart Of The Oak Runeword, Flail
Other Options Include: Doom Berzerker Axe, Hand of Justice Berzerker Axe, Call To Arms Flail
The Gloves:
FrostBurns Gauntlets (up'd once or not)
Other Options Include: MageFists Light Gauntlets (up'd once or not)
The Boots:
Etheral Sandstorm Treks, Scarabshell Boots
The Belt:
Arachnids Mesh, SpiderWeb Sash
The Rings:
Bul-Kathos' Wedding Band Ring, Bul-Kathos' Wedding Band Ring
Other Options Include: 2x Stone of Jordan Ring, Raven Frost Ring, Dwarf Star Ring
The Amulet:
Mara's Kaleidoscope Amulet
Other Options Include: Seraphs Hymn Amulet, Highlord's Wrath Amulet, The Eye of Etlitch Amulet, Crafted/Magic +1-2 all Skills Amulet (with +attributes, resistances, or another mod you can think of)
The Switch Items:
Calls to Arms Runeword, Flail. and Spirit Runeword, Monarch.
Other Options Include: Sigons Shield, or any other shield that adds +1 to ALL Skills, make sure it's ALL
RECAP
Helm: Dream Bone Visage (try to get 30% FHR)
Armor: Chains of Honor Archon Plate or Dusk Shroud
Shield: Dream Troll Nest (try to get 30% FHR)
Weapon: Heart of the Oak Flail
Gloves: FrostBurns Gauntlets
Boots: Etheral Sandstorm Treks Scarabshell Boots (try to get +15 to strength)
Belt: Arachnids Mesh SpiderWeb Sash
Rings: 2x Bul-Kathos' Wedding Band Ring
Amulet: Mara's Kaleidoscope
6) THE INVENTORY
Okay so this is possibly the easiest part of this guide, besides reading it....well maybe I'm still not sure (for you slackers, jk) Well here we go.
The Grand Charms:
+1 to Lightning Skills (Sorceress Only), +45 to Life
Quantity: 9
The Large Charms:
The Hellfire Torch
+3 to Sorceress Skills, +15-20 to All Attributes, +15-20 to All Resistances
The Small Charms:
The Annihilus
+15-20 to All Attributes, +15-20 to All Resistances
+5 to Faster Hit Recovery, +5 to All Resistances, +20 to Life
Quantity: 1
+1 to Faster Hit Recovery, +20 to Life, +5 to All Resistances
Quantity: 1 (this has only 1 fhr so you can hit the 86% FHR BP, trust me and you will be insanly awesome)
+5 to All Resistances, +20 to Life
Quantity: 8
RECAP
9x +1 to Lightning Skills, +45 to Life Grand Charms
1x Hellfire Torch, +15-20 to All Resistances, +15-20 to All Attributes
1x Annihilus, +15-20 to All Resistances, +15-20 to All Attributes
1x +5 to Faster Hit Recovery, +5 to All Resistances, +20 to Life
1x +1 to Faster Hit Recovery, +5 to All Resistances, +20 to Life
8x +5 to All Resistances, +20 to Life
7) THE BREAKPOINTS and FRAMES
Lets just get to this okay? Sorry but this will probably be a LONG guide and I don't want to waste much space OR time.
FHR Frames
0% 15
5% 14
9% 13
14% 12
20% 11
30% 10
42% 9
60% 8
86% 7 This is what we are aiming for
142% 6
280% 5
1480% 4
FCR Frames
0% 13
9% 12
20% 11 This is what we are aiming for
37% 10
63% 9
105% 8
200% 7
Now I know you might be thinking...
"OMG total nub, he put hoto=40 fcr, and arachs=20 fcr=60fcr=not hitting the BP!" Well yes, and I would like to thank SkEpTiKaL for pointing this out to me. Wel if you are to not use hoto, then you hit the 20 FCR Bp, but if you do infact use Hoto and Arachs, make sure that you switch out the 2 Bul-Kathos Rings with Stone of Jordans (SoJ's) and switch the Frostburns, to Magefists, just for that extra FCR Boost. ALSO If you use a Crafted Amulet, Hoto, and Arachs, make sure that the amulet has 3% FCR, this way you hit 63% FCR, and the BP.
8) PLAYER vs. PLAYER STRATEGIES
This may be a while so be prepared.....and Inhale..........now Exhale.....now READ byotches =)
Versus Fireballer, Easy/Meduim: These people can be quite easy without either FCR or FHR, usually they are medium because most are smart enough to hit the FCR Bp. All you really need to do is teleport around them, hopefully TStorm will be kind enough to hit them a couple...several times and they might die, if not just stop and let your aura's eliminate that byotch. (uhm if you do stop, be smart and teleport whenever she/he casts a FB at you)
Versus Lightning or Es Lite, Medium/Hard: Okay so most duelers are smart and hit the FCR Bp, and when it comes to lightning this can be difficult to defeat. Okay so what you need to do is teleport and cast Frozen Orb as much as possible. Of course they might get frozen, if so try to let your aura's hit your opponent. They can be hard if they have Es though for sure. Make sure you do the same, but this will be a longer match and harder match, so give it your all and try your darnest NOT to get hit, because if you do, you might be dead.
Versus Orber, Easy/Medium: Okay well they can be easy if you know how to play them. Its pretty much the same as a Auradin vs an Orber, but this time you have teleport and Frozen Orb. Orb them, then teleport around them, you will probably get hit due to FOrb's spikes. If you do just tele away till you're either unfrozen or keep playing until they die, 'cause you most likely will win.
Versus Blizzie, Meduim: Okay well they like to cast blizzard ahead of them and wait till you come to them....this is YOUR advantage. If they cast blizz around them, just stand and run/teleport around until your aura eventually kills them. Don't forget to Orb them a few times to slow them down, this will most likely piss them off. =)
Versus Trapsin, Hard: Okay pretty much teleport around as much as possible. Try SO hard not to get hit because if you do, you'll be in trouble. If you ever get the chance to cast Orb, do it. Hopefully you can kill these Mofo's.
Versus Kicksin, Easy: So yeah, teleporting and FOrb will kill them. Try to keep your distance a little bit. You should easily take this hoes down.
Versus Bowazon, Medium: Okay well, they shouldn't be too hard, but those guided arrows SUCK. Orb 'em, teleport away, TStorm should hit them a couple times if you're still alive. They should die after a few minutes into the duel.
Versus Javazon, Medium/Hard: Depending on weither or not they have Far Cast, they shouldn't be too hard. They pack a punch and do some damage. Teleport away and back into them. Continue this and cast a few orbs, this will hurt them if your auras hit them, along with Tstorm.
Versus Ele Druid, Medium: Orb them, teleport away, Orb them, Tele away, and then let your Tstorm and aura kill 'em off.
Versus Rabies/Wolf Druid, Easy/Medium: Okay so make sure you DO NOT GET HIT. If you do you will die I guarantee. Orb them whenever you can. Teleport alot, and let your aura and Tstorm do most of the damage.
Versus P Nova Mancer, Easy/Medium: These guys have range, so try hard to keep your distance and cast a couple orbs. Let your aura do most of the damage, and teleport whenever nececarry.
Versus Bone Mancer, Medium: These guys do damage and they can be a real pain in the arse if they have the FCR Bp. Teleport whenever they, or their attacks get near you. Let your aura be your friend, and Orb that SOB until he is dead.
Versus Fishy Mancer, Easy: Just stand around and Orb. The Orb and Aura will make a deadly combo and finish them easily. Teleport around a bit just to keep your enemy pissed. =)
Versus WW Barb: Medium: These guys like to deal damage and sometimes even teleport, if they use Enigma. Try not to get hit. Once they cast WW, Teleport not too far away and cast FOrb as fast and most accurately as possible. The aura and orb should deal enough damage if you keep up the pace.
Versus Hdins, Medium: Okay well these guys usually like to spam their hammers and stuff. Avoid these, Orb the Hdin, and teleport just enough so that the aura and the orb make finish that guy off.
Versus Smiters, Easy/Medium: If you get hit you might be toast. So Orb 'em, and teleport whenever they get close to you or when needed to teleport, do it. Tstorm and Aura make for a deadly combo against these guys. Orb also helps ALOT depending on weither they can be frozen or not. Either way you should kill them if you avoid their deadly punches.
Versus FoHers, Hard: They have an aura just like you, and they cast just like you. Teleport as much as you can and Orb. This will be thee most difficult duel in my opinion.
Versus Zealers, Easy/Medium: Same goes for Smiters.
Versus Auradins, Easy/Medium: These are my favorite duels. Aura against Aura, only you have thee advantage due to the fact you have Frozen Orb, Thunderstorm, AND Teleport. Teleport away from them because they like to charge at you. Cast Orb, then let your aura and Tstorm hit them. Its honestly a simple match if you're smart.
9) THE OUTCOME
Well if you have everything above, you should kick MAJOR arse. I mean Max Resistances, Great Damage, Great Srategies, Great Gear, you're hitting an FCR Breakpoint, AND a FHR BP....Its amazing. I love this sorceress. It's original, it's HOT, it's just all around AWESOME. If you don't think so...please PM me, because this is the S - H - I - T.
10) THE CREDITS
This was my idea
My own gear selection
These were my skill selections
Stash,
Attributes
everything...ME ME ME ME ME ME ME
I am not trying to brag but daMn....I did well. =)
1) Introduction
2) Leveling Strategies
3) The Attributes
4) The Skills
5) The Gear
6) The Inventory
7) The Breakpoints and Frames
8) Player Vs. Player Strategies
9) The Outcome
10) The Credits
1) INTRODUCTION
One day I got onto my friends account. Well he had a "fool-around" sorceress, just a sorceress with random skills so if you get bored of one you can use another (even though it will suck, damage wise). So I noticed he had ThunderStorm, which happens to be one of my favorite skills, and it kind of (to me) looked almost like Holy Shock aura. Then it hit me, "Hey, doesn't Lightning Mastery increase any (correct me if I'm wrong) lightning based aura or attack (not including Lightning Resistance Aura)?...(I pondered...) Maybe...just maybe there is a way I could get a sorceress to..."mimick" if you will, an Auradin...! Well...there IS a way! And it's right in your face as you're reading right....THIS VERY....SECOND! This mimick will give you a great holy shock damage aura, most likely medium-great frozen orb damage, full resisitances (just in case), 86% FHR, and (even though weak...) 20 Faster Cast Rate! I know, I know...."U R TTL NUBC AKE CUZ U HAV ONLY 20 FCR!!1!!!!1!!!1!1!111 HAHAHAAHGAGAH U GNNA B EZD PWND OWN NEWBB !!11!!!11!!"...well it is only a small bit of faster cast rate, you still are hitting a break point and frozen orb requires no faster cast rate....the only reason you need FCR for THIS build, is so that you can teleport at a decent rate. Also with this build, you WILL have quite a bit of vitality because you will only need to put in 31 stat points total to wear all this gear...giving you ALOT of stat points into your vitality! I know, exciting isn't it!? Well now to get on with the rest of the guide. I hope you enjoy!!!! :o
2) LEVELING STRATEGIES
Okay so many of you may be thinking..."Why do I need a leveling strategy? I mean if I get to the level I need to be at, why does it matter?"...Well this is WRONG!(imo) I guess you could do whatever YOU wish, but it has always always always...helped me. I get to do everything I need and MORE. There are many MANY possible ways to level up and many MANY startegies out there. I have 2 for you just incase you might prefer on over the other. If not, you can do whatever you would like to. =D
LEVELING STRATEGY #1
☺ Level 1-5 ☺-clear the Den of Evil and complete quests 1-4
☺ Level 5-15 ☺-Tristram Runs and complete quests 5-8
☺ Level 15-20 ☺-Tomb Runs and complete Act 2
☺ Level 20-25 ☺-Cow Runs and complete Act 3 and Act 4
☺ Level 25-26 ☺-Ancients Quest
☺ Level 26-50 ☺-Baal Runs and complete Act 5
☺ Level 50 ☺-Complete Act 1, 2, 3, and 4
♦ Level 50-51 ☺-Ancients Quest
♦ Level 51-60 ☺-Baal Runs and complete Act 5
☺ Level 60 ☺-Complete Act 1, 2, and 3
☺ Level 60-70 ☺-Chaos Runs and complete Act 4
☺ Level 70-71 ☺-Ancients Quest
☺ Level 71-?? ☺-Baal Runs and eventually complete Act 5
Of course this is just 1 type of Leveling Strategy, so here's another!
LEVELING STRATEGY #2
☺ Level 1-?? ☺-Get Bug Rushed (Grush or Brush) and have friends Uber Trist Level you to the Level of your liking
WARNING: with this leveling strategy, make sure that you stop at 75 and complete all skill quests from Normal to Nightmare to Hell, or you will not be able to complete the skill quest, which you WILL need for this build, and after this you may go on leveling.
3) THE ATTRIBUTES
Okay so this can be the most boring part of your character build...well it is to me, in my opinion. All you do is click click click click click and then your done. And of course it doesn't even change all that drastically unless it allows you to use a new item or something.....MAGICAL....! So let me get started with the boring....spam click x5 each level....part of this build so YOU can have the best Aura Sorceress you can have.
Strength: 31 points, this is all you will need if you follow my gear options to the letter.
Dexterity: 0 points, even though you will be using a Berzerker Axe, the gear should and will take care of the needed stats.
Vitality: ALL points, you will have an imense ammount of life with only having to use 31 points that don't go into this. So all of your points go into vitality.
Energy: 0 points, nada zip zero NO COMPRENDE! Make sure you put none into here because it would just take away for MORE LIFE!
RECAP
Strength: 31
Dexterity: 0
Vitality: All/Rest
Energy: 0
4) THE SKILLS
Okay so this has to be one of the most fun parts of making a character. Getting to experience any spell, comparing damage, and just getting to be creative! Of course...this can be stressful and boring all at the same time (depending on what you main skill is, imo). Basically lets say you are a Fire Ball sorceress, you only need to be level 12 to use it, and can have it maxed out before your in Nightmare. But unlike Frozen Orb, you have to wait a while to even put 1 point into it. Well this build actually uses Frozen Orb as your main attack. Read below and...well be amazed? :p
LIGHTNING SKILLS:
Thunderstorm-20 Skill Points/Max it.....This happens to be possibly my 3rd favorite sorceress skill. I just love how it looks, sounds, works, and kills. I remember playing with my friends sorceress with this skill and killed a complete noob hammerdin by just walking/teleporting!
Lightning Mastery-20 Skill Points/Max it.....this adds damage to thunderstorm and holyshock aura. Nothing much to say about this skill, just that it helps ALOT!
COLD SKILLS
Frozen Orb-20 Skill Points/Max it.....This is my favorite sorceress spell!!!!! It has range, looks cool, kills fast, and is just all around great! If you were to have seen my past sorceress guides, most of them included Frozen Orb as a main or secondary attack.
Ice Bolt-20 Skill Points/Max it.....pretty much the most boring skill out of the whole intire 30 spells the sorceress has, BUT adds damage to Frozen Orb.
Cold Mastery-10~20 Skill Points/Try to Max it....we all know what this does, so lets just get going on with the guide! :)
RECAP
Frozen Orb-20 Skill Points
Ice Bolt-20 Skill Points
Cold Mastery-10~20 Skill Points
Thunderstorm-20 Skill Points
Lightning Mastery-20 Skill Points
5) THE GEAR
I think the most important thing about a guide would be the gear OR the skills sections...because those can be where people fail or triumph. Well this is the gear section, so listen up, and listen well 'cuz folks, I've got some selection and you'll probably want to read! ;)
The Head Gear:
Dream Runeword, Bone Visage
The Body Armor
Chains Of Honor Runeword, Archon Plate or Dusk Shroud
Other Options Include: Enigma Archon Plate or Dusk Shroud, Skin of the Vipermagi socketed Fal Rune or Perfect Amethyst (up'd or not)
The Shield:
Dream Runeword, Troll Nest
The Weapon:
Heart Of The Oak Runeword, Flail
Other Options Include: Doom Berzerker Axe, Hand of Justice Berzerker Axe, Call To Arms Flail
The Gloves:
FrostBurns Gauntlets (up'd once or not)
Other Options Include: MageFists Light Gauntlets (up'd once or not)
The Boots:
Etheral Sandstorm Treks, Scarabshell Boots
The Belt:
Arachnids Mesh, SpiderWeb Sash
The Rings:
Bul-Kathos' Wedding Band Ring, Bul-Kathos' Wedding Band Ring
Other Options Include: 2x Stone of Jordan Ring, Raven Frost Ring, Dwarf Star Ring
The Amulet:
Mara's Kaleidoscope Amulet
Other Options Include: Seraphs Hymn Amulet, Highlord's Wrath Amulet, The Eye of Etlitch Amulet, Crafted/Magic +1-2 all Skills Amulet (with +attributes, resistances, or another mod you can think of)
The Switch Items:
Calls to Arms Runeword, Flail. and Spirit Runeword, Monarch.
Other Options Include: Sigons Shield, or any other shield that adds +1 to ALL Skills, make sure it's ALL
RECAP
Helm: Dream Bone Visage (try to get 30% FHR)
Armor: Chains of Honor Archon Plate or Dusk Shroud
Shield: Dream Troll Nest (try to get 30% FHR)
Weapon: Heart of the Oak Flail
Gloves: FrostBurns Gauntlets
Boots: Etheral Sandstorm Treks Scarabshell Boots (try to get +15 to strength)
Belt: Arachnids Mesh SpiderWeb Sash
Rings: 2x Bul-Kathos' Wedding Band Ring
Amulet: Mara's Kaleidoscope
6) THE INVENTORY
Okay so this is possibly the easiest part of this guide, besides reading it....well maybe I'm still not sure (for you slackers, jk) Well here we go.
The Grand Charms:
+1 to Lightning Skills (Sorceress Only), +45 to Life
Quantity: 9
The Large Charms:
The Hellfire Torch
+3 to Sorceress Skills, +15-20 to All Attributes, +15-20 to All Resistances
The Small Charms:
The Annihilus
+15-20 to All Attributes, +15-20 to All Resistances
+5 to Faster Hit Recovery, +5 to All Resistances, +20 to Life
Quantity: 1
+1 to Faster Hit Recovery, +20 to Life, +5 to All Resistances
Quantity: 1 (this has only 1 fhr so you can hit the 86% FHR BP, trust me and you will be insanly awesome)
+5 to All Resistances, +20 to Life
Quantity: 8
RECAP
9x +1 to Lightning Skills, +45 to Life Grand Charms
1x Hellfire Torch, +15-20 to All Resistances, +15-20 to All Attributes
1x Annihilus, +15-20 to All Resistances, +15-20 to All Attributes
1x +5 to Faster Hit Recovery, +5 to All Resistances, +20 to Life
1x +1 to Faster Hit Recovery, +5 to All Resistances, +20 to Life
8x +5 to All Resistances, +20 to Life
7) THE BREAKPOINTS and FRAMES
Lets just get to this okay? Sorry but this will probably be a LONG guide and I don't want to waste much space OR time.
FHR Frames
0% 15
5% 14
9% 13
14% 12
20% 11
30% 10
42% 9
60% 8
86% 7 This is what we are aiming for
142% 6
280% 5
1480% 4
FCR Frames
0% 13
9% 12
20% 11 This is what we are aiming for
37% 10
63% 9
105% 8
200% 7
Now I know you might be thinking...
"OMG total nub, he put hoto=40 fcr, and arachs=20 fcr=60fcr=not hitting the BP!" Well yes, and I would like to thank SkEpTiKaL for pointing this out to me. Wel if you are to not use hoto, then you hit the 20 FCR Bp, but if you do infact use Hoto and Arachs, make sure that you switch out the 2 Bul-Kathos Rings with Stone of Jordans (SoJ's) and switch the Frostburns, to Magefists, just for that extra FCR Boost. ALSO If you use a Crafted Amulet, Hoto, and Arachs, make sure that the amulet has 3% FCR, this way you hit 63% FCR, and the BP.
8) PLAYER vs. PLAYER STRATEGIES
This may be a while so be prepared.....and Inhale..........now Exhale.....now READ byotches =)
Versus Fireballer, Easy/Meduim: These people can be quite easy without either FCR or FHR, usually they are medium because most are smart enough to hit the FCR Bp. All you really need to do is teleport around them, hopefully TStorm will be kind enough to hit them a couple...several times and they might die, if not just stop and let your aura's eliminate that byotch. (uhm if you do stop, be smart and teleport whenever she/he casts a FB at you)
Versus Lightning or Es Lite, Medium/Hard: Okay so most duelers are smart and hit the FCR Bp, and when it comes to lightning this can be difficult to defeat. Okay so what you need to do is teleport and cast Frozen Orb as much as possible. Of course they might get frozen, if so try to let your aura's hit your opponent. They can be hard if they have Es though for sure. Make sure you do the same, but this will be a longer match and harder match, so give it your all and try your darnest NOT to get hit, because if you do, you might be dead.
Versus Orber, Easy/Medium: Okay well they can be easy if you know how to play them. Its pretty much the same as a Auradin vs an Orber, but this time you have teleport and Frozen Orb. Orb them, then teleport around them, you will probably get hit due to FOrb's spikes. If you do just tele away till you're either unfrozen or keep playing until they die, 'cause you most likely will win.
Versus Blizzie, Meduim: Okay well they like to cast blizzard ahead of them and wait till you come to them....this is YOUR advantage. If they cast blizz around them, just stand and run/teleport around until your aura eventually kills them. Don't forget to Orb them a few times to slow them down, this will most likely piss them off. =)
Versus Trapsin, Hard: Okay pretty much teleport around as much as possible. Try SO hard not to get hit because if you do, you'll be in trouble. If you ever get the chance to cast Orb, do it. Hopefully you can kill these Mofo's.
Versus Kicksin, Easy: So yeah, teleporting and FOrb will kill them. Try to keep your distance a little bit. You should easily take this hoes down.
Versus Bowazon, Medium: Okay well, they shouldn't be too hard, but those guided arrows SUCK. Orb 'em, teleport away, TStorm should hit them a couple times if you're still alive. They should die after a few minutes into the duel.
Versus Javazon, Medium/Hard: Depending on weither or not they have Far Cast, they shouldn't be too hard. They pack a punch and do some damage. Teleport away and back into them. Continue this and cast a few orbs, this will hurt them if your auras hit them, along with Tstorm.
Versus Ele Druid, Medium: Orb them, teleport away, Orb them, Tele away, and then let your Tstorm and aura kill 'em off.
Versus Rabies/Wolf Druid, Easy/Medium: Okay so make sure you DO NOT GET HIT. If you do you will die I guarantee. Orb them whenever you can. Teleport alot, and let your aura and Tstorm do most of the damage.
Versus P Nova Mancer, Easy/Medium: These guys have range, so try hard to keep your distance and cast a couple orbs. Let your aura do most of the damage, and teleport whenever nececarry.
Versus Bone Mancer, Medium: These guys do damage and they can be a real pain in the arse if they have the FCR Bp. Teleport whenever they, or their attacks get near you. Let your aura be your friend, and Orb that SOB until he is dead.
Versus Fishy Mancer, Easy: Just stand around and Orb. The Orb and Aura will make a deadly combo and finish them easily. Teleport around a bit just to keep your enemy pissed. =)
Versus WW Barb: Medium: These guys like to deal damage and sometimes even teleport, if they use Enigma. Try not to get hit. Once they cast WW, Teleport not too far away and cast FOrb as fast and most accurately as possible. The aura and orb should deal enough damage if you keep up the pace.
Versus Hdins, Medium: Okay well these guys usually like to spam their hammers and stuff. Avoid these, Orb the Hdin, and teleport just enough so that the aura and the orb make finish that guy off.
Versus Smiters, Easy/Medium: If you get hit you might be toast. So Orb 'em, and teleport whenever they get close to you or when needed to teleport, do it. Tstorm and Aura make for a deadly combo against these guys. Orb also helps ALOT depending on weither they can be frozen or not. Either way you should kill them if you avoid their deadly punches.
Versus FoHers, Hard: They have an aura just like you, and they cast just like you. Teleport as much as you can and Orb. This will be thee most difficult duel in my opinion.
Versus Zealers, Easy/Medium: Same goes for Smiters.
Versus Auradins, Easy/Medium: These are my favorite duels. Aura against Aura, only you have thee advantage due to the fact you have Frozen Orb, Thunderstorm, AND Teleport. Teleport away from them because they like to charge at you. Cast Orb, then let your aura and Tstorm hit them. Its honestly a simple match if you're smart.
9) THE OUTCOME
Well if you have everything above, you should kick MAJOR arse. I mean Max Resistances, Great Damage, Great Srategies, Great Gear, you're hitting an FCR Breakpoint, AND a FHR BP....Its amazing. I love this sorceress. It's original, it's HOT, it's just all around AWESOME. If you don't think so...please PM me, because this is the S - H - I - T.
10) THE CREDITS
This was my idea
My own gear selection
These were my skill selections
Stash,
Attributes
everything...ME ME ME ME ME ME ME
I am not trying to brag but daMn....I did well. =)