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Orbit Hero
02-24-2008, 12:42 AM
The Aura Sorceress

1) Introduction
2) Leveling Strategies
3) The Attributes
4) The Skills
5) The Gear
6) The Inventory
7) The Breakpoints and Frames
8) Player Vs. Player Strategies
9) The Outcome
10) The Credits







1) INTRODUCTION

One day I got onto my friends account. Well he had a "fool-around" sorceress, just a sorceress with random skills so if you get bored of one you can use another (even though it will suck, damage wise). So I noticed he had ThunderStorm, which happens to be one of my favorite skills, and it kind of (to me) looked almost like Holy Shock aura. Then it hit me, "Hey, doesn't Lightning Mastery increase any (correct me if I'm wrong) lightning based aura or attack (not including Lightning Resistance Aura)?...(I pondered...) Maybe...just maybe there is a way I could get a sorceress to..."mimick" if you will, an Auradin...! Well...there IS a way! And it's right in your face as you're reading right....THIS VERY....SECOND! This mimick will give you a great holy shock damage aura, most likely medium-great frozen orb damage, full resisitances (just in case), 86% FHR, and (even though weak...) 20 Faster Cast Rate! I know, I know...."U R TTL NUBC AKE CUZ U HAV ONLY 20 FCR!!1!!!!1!!!1!1!111 HAHAHAAHGAGAH U GNNA B EZD PWND OWN NEWBB !!11!!!11!!"...well it is only a small bit of faster cast rate, you still are hitting a break point and frozen orb requires no faster cast rate....the only reason you need FCR for THIS build, is so that you can teleport at a decent rate. Also with this build, you WILL have quite a bit of vitality because you will only need to put in 31 stat points total to wear all this gear...giving you ALOT of stat points into your vitality! I know, exciting isn't it!? Well now to get on with the rest of the guide. I hope you enjoy!!!! :o





2) LEVELING STRATEGIES

Okay so many of you may be thinking..."Why do I need a leveling strategy? I mean if I get to the level I need to be at, why does it matter?"...Well this is WRONG!(imo) I guess you could do whatever YOU wish, but it has always always always...helped me. I get to do everything I need and MORE. There are many MANY possible ways to level up and many MANY startegies out there. I have 2 for you just incase you might prefer on over the other. If not, you can do whatever you would like to. =D


LEVELING STRATEGY #1

☺ Level 1-5 ☺-clear the Den of Evil and complete quests 1-4
☺ Level 5-15 ☺-Tristram Runs and complete quests 5-8
☺ Level 15-20 ☺-Tomb Runs and complete Act 2
☺ Level 20-25 ☺-Cow Runs and complete Act 3 and Act 4
☺ Level 25-26 ☺-Ancients Quest
☺ Level 26-50 ☺-Baal Runs and complete Act 5
☺ Level 50 ☺-Complete Act 1, 2, 3, and 4
♦ Level 50-51 ☺-Ancients Quest
♦ Level 51-60 ☺-Baal Runs and complete Act 5
☺ Level 60 ☺-Complete Act 1, 2, and 3
☺ Level 60-70 ☺-Chaos Runs and complete Act 4
☺ Level 70-71 ☺-Ancients Quest
☺ Level 71-?? ☺-Baal Runs and eventually complete Act 5


Of course this is just 1 type of Leveling Strategy, so here's another!


LEVELING STRATEGY #2

☺ Level 1-?? ☺-Get Bug Rushed (Grush or Brush) and have friends Uber Trist Level you to the Level of your liking


WARNING: with this leveling strategy, make sure that you stop at 75 and complete all skill quests from Normal to Nightmare to Hell, or you will not be able to complete the skill quest, which you WILL need for this build, and after this you may go on leveling.




3) THE ATTRIBUTES

Okay so this can be the most boring part of your character build...well it is to me, in my opinion. All you do is click click click click click and then your done. And of course it doesn't even change all that drastically unless it allows you to use a new item or something.....MAGICAL....! So let me get started with the boring....spam click x5 each level....part of this build so YOU can have the best Aura Sorceress you can have.



Strength: 31 points, this is all you will need if you follow my gear options to the letter.

Dexterity: 0 points, even though you will be using a Berzerker Axe, the gear should and will take care of the needed stats.

Vitality: ALL points, you will have an imense ammount of life with only having to use 31 points that don't go into this. So all of your points go into vitality.

Energy: 0 points, nada zip zero NO COMPRENDE! Make sure you put none into here because it would just take away for MORE LIFE!




RECAP

Strength: 31
Dexterity: 0
Vitality: All/Rest
Energy: 0



4) THE SKILLS

Okay so this has to be one of the most fun parts of making a character. Getting to experience any spell, comparing damage, and just getting to be creative! Of course...this can be stressful and boring all at the same time (depending on what you main skill is, imo). Basically lets say you are a Fire Ball sorceress, you only need to be level 12 to use it, and can have it maxed out before your in Nightmare. But unlike Frozen Orb, you have to wait a while to even put 1 point into it. Well this build actually uses Frozen Orb as your main attack. Read below and...well be amazed? :p



LIGHTNING SKILLS:

Thunderstorm-20 Skill Points/Max it.....This happens to be possibly my 3rd favorite sorceress skill. I just love how it looks, sounds, works, and kills. I remember playing with my friends sorceress with this skill and killed a complete noob hammerdin by just walking/teleporting!

Lightning Mastery-20 Skill Points/Max it.....this adds damage to thunderstorm and holyshock aura. Nothing much to say about this skill, just that it helps ALOT!



COLD SKILLS

Frozen Orb-20 Skill Points/Max it.....This is my favorite sorceress spell!!!!! It has range, looks cool, kills fast, and is just all around great! If you were to have seen my past sorceress guides, most of them included Frozen Orb as a main or secondary attack.
Ice Bolt-20 Skill Points/Max it.....pretty much the most boring skill out of the whole intire 30 spells the sorceress has, BUT adds damage to Frozen Orb.

Cold Mastery-10~20 Skill Points/Try to Max it....we all know what this does, so lets just get going on with the guide! :)




RECAP


Frozen Orb-20 Skill Points
Ice Bolt-20 Skill Points
Cold Mastery-10~20 Skill Points
Thunderstorm-20 Skill Points
Lightning Mastery-20 Skill Points



5) THE GEAR

I think the most important thing about a guide would be the gear OR the skills sections...because those can be where people fail or triumph. Well this is the gear section, so listen up, and listen well 'cuz folks, I've got some selection and you'll probably want to read! ;)


The Head Gear:
Dream Runeword, Bone Visage

The Body Armor
Chains Of Honor Runeword, Archon Plate or Dusk Shroud
Other Options Include: Enigma Archon Plate or Dusk Shroud, Skin of the Vipermagi socketed Fal Rune or Perfect Amethyst (up'd or not)

The Shield:
Dream Runeword, Troll Nest


The Weapon:
Heart Of The Oak Runeword, Flail
Other Options Include: Doom Berzerker Axe, Hand of Justice Berzerker Axe, Call To Arms Flail

The Gloves:
FrostBurns Gauntlets (up'd once or not)
Other Options Include: MageFists Light Gauntlets (up'd once or not)

The Boots:
Etheral Sandstorm Treks, Scarabshell Boots

The Belt:
Arachnids Mesh, SpiderWeb Sash

The Rings:
Bul-Kathos' Wedding Band Ring, Bul-Kathos' Wedding Band Ring
Other Options Include: 2x Stone of Jordan Ring, Raven Frost Ring, Dwarf Star Ring

The Amulet:
Mara's Kaleidoscope Amulet
Other Options Include: Seraphs Hymn Amulet, Highlord's Wrath Amulet, The Eye of Etlitch Amulet, Crafted/Magic +1-2 all Skills Amulet (with +attributes, resistances, or another mod you can think of)

The Switch Items:
Calls to Arms Runeword, Flail. and Spirit Runeword, Monarch.
Other Options Include: Sigons Shield, or any other shield that adds +1 to ALL Skills, make sure it's ALL


RECAP

Helm: Dream Bone Visage (try to get 30% FHR)
Armor: Chains of Honor Archon Plate or Dusk Shroud
Shield: Dream Troll Nest (try to get 30% FHR)
Weapon: Heart of the Oak Flail
Gloves: FrostBurns Gauntlets
Boots: Etheral Sandstorm Treks Scarabshell Boots (try to get +15 to strength)
Belt: Arachnids Mesh SpiderWeb Sash
Rings: 2x Bul-Kathos' Wedding Band Ring
Amulet: Mara's Kaleidoscope




6) THE INVENTORY

Okay so this is possibly the easiest part of this guide, besides reading it....well maybe I'm still not sure (for you slackers, jk) Well here we go.

The Grand Charms:
+1 to Lightning Skills (Sorceress Only), +45 to Life
Quantity: 9

The Large Charms:
The Hellfire Torch
+3 to Sorceress Skills, +15-20 to All Attributes, +15-20 to All Resistances

The Small Charms:
The Annihilus
+15-20 to All Attributes, +15-20 to All Resistances

+5 to Faster Hit Recovery, +5 to All Resistances, +20 to Life
Quantity: 1

+1 to Faster Hit Recovery, +20 to Life, +5 to All Resistances
Quantity: 1 (this has only 1 fhr so you can hit the 86% FHR BP, trust me and you will be insanly awesome)

+5 to All Resistances, +20 to Life
Quantity: 8

RECAP

9x +1 to Lightning Skills, +45 to Life Grand Charms
1x Hellfire Torch, +15-20 to All Resistances, +15-20 to All Attributes
1x Annihilus, +15-20 to All Resistances, +15-20 to All Attributes
1x +5 to Faster Hit Recovery, +5 to All Resistances, +20 to Life
1x +1 to Faster Hit Recovery, +5 to All Resistances, +20 to Life
8x +5 to All Resistances, +20 to Life

7) THE BREAKPOINTS and FRAMES

Lets just get to this okay? Sorry but this will probably be a LONG guide and I don't want to waste much space OR time.


FHR Frames
0% 15
5% 14
9% 13
14% 12
20% 11
30% 10
42% 9
60% 8
86% 7 This is what we are aiming for
142% 6
280% 5
1480% 4

FCR Frames
0% 13
9% 12
20% 11 This is what we are aiming for
37% 10
63% 9
105% 8
200% 7


Now I know you might be thinking...
"OMG total nub, he put hoto=40 fcr, and arachs=20 fcr=60fcr=not hitting the BP!" Well yes, and I would like to thank SkEpTiKaL for pointing this out to me. Wel if you are to not use hoto, then you hit the 20 FCR Bp, but if you do infact use Hoto and Arachs, make sure that you switch out the 2 Bul-Kathos Rings with Stone of Jordans (SoJ's) and switch the Frostburns, to Magefists, just for that extra FCR Boost. ALSO If you use a Crafted Amulet, Hoto, and Arachs, make sure that the amulet has 3% FCR, this way you hit 63% FCR, and the BP.



8) PLAYER vs. PLAYER STRATEGIES

This may be a while so be prepared.....and Inhale..........now Exhale.....now READ byotches =)


Versus Fireballer, Easy/Meduim: These people can be quite easy without either FCR or FHR, usually they are medium because most are smart enough to hit the FCR Bp. All you really need to do is teleport around them, hopefully TStorm will be kind enough to hit them a couple...several times and they might die, if not just stop and let your aura's eliminate that byotch. (uhm if you do stop, be smart and teleport whenever she/he casts a FB at you)

Versus Lightning or Es Lite, Medium/Hard: Okay so most duelers are smart and hit the FCR Bp, and when it comes to lightning this can be difficult to defeat. Okay so what you need to do is teleport and cast Frozen Orb as much as possible. Of course they might get frozen, if so try to let your aura's hit your opponent. They can be hard if they have Es though for sure. Make sure you do the same, but this will be a longer match and harder match, so give it your all and try your darnest NOT to get hit, because if you do, you might be dead.

Versus Orber, Easy/Medium: Okay well they can be easy if you know how to play them. Its pretty much the same as a Auradin vs an Orber, but this time you have teleport and Frozen Orb. Orb them, then teleport around them, you will probably get hit due to FOrb's spikes. If you do just tele away till you're either unfrozen or keep playing until they die, 'cause you most likely will win.

Versus Blizzie, Meduim: Okay well they like to cast blizzard ahead of them and wait till you come to them....this is YOUR advantage. If they cast blizz around them, just stand and run/teleport around until your aura eventually kills them. Don't forget to Orb them a few times to slow them down, this will most likely piss them off. =)

Versus Trapsin, Hard: Okay pretty much teleport around as much as possible. Try SO hard not to get hit because if you do, you'll be in trouble. If you ever get the chance to cast Orb, do it. Hopefully you can kill these Mofo's.

Versus Kicksin, Easy: So yeah, teleporting and FOrb will kill them. Try to keep your distance a little bit. You should easily take this hoes down.

Versus Bowazon, Medium: Okay well, they shouldn't be too hard, but those guided arrows SUCK. Orb 'em, teleport away, TStorm should hit them a couple times if you're still alive. They should die after a few minutes into the duel.

Versus Javazon, Medium/Hard: Depending on weither or not they have Far Cast, they shouldn't be too hard. They pack a punch and do some damage. Teleport away and back into them. Continue this and cast a few orbs, this will hurt them if your auras hit them, along with Tstorm.

Versus Ele Druid, Medium: Orb them, teleport away, Orb them, Tele away, and then let your Tstorm and aura kill 'em off.

Versus Rabies/Wolf Druid, Easy/Medium: Okay so make sure you DO NOT GET HIT. If you do you will die I guarantee. Orb them whenever you can. Teleport alot, and let your aura and Tstorm do most of the damage.

Versus P Nova Mancer, Easy/Medium: These guys have range, so try hard to keep your distance and cast a couple orbs. Let your aura do most of the damage, and teleport whenever nececarry.

Versus Bone Mancer, Medium: These guys do damage and they can be a real pain in the arse if they have the FCR Bp. Teleport whenever they, or their attacks get near you. Let your aura be your friend, and Orb that SOB until he is dead.

Versus Fishy Mancer, Easy: Just stand around and Orb. The Orb and Aura will make a deadly combo and finish them easily. Teleport around a bit just to keep your enemy pissed. =)

Versus WW Barb: Medium: These guys like to deal damage and sometimes even teleport, if they use Enigma. Try not to get hit. Once they cast WW, Teleport not too far away and cast FOrb as fast and most accurately as possible. The aura and orb should deal enough damage if you keep up the pace.

Versus Hdins, Medium: Okay well these guys usually like to spam their hammers and stuff. Avoid these, Orb the Hdin, and teleport just enough so that the aura and the orb make finish that guy off.

Versus Smiters, Easy/Medium: If you get hit you might be toast. So Orb 'em, and teleport whenever they get close to you or when needed to teleport, do it. Tstorm and Aura make for a deadly combo against these guys. Orb also helps ALOT depending on weither they can be frozen or not. Either way you should kill them if you avoid their deadly punches.

Versus FoHers, Hard: They have an aura just like you, and they cast just like you. Teleport as much as you can and Orb. This will be thee most difficult duel in my opinion.

Versus Zealers, Easy/Medium: Same goes for Smiters.

Versus Auradins, Easy/Medium: These are my favorite duels. Aura against Aura, only you have thee advantage due to the fact you have Frozen Orb, Thunderstorm, AND Teleport. Teleport away from them because they like to charge at you. Cast Orb, then let your aura and Tstorm hit them. Its honestly a simple match if you're smart.



9) THE OUTCOME

Well if you have everything above, you should kick MAJOR arse. I mean Max Resistances, Great Damage, Great Srategies, Great Gear, you're hitting an FCR Breakpoint, AND a FHR BP....Its amazing. I love this sorceress. It's original, it's HOT, it's just all around AWESOME. If you don't think so...please PM me, because this is the S - H - I - T.




10) THE CREDITS

This was my idea
My own gear selection
These were my skill selections
Stash,
Attributes
everything...ME ME ME ME ME ME ME

I am not trying to brag but daMn....I did well. =)

SkEpTiKaL
02-24-2008, 01:35 AM
Have not tried it out but looks very interesting. Only thing is you keep saying that you will only have 20% FCR. You will have 60% FCR with your gear setup. 20% from Arachnid's and 40% from Heart of the Oak. 3% more and you could hit the next BP, something to think about. Maybe throw in the Mages instead of frostburns and use the SoJ's for mana instead of BK's. Moderately in depth strategies versus most PvP character classes. Well thought out. Other than the FCR issue, it looks solid. And as I said I've never tried it out but could be a very viable character.

Vile
02-24-2008, 01:52 AM
Have not tried it out but looks very interesting. Only thing is you keep saying that you will only have 20% FCR. You will have 60% FCR with your gear setup. 20% from Arachnid's and 40% from Heart of the Oak. 3% more and you could hit the next BP, something to think about. Maybe throw in the Mages instead of frostburns and use the SoJ's for mana instead of BK's. Moderately in depth strategies versus most PvP character classes. Well thought out. Other than the FCR issue, it looks solid. And as I said I've never tried it out but could be a very viable character.

Well it would depend if you are using the HotO or not. (Even though HotO should be the most preferable weapon) Other choices were given and if one of those were used instead, then it would still be at that 20%.

Anyway, its an overall nice guide man.

Orbit Hero
02-24-2008, 02:30 AM
Thank you. I mean I have worked so hard on this guide. I hit the FHR and FCR BP (except for the hoto which I totally forgot I even added that) I actually began with only Hoj and Doom, then triple checked and was like "omg hoto! DUH" and I bet if I didn't say that then I know someone would mention it. I do need a bit of changes, however, I still think it's pretty kickin.

well anyway, please Vote above and leave any other comments/suggestions.

benyhanna
02-24-2008, 06:46 PM
Can We get a final DMG readout?

edit: oh yeah, and you might wanna put the table of contents on the other side...

®@þþ3¬
02-24-2008, 08:32 PM
+1 to Lightning Skills (Sorceress Only), +40 to Life

Grand charms can have up to +45 life


"OMG WTF, 20FCR TOTAL NUB" Well yeah 20 FCR isn't a whole lot is it? But hell its better than nothing AND you only need to teleport and cast thunderstorm fast right? So FCR isn't need AS MUCH as if this was more of a Caster Build Character.

Thunderstorm isnt affected by FCR. So only thing FCR is needed for with this build is Teleport

benyhanna
02-24-2008, 08:40 PM
If you used the dreams with a paly that already had the shock aura, would it stack?

®@þþ3¬
02-24-2008, 08:43 PM
No, the two auras from Dream would stack, but not with the aura from the paladins Holy Shock

benyhanna
02-24-2008, 09:17 PM
Can you have 2 auras of the same time active?

Skullcaptain
02-25-2008, 12:09 AM
Awesome guide I say :)

Orbit Hero
02-25-2008, 12:44 AM
Thanks guys! ^^

I should put some of the text that are on the right, either centered or adjusted to the left side.I noticed that and was a little bummed out it turned out differently than I wanted. Owell.

Whoever said it was 5/10, please give me a reasonable reason or reasons as to why it's 5/10...

Thanks again and I will make those changes.....NOW ;)

benyhanna
02-25-2008, 02:07 AM
Can We get a final DMG readout?


!

Phoenix13
02-25-2008, 02:55 AM
Great guide and very detailed, got any video of it into action :)?

Orbit Hero
02-25-2008, 03:09 AM
Actually no, Pheonix.

and at benyhanna....maybe. :)

benyhanna
02-25-2008, 04:55 AM
Well you said you made it so can't you just gimme some numbers?

N V
02-25-2008, 07:09 AM
Ok guide.

You said you only get 20 fcr, but you suggest hoto which alone adds 40 fcr so that really doesnt make sense :p

Veneteaou
02-25-2008, 06:37 PM
A Dream sorc without Passion...

FozFate
02-25-2008, 07:30 PM
I agree with Veneteaou. Get a passion pb. I have built a dream sorc twice. How about a point in warmth and firemastery, then max enchant. This combined with zeal will let you actually hit for like 42k (iirc, on my level 86 with one lite gc). In my version I also maxed telekenis and energy sheild. 1 point in thunderstorm. And just for fun in stash...widow maker, 18k guided arrow...hehe. With a cold aura merc (carring infinity ideally) the cold skills are not at all needed. Maybe 1 pt in a cold armour.

®@þþ3¬
02-25-2008, 07:39 PM
If you equip a PB you are refering to a totally different kind of sorc. This is one build yours is another. Wtf?

Veneteaou
02-26-2008, 12:02 AM
It would be like making a Hammerdin with a Grief: sure it's a great item, but it could be put to such better use. He won't show damage numbers because they are not fantastic.

It is a near-broken dual-tree sorc with overly-expensive gear.

benyhanna
02-26-2008, 04:04 AM
@ benyhanna, ....i dont wanna tell you the damage. Idk why, but I dont have to.
I don't see why not. You claim you have made this build, so why not just press A and tell me the max dmg?

saracen85
02-26-2008, 04:18 AM
imo the 2x dreams are just for visual pleasure in this build..

dual dreams on a sorc is best utilised when melee since the lightning damage added to attack damage is significantly more than the ping damage. moreover, they enjoy double mastery bonus when melee.

thunderstorm by itself requires patience to make kills. 1 bolt every 2 seconds is very slow, and the holy shock aura does nothing much to add to that. it covers more area, but it still pings around every 2 seconds and damage is only ~1-1000 lightning damage.

and btw, it's nice to post damage numbers. it'll give people the idea on what to target for =)

Orbit Hero
02-26-2008, 04:21 AM
Hmm I guess I should post damage....I will but not now.

I know Tstorm isnt lightning fast (pun intended) and that the Holy Shock aura isn't OMG amazing damage, but its still enough to get the job done, and then some. Plus you'll look pretty bada.ss

SarG3
02-26-2008, 12:12 PM
I would post damage numbers because some people like to see what they do before they go and try a wild build.

N V
02-26-2008, 12:56 PM
At N V, I realize that. At the bottom of the BP and Frames section, I mentioned that. Either I get commented at for not having Hoto as my prime because it should be, or I get commented on not hitting the FCR Bp while using Hoto. Either way it isn't going to be perfect. If you think it's an ok guide, I respect that, but hopefully you respect this guide enough that you read most and/or all of it.


I tried reading it all, but since I mostly read guides at work I sometimes get interupted, and that makes me miss some parts because I'm not always able to find back to the exact point where I got interupted :rolleyes:

I'm going to read it again and if I get time, make a proper comment ;)

Orbit Hero
02-27-2008, 12:30 AM
Okay well....I didnt make this sorc, but my brother did on his account.
He told me what to do and write. He wrote the pvp strategies

A few days ago tho he sold his account for money so he could buy his girlfriend a birthday gift.

He told me

Tstorm was about 3.2kish
Orb was like 800 or something
and the Aura damage was either 3 or 4k, ill ask him again just in case though.

sorry for the delay but...idk I just didnt wanna tell you guys.

anyway, I hope you enjoy your Aurasorc!

Dlav123
02-27-2008, 01:45 AM
i would give u a 6 but the red is murder on my eyes

benyhanna
02-27-2008, 02:27 AM
Thanks for finally posting the damage numbers.


sorry for the delay but...idk I just didnt wanna tell you guys.

Wtf is that?

saracen85
02-27-2008, 02:53 AM
it's impossible for aura damage to be that high. the max damage should be around a little under 2k. and i'm basing this off your gear which is approximately giving you lvl44 light mastery..

edit:
btw, your pvp strategies are a bit off.. i don't pvp, but certainly even i can tell certain things don't add up.. maybe this build is purely meant for fun and for pvm. =P

Versus Fireballer, Easy/Meduim: These people can be quite easy without either FCR or FHR, usually they are medium because most are smart enough to hit the FCR Bp. All you really need to do is teleport around them, hopefully TStorm will be kind enough to hit them a couple...several times and they might die, if not just stop and let your aura's eliminate that byotch. (uhm if you do stop, be smart and teleport whenever she/he casts a FB at you)

pvpers usually stack resists. with your setup, there isn't a single -enemy resists at all. if you're relying on your lightning damage to take down opponents, you will wait. and wait. and wait. and as for breakpoints, pvpers live and die by them. you have to assume that all hit the desirable bps.

Versus Lightning or Es Lite, Medium/Hard: Okay so most duelers are smart and hit the FCR Bp, and when it comes to lightning this can be difficult to defeat. Okay so what you need to do is teleport and cast Frozen Orb as much as possible. Of course they might get frozen, if so try to let your aura's hit your opponent. They can be hard if they have Es though for sure. Make sure you do the same, but this will be a longer match and harder match, so give it your all and try your darnest NOT to get hit, because if you do, you might be dead.

Versus Orber, Easy/Medium: Okay well they can be easy if you know how to play them. Its pretty much the same as a Auradin vs an Orber, but this time you have teleport and Frozen Orb. Orb them, then teleport around them, you will probably get hit due to FOrb's spikes. If you do just tele away till you're either unfrozen or keep playing until they die, 'cause you most likely will win.

you do know that being frozen doesn't affect cast speeds right. even when slowed, you'll cast normally thus opponents can still easily teleport away.

there are others probably, but the experts should touch more on that.. =)

Orbit Hero
02-27-2008, 04:49 AM
anyway, I guess im just not good at writing guides or something...or my chars suck...idk...one or the other.

I was told that resistance doesn't matter in my last guide when I had (i think max res) for the dueling secton of the guide. If so please correct me, and any1 else who states that because that might ruin a guide. saracen how would you know of the strategies, when you havent made this char and dont even duel? just a question.

Please dont vote because of someone elses opinion. Read the guide, and vote weither its 1/10 or 3/10 or 7/10 or w/e...vote on YOUR opinion please, because I know some people vote on someone elses opinion because of their idk either knowledge or popularity on this site...

But I personally believe this is my best guide yet. I put in several (literally) hours just getting all the gear and skills together.

also, when I wrote "its hard on the eyes" it means its hard to look at because its bad, its a metaphor.

so I just put captions next to the numbers because I thought most of you would get them, being older than me, im 14.

But I guess not, because Dlav123 said it was hard on the eyes thinking(just assuming) that it was hard to read because of the colors....taking it literally.

Ugh. if you do like it, thanks.
if you don't....fine.
and after I rechecked with my brother, he said about 1800 damage....he still isnt 100% sure.

@ Benyhanna, seriously, it was like a 2day wait.....obviously you're impatient.

if you need help voting here...

1/10=it sucked an couldnt get any worse
2/10=...wow, you wasted my time.....
3/10=its hard on the eyes
4/10=ugh, not even decent
5/10=its okay
6/10=its up to my standards, but needs work
7/10=Pretty Good
8/10=Its Awesome
9/10=Its ALMOST perfect
10/10=Its perfect


based on the votes, 15 people have voted, and the total was 99

so
99 divided by 15=6.6
which is 6.6/10 which rounds to either 6.5 or 7.....so overall It's been rated as a "Pretty Good Guide"

benyhanna
02-27-2008, 05:38 AM
Honestly...
2/10

dainbramage
02-27-2008, 05:53 AM
He won't show damage numbers because they are not fantastic.

It is a near-broken dual-tree sorc with overly-expensive gear.

QFT. If you're going to build a passive damage chicken sorc, at least get her to 105% fcr so you can tele around somewhat quickly.


All builds should be down as 'hard-impossible' in your strategy section, because if you're beating people with this build, you're playing against utterly horrible people.


For the record, I calculate
1851 max aura damage <---ignorable, 80 max damage per 2 seconds after 75 res, or 20 average dps. Deals zero damage against tgods.
502 average orb damage <---low is the only way I can describe this. Your opponents will be able to tank a hit to the face easily, and that doesn't bode well for your survival.
3386.5 average tstorm damage <---Again, low. 140 damage per slightly-larger-than-1-second is going to be where the majority of your damage comes from, sadly. It's going to kill very slowly, and you don't even have good fcr to hide with. Deals ~30dps against tgods, that's 3 minutes of screwing around, assuming your opponent has decent life.



EDIT: I decided to give it a 2, as technically it could get worse...

Orbit Hero
02-27-2008, 06:04 AM
Honestly...
2/10


well you wasted my time too beny...

saracen85
02-27-2008, 06:35 AM
i may not pvp, but it's common knowledge that if you freeze a caster, he/she won't cast/teleport any slower.. something which you pointed out in your pvp strategies.. and common knowledge also tells me that -enemy resists is important when dealing with opponents/monsters with high resists. =)

as drainbramage pointed out, in terms of pvp, this build lacks too much. i didn't, however, disregard such build for pvm.. it's fun trying out builds but you have to know their limitations =)

and as for your remarks to benyhana, it's plain rude.. the dude/dudette only rated the build, as per the rating system that you put out there.. i mean, the choices between 1-10 are there for a reason right?

®@þþ3¬
02-27-2008, 03:19 PM
If you dont think you need to reach the 105 fcr bp why not make a triple element sorc?

Weapon: Hoj
Shield: Dream
Helm: Drem
Armor: Dragon
Gloves: Magefist
Belt: Arachnid
Boots: Treks
Amu: 2 sorc/13+ fcr
Ring #1: 10 fcr
Ring #2: SoJ/Bk

20 FM
20 Light mas
20 FO
20 Ice Bolt
20 CM

SarG3
02-27-2008, 09:59 PM
well you wasted my time too beny...

Why do you care that much about someone rating your guide? Honestly I know that someone wants to know how they did in their work but come on. Your never gonna like your guide because someone voted :

2/10


Which is a rating you posted. Who cares if a couple people dont like it, I honestly dont like it and I've voted as a 5/10 but it doesnt mean that you should take it personally.

Dainbramage exposed everything that needed to be, this is not a pvp build unless you went into low lvl duels or dueled nm characters. You could possibly use that runeword that gives Conviction which would help out tremendously with your damage problem for pvp.

Even with your damage being low the conviction aura would help alot.

Overall a 5/10 is what I give it, it does lack alot of other things which need some major tune ups. Dont take the rating personally everyone is entitled to their opinion and even if it is something you dont like. You gave the ratings so I suggest living with them.

benyhanna
02-27-2008, 11:10 PM
well you wasted my time too beny...
I don't see how I wasted YOUR time. All I asked for was some ****ing damage numbers.

Very, very mature man... Why set up a rating scale if you can't take criticism?

Well, I'm done with this thread.

Veneteaou
02-28-2008, 02:54 AM
As voted on by the people who post on one of the least-knowledgeable D2 forums on the internet.

Orbit Hero
02-28-2008, 05:06 AM
...wow okay wut is this bashing on me for?

Seriously Sarge....I didnt take the rating personally. If you thought that you thought wrong. I thought that this guide was awesome...but I guess not because of the "criticism" (more like trash to me) I got. I put 1/10-10/10 to see what people liked and didn't like.

Don't rate it badly based on someones opinion other than your own
Don't rate it badly because I don't hit the FCR Bp and the Aura Damage isn't that great. YOU HAVE TSTORM AND ORB TO HELP.
I'm not saying "rate it high" that's stupid.
I'm saying, be honest, actually read the guide.

@ Saracen, I did put 2/10 for a reason, i wanted to know what to work on. But I guess when you dont give someone a damage they freak out or something...I didn't know you needed to post every stinking thing to make a successful guide (dont take that literally). I would like to know why its 2/10...or 1/10 or even 10/10 (who ever voted that was dumb, nothing's perfect).

I am just asking for reasons as to why people voted low and high. If this guide is a 2/10, let me know in a respectful, kind manner as to why it is. It's like you guys are picking sides or something...it's ridiculous.

@ Beny, patience is something good to have. All I have to say.

and btw, How am I not taking criticism? I'm reading it and soaking it in. I just think people in general should be more caring and respectful as to how much time people in general spend writing a guide they thought would actually be good. Before I wrote this, I asked my friends over d2 if this was a good idea. All said yes. Giving me a good reason to write this guide. If it's not good, tell me, and then explain.

Oh man, I really blew it with this one. Maybe next time I'll just do something easy...less complicated, you know?

How about this....
An Es FireBall Sorceress...
a 5 part guide...

1. Es FBall
2. FBall
3. Mf FBall
4. Damage FBall
5. FCR FBall

I am just trying to help others, that's it. Maybe this guide will be more satisfying...?
Give your input on this guide please...I promise I'll try my best not to murder it.

dainbramage
02-28-2008, 07:01 AM
Don't rate it badly because I don't hit the FCR Bp and the Aura Damage isn't that great. YOU HAVE TSTORM AND ORB TO HELP.

I can make a bvc guide which gives the bvc 600 life, 8-14 damage @ 8 frames, no teleport and 157% FCR. BUT DON'T RATE IT BADLY BECUZ TEH BUILD SUXXORZ.


The concept is unoriginal and not very strong in the first place, the build doesn't work the concept well in any way at all. That's why it got a 2/10. By your criteria it avoided a 1 because some people have actually managed to put worse out there.

SarG3
02-28-2008, 12:05 PM
...wow okay wut is this bashing on me for?

Seriously Sarge....I didnt take the rating personally. If you thought that you thought wrong. I thought that this guide was awesome...but I guess not because of the "criticism" (more like trash to me) I got. I put 1/10-10/10 to see what people liked and didn't like.

Don't rate it badly based on someones opinion other than your own
Don't rate it badly because I don't hit the FCR Bp and the Aura Damage isn't that great. YOU HAVE TSTORM AND ORB TO HELP.
I'm not saying "rate it high" that's stupid.
I'm saying, be honest, actually read the guide.

@ Saracen, I did put 2/10 for a reason, i wanted to know what to work on. But I guess when you dont give someone a damage they freak out or something...I didn't know you needed to post every stinking thing to make a successful guide (dont take that literally). I would like to know why its 2/10...or 1/10 or even 10/10 (who ever voted that was dumb, nothing's perfect).

I am just asking for reasons as to why people voted low and high. If this guide is a 2/10, let me know in a respectful, kind manner as to why it is. It's like you guys are picking sides or something...it's ridiculous.

@ Beny, patience is something good to have. All I have to say.

and btw, How am I not taking criticism? I'm reading it and soaking it in. I just think people in general should be more caring and respectful as to how much time people in general spend writing a guide they thought would actually be good. Before I wrote this, I asked my friends over d2 if this was a good idea. All said yes. Giving me a good reason to write this guide. If it's not good, tell me, and then explain.

Oh man, I really blew it with this one. Maybe next time I'll just do something easy...less complicated, you know?

How about this....
An Es FireBall Sorceress...
a 5 part guide...

1. Es FBall
2. FBall
3. Mf FBall
4. Damage FBall
5. FCR FBall

I am just trying to help others, that's it. Maybe this guide will be more satisfying...?
Give your input on this guide please...I promise I'll try my best not to murder it.


By the way you type you let this all get into your head. Im saying you cant take the critism because you seem to get mad when people say something bad about it or expose something.

I rated it on what I thought of the guide. I just didnt think it could live up to be anything but a playful character to get on when someone was bored. Remember everyone is entitled to their opinion. I dont know your other friends but they must have thought it was a good Idea well not everyone is going to think the same.


You say that nothing is perfect and that it's dumb to vote so low. You proved the point, its not a perfect guide so it's not going to get a 10. I dont see it above a 5 and Im being nice. I just didnt see a great character and also it seemed a little rushed.


The damage is important for what I've already stated: "People like to know the damage of a build that way they dont spend all their money on it and when they see the damage they get all down and depressed and feel like they wasted time on something." All you had to do is get your "brother" to tell you that way the people who want to make this build know what they are aiming for. I noticed you had the damage @ 3k then when someone said thats impossible you lowered it to 1.8k.

I dont know I think I should have pointed that out.

But learn from this and that way you make the next guide even better.

Vile
03-01-2008, 02:07 AM
http://img208.imageshack.us/img208/2963/arguingtg8.jpg

Oilerfan
03-01-2008, 02:22 AM
http://img208.imageshack.us/img208/2963/arguingtg8.jpg

LOL

2.0
03-01-2008, 04:18 AM
Stack the auras, via Aura glitch.

Then you've got a good build.

@@

Dlav123
03-01-2008, 03:10 PM
i gave a 3 because its hard on my eyes and it still is please change that deadly red to a different color it will be appreicaited

ElPolloLoco
07-20-2008, 12:08 AM
I think this is one of the best builds i have read great job!

Sedhrw
07-30-2008, 01:54 AM
Very interesting, and technically, it doesn't even have to be just a lightning sorceress does it? It could also be fire, but with fire mastery right? But I guess having thunderstorm helps a lot since it it like a 2nd offensive aura.

saracen85
07-30-2008, 03:26 AM
thunderstorm pales in comparison to pallies' aura.

for a pulses, pally auras gives a damage radius instead of TS single target.

apart from that, pally auras give supplementa elemental damage to range and melee. TS provides none.

Dapopos
08-17-2008, 12:12 AM
Also another way to do it would be to wear the same gear as a pally auradin would wear, but instead max fire mastery to imrpove holy fire and lightning mastery to improve holy shock. Not sure if this would work or not but if it could this build would rule hehe. Tele on person, person dead, etc etc hehe
Just my 2 cents

N V
08-17-2008, 08:05 AM
Stack the auras, via Aura glitch.

Then you've got a good build.

@@

I really do hope that's sarcasm. Any guy who uses stacked auras will be sorbed to oblivion and nked until all they can do is cry and leave. :rolleyes:

Also another way to do it would be to wear the same gear as a pally auradin would wear, but instead max fire mastery to imrpove holy fire and lightning mastery to improve holy shock. Not sure if this would work or not but if it could this build would rule hehe. Tele on person, person dead, etc etc hehe
Just my 2 cents

If the person has max res and tgods, the pulse won't do much more than tickle the guy you telestomp, then you get killed. :p

Vile
08-17-2008, 09:53 PM
Also another way to do it would be to wear the same gear as a pally auradin would wear, but instead max fire mastery to imrpove holy fire and lightning mastery to improve holy shock. Not sure if this would work or not but if it could this build would rule hehe. Tele on person, person dead, etc etc hehe
Just my 2 cents

An auradin uses conviction to drop your res, which is what gives him his damage. That or they just glitch their auras to hell. The only way a sorceress could use conviction is if you were wearing infinity, but that would drop the aura on your shield, leaving you with just the aura from the dream helm and that isn't nearly enough to damage just about anyone.

I say just stick with a regular lightning sorc because the auras from this won't be much of a help, just a reduction in skill points that could be used for lightning.

dainbramage
08-18-2008, 01:33 AM
If you read through it, the guide's already been ripped to shreds multiple times. It's a horrible guide, just dumb people don't read the comments, and only realise it's a horrible guide after repeated failure. Or, they're just so used to failure they don't realise how much fail they faily mcfail.

September 28, 1987
08-18-2008, 01:57 AM
Awesome guide I say :)

.

Taurean
08-18-2008, 10:31 AM
Why have a fal rune or p amethyst in the viper, which only gives a +10str which will give either +20 life or mana, when you can use p ruby or my preferrance, a p sapphire which will add either 38 life or mana?

Dapopos
08-19-2008, 02:43 AM
An auradin uses conviction to drop your res, which is what gives him his damage. That or they just glitch their auras to hell. The only way a sorceress could use conviction is if you were wearing infinity, but that would drop the aura on your shield, leaving you with just the aura from the dream helm and that isn't nearly enough to damage just about anyone.

I say just stick with a regular lightning sorc because the auras from this won't be much of a help, just a reduction in skill points that could be used for lightning.

aye but if you were rich you could have a merc with infinity in order for you to have the conviction aura

Vile
08-19-2008, 02:51 AM
Well this build was focused on PvP (at least from what I've seen) so a merc isn't going to last very long once it gets started. And even with conviction those auras still won't do much to anyone. It certainly can widdle away at someones health, but you'll have to teleport around for quite some time if you plan on killing anyone. It may work on pubs who don't know what they're doing, but can't say the same for anyone with a third of a brain.

dainbramage
08-20-2008, 07:09 AM
It certainly can widdle away at someones health, but you'll have to teleport around for quite some time if you plan on killing anyone.

3 minutes in tstorm range against tgods and 4k hp. Which makes this the only build that actually gets out-regened by a LLD cleric.

iSex
08-26-2008, 01:36 AM
Pretty Sick, Never Tried It, Probably Might Be My Next Character.. IDK. I'll Think About the Skills, the Stats Distribution, And The Items and Check if theres anything better than your choices. But Great Job Man.n :)