Male Hunter

The Male Hunter preview is here:

There are four interviews around the web you'll want to see to nitpick all the details on it:

Diablo III's Jason Bender & Christian Lichtner by Gameplanet, Diablo III Q&A - Inside the Demon Hunter by Gamespot, The guy with the big axe never gets old by Gamestar, DiabloFans Presents the Male Demon Hunter by DiabloFans

Encounters

There’s a new page up on the official Diablo III Blizzard page with an encounter system preview. Included are 9 new screenshots for you to glance over and while it’s just basic information it’s definitely a welcome treat.

Demon Hunter

At Blizzcon 2010 we all heard the announcement of the last and final profession for Diablo III being Demon Hunter. Check her out below:

Diablo 2 Community News

Diablo III Paragon System

Written on August 20, 2012 at 4:49 pm, by admin

Level 60 characters have a new system to look forward to:

While working on patch 1.0.4, we came up with all sorts of ideas for ways to improve Diablo III. Some of them you’ve probably already seen, such as the general systems changes, the awesome buffs for Legendaries, and the improvements we’re making to the barbarian, demon hunter, monk, witch doctor, and wizard. The entire team really banded together to get as much into this patch as possible, and one of the exciting changes I’d like to tell you about today is called the Paragon system.

Two of the issues we’ve been thinking about while working on patch 1.0.4 have been what to do with Magic Find and how to give level-60 players who aren’t satisfied with the item hunt something more to strive for. I’m sure many of you are aware of the blog we posted proposing some different Magic Find gear-swapping solutions, as well as our general thoughts on how rewarding the game is once you hit level 60. The Paragon system is designed to help us address these concerns — but before we get into exactly how it works, let’s go over these two core issues in a little more detail.

The full post can be found here

1.0.4 – Witch Doctor

Written on August 16, 2012 at 10:45 pm, by admin

The 1.0.4 preview for the Witch Doctor class has been revealed:

Out of the five Diablo III classes, witch doctors are receiving the most attention in patch 1.0.4. The goal for this patch, like for many of the other classes, was simple: identify the unpopular or hard-to-use skills, figure out what’s not working, and then make them better. In some cases, skills only needed slight tuning — a little more damage here, or some increased durations there. In other cases, more significant changes were required. For the purpose of this preview, we’ll focus on the bigger changes, which can be broken down into the following categories

The full post can be found here

1.0.4 – Demon Hunter

Written on August 16, 2012 at 5:42 pm, by admin

The 1.0.4 preview for the Demon Hunter class has been revealed:

Hungering Arrow is currently the best-performing Hatred Generator for demon hunters. With its high theoretical damage output, strong Hatred generation, and straightforward mechanics, it’s an easy go-to skill to have on your bar.
As with other classes, when there’s a single skill (or set of skills) that is much stronger or more worthwhile to use, it curbs potential build diversity. To help open up some other options, we’re taking a look at Hatred Generators and Spenders, as well as some of the demon hunter’s more iconic abilities like Rain of Vengeance and Sentry, and will be upping the damage on all of them.

The full post can be found here

1.0.4 – Monk

Written on August 16, 2012 at 11:42 am, by admin

The 1.0.4 preview for the Monk class has been revealed:

The most important changes for the monk in 1.0.4 are aimed at improving damage-focused Spirit Spenders. We’re happy with where Spirit Generators are right now, but unfortunately once you have Spirit, there aren’t very many appealing ways to use it. In many cases, the most effective use of Spirit has been to recast a Mantra repeatedly for the three-second bonus. While this is certainly one possibility, it doesn’t seem as exciting as using one of the more offensively-focused Spirit Spenders (or at least having that option available).

The full post can be found here

1.0.4 – Wizard

Written on August 15, 2012 at 8:37 pm, by admin

The 1.0.4 preview for the Wizard class has been revealed:

Like the other classes, the wizard is also seeing a lot of tuning improvements to help promote build diversity. Rather than focus on those minor adjustments, though (which you’ll be able to learn more about in the 1.0.4 patch notes), I’m going focus the majority of this preview on Hydra.

The full post can be found here

1.0.4 – Barbarians

Written on August 15, 2012 at 12:35 pm, by admin

The 1.0.4 preview for the Barbarian class has been revealed:

One of our primary goals with class changes in patch 1.0.4 is to help improve build diversity. Of course, this has been a goal for the Diablo III development team since launch, but our approach this patch has been a little different. For 1.0.4, we’re taking a good look at some of the most unpopular skills for each class, figuring out why they aren’t being used in your builds, and then seeing how we can make them better — either by redesigning how they work or just buffing the hell out of them.

The full post can be found here

1.0.4 – Legendaries

Written on August 14, 2012 at 8:33 pm, by admin

Blizzard is improving Legendary items:

Soon after we released Diablo III, many of you commented on Legendary items. Most of those comments were fairly harsh, but they were also dead-on accurate. In many ways the Legendary items that we released with the game were just Rares with flavor text. You called us on it, and we’ve listened.

Since then I’ve been working hard with the team to give Legendary items some of the flavor and feeling that they deserve. With patch 1.0.4 just around the corner, and the new Legendary items coming in that patch, I wanted to share some of the changes with you here today.

Let’s talk about the biggest complaints we heard from you all, along with some we had from our team, and look at what we’ve managed to do to address them.

The full post can be found here

Introducing Diablo III Starter Edition

Written on August 14, 2012 at 3:55 pm, by admin

Play to level 13 in the Diablo III Starter Edition:

The demonically-besieged world of Sanctuary needs heroes. Now you can join in the apocalyptic battle for FREE via the all-new Diablo® III Starter Edition. Available exclusively via Battle.net®, the Starter Edition allows you to fight your way up to the Skeleton King boss in Act I, and advance all the way to level 13, without having to purchase a copy of Diablo III.

You can get the FREE Starter Edition in any of the following ways:
-Log in to your existing Battle.net account at http://www.battle.net, and sign up for the Diablo III Starter Edition through the “Your Game Accounts” section.
-Create a new Battle.net account here, and the Diablo III Starter Edition license will be added to your account automatically.
-Grab the Diablo III game disc from a friend, install the game, and then log in with your Battle.net account. The Diablo III Starter Edition will be added to your account automatically.

Note that certain game features are restricted on Starter Edition accounts. Any progress and achievements you earn while playing the Starter Edition will automatically carry over if you decide to upgrade to the full version of Diablo III, and the Starter Edition restrictions will be removed.

For more information and a full list of restrictions, check out the Diablo III Starter Edition FAQ.

The original post can be found here

1.0.4 Systems Preview

Written on August 10, 2012 at 4:05 pm, by admin

Blizzard has given a lengthy detailing of what can be expected in patch 1.0.4. Some snippets from the post:

The first change we’re making in 1.0.4 for co-op is to remove averaging in multiplayer games of Magic Find and Gold Find.

We know there are a lot of you out there that are really frustrated by the difficulty of some of the champion and rare packs, so in 1.0.4 we’re going to shrink the gap between normal monsters and Elite packs (Champions and Rares)

Weapon damage is the most important stat on a weapon. It can be disheartening to get a lot of weapon drops and you know before even looking at them that they have no chance of being good. To help give weapons a fighting chance, the raw damage value on all level 61 and 62 weapons will be able to roll damage that extends all the way to the top end of level 63.

Rather than focus on whether or not you can beat an enemy, many players would rather figure out how fast they can beat them. We’re removing Enrage Timers and the “heal back to full” behavior from Champion and Rare monster packs

We have improvements coming to Legendary items, and it seems like an important enough subject to give them their own blog. Stay tuned as Senior Game Designer Andrew Chambers gives the rundown in the next week or two. As a general reminder though, existing items are not changing. The Legendary improvements are going to be for Legendaries dropped or crafted after the 1.0.4 patch goes live.

We’re making a metric-ton of changes to classes, so we’re going to have separate blog posts for each

The complete post can be found here

Diablo III Character Profiles Live

Written on August 6, 2012 at 3:49 pm, by admin

Two more bug fixes were addressed today:

Yup, they’re ready.

All you need to do is log in with your Battle.net account (look for the login box in the upper-right hand corner of your screen) to access character profiles from any page on the Diablo III community site. Make sure that you’ve selected your Diablo III BattleTag in the login box, and, once you’ve selected your BattleTag, choose ‘view profile’.

Profiles give you the power to:

-View your heroes’ gear, stats, and skills. How high have you raised your characters’ attributes? What are they wielding in each slot? What are their most prominent gear bonuses? What skills comprise their current build? Nuance awaits you in the Heroes tab.

-Track your game progress. How many acts have you cleared? What bosses have you shredded in each difficulty? How far have you leveled up your hardcore and normal artisans? Find out in the Career tab. You can also check your play time (by class) throughout your entire Diablo III career, and learn how many monsters and elites you’ve slain.

-Share with your friends. The Friends tab lets you check out your BattleTag friends’ characters, so that you can quickly compare notes on gear, skill & rune choices, and everything in between. You can also click on a BattleTag in the Diablo III forums to go directly to that player’s profile.

We like that profiles provide for easy sharing, comparing, and refining of your heroes as you pursue monster-slaying mastery. In fact, we like profiles so much that we plan to add even more functionality to them as Diablo III evolves, including detailed statistics and tabs for achievements and artisans.

If there’s something else you’d like to see appear in a character profile, please make sure to let us know in the comments below or on our website forums.

Happy Clicking!

-Blizzard Web Team

The original post can be found here


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