Diablo 2 Community News

Ladder Reset on March 23rd

Written on March 16, 2010 at 9:35 am, by admin

The ladder reset has been announced!

We will be resetting the Diablo II ladder on March 23 with the release of patch 1.13. We anticipate all Diablo II realms to be down for approximately six hours during the reset. More specific information on realm availability on the day of the reset will be posted in the Battle.net Status forum. When the ladder is reset, all existing ladder characters will be converted to non-ladder. All characters and items being converted to non-ladder will remain intact, but once converted these characters will no longer have access to ladder content such as creating ladder-only rune words. For more information on ladder characters please visit the Arreat Summit Realm Character Types page at http://classic.battle.net/diablo2exp/basics/charactertypes.shtml

Diablo II Ladder Reset Coming.

You can also talk about it in our forums with other players here: Ladder reset on March 23.

J!NX: Diablo III Special Edition T-Shirt

Written on March 15, 2010 at 11:55 am, by admin

Jinx has up a special edition Diablo III t-shirt that all you fans may want to see:

It starts at $19.99. See here for all the ordering information and more pics: Diablo III Special Edition T-Shirt.

Animating Weapons in Diablo

Written on March 11, 2010 at 7:22 pm, by admin

Bashiok gave some great insight today into the weapon animations and what it takes to make it all a reality. This is lengthy but a good read.

Q u o t e:
“Artists can’t render that many animations” is a bogus excuse.

I don’t think we’ve ever put that forward as the main excuse, but… well, it is the main excuse. It’s not bogus though it’s absolutely a true and real situation. Animation takes time. There are schedules and we have to try to set realistic goals for what we can achieve so we can try to get this game out sometime before we die of old age.

Q u o t e:
As if there wasn’t already a very talented art team at work with lots of time, theres the simple moddability of a replaceable animation; you can have swinging, stabbing, etc and attach the weapon models in there. Thats basic stuff.

You’re dismissively downplaying the amount of work needed to animate every weapon type. It’s important to note that we aren’t going to just slap on animations. We’ll do it right or we won’t do it. There is some overlap in weapon animations, but generally every weapon needs a full range of adaptation to the character. We can’t animate a 1h sword and then equip a 1h axe and be happy with it being wielded in the same manner. In addition we don’t want weapons disappearing whenever the hero does anything but a basic attack, so they have to be animated into emotes, idles, and a lot of skills and abilities. Every weapon. Some people noticed weapons disappear during some of the monk abilities. We don’t like that. Most of that was due to time constraints to get that demo finished. Again there is some overlap – staves share a lot of the same animation with the other 2h weapons, but to dismiss it as “just animate it and slap it on and it works!” is seriously oversimplifying our processes. Maybe some other games do it that way.

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Blizzard Fan Art Gallery

Written on March 10, 2010 at 7:10 pm, by admin

Blizzard tweeted today about an update to their fan art gallery including Starcraft, Warcraft and some Diablo pieces. There are really some brilliant work here so head over and see all that here: Blizzard Fan Art.

Healing in Diablo

Written on March 7, 2010 at 7:24 pm, by admin

The topic is simply “Healing And Diablo? Can They Coexist?”  and Bashiok offers Blizzard’s view of healing in Diablo:

Spells, auras, abilities that buff, help, directly or indirectly heal yourself and party members, these are all good mechanics to helping cooperation in multiplayer games. And we’ll certainly have some of them.

What we don’t want though is a situation where you’d say “Ok just sit back and keep us healed.” Everyone should be fighting, everyone should be DPS, and the buffs and bonuses that come from certain classes should simply be situational and/or beneficial “icing on the cake”.

Healing and Diablo? Can they coexist?

Dungeon Entrances and Exits

Written on March 4, 2010 at 10:58 am, by admin

Bashiok popped in with some interesting information on dungeon entrances and exits in the 2009 demo:

Q u o t e:
I played the 2009 demo. That is a dungeon entrance. Rather than having stairs to take you down there are those portals which warp you to the dungeon. It also means you have to find another portal to get out. Personally I hope that at least some of them have regular stairs, although probably not as Blizzard has stated that they don’t want to force players to backtrack after finishing a dungeon, and so they put exits at the end.

The portals to the dungeons were a bit wacky in the demo. Only the timed dungeons, as far as I remember, wouldn’t let you port back out from where you came in. And after you entered the portal base would actually shatter and the sand effects would stop and all sorts of neat stuff. That was the point of those dungeons though, find the exit in 3 minutes or you die. But I believe some of the non-timed dungeons were slightly buggy in that exiting from the entrance you came in from would sometimes put you at the other exit, and some fun stuff like that.

I wouldn’t take the dungeon entrance/exit design used for one dungeon in a demo as an indication of how they’ll work anyway. Also that dungeon had magical portals because it’s the type of dungeon that would have magical portals. It wouldn’t have magical portals if it was a normal cave.

In general though for entrances/exits, yeah clearing a dungeon just to back track the whole thing is kinda lamesauce, so we probably won’t do that. Maybe in some specific cases where it makes sense.

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Male Wizard Revealed

Written on March 3, 2010 at 11:08 am, by admin

malewizard The Male Wizard is next in the lineup to be revealed on Diablo3.com. The reveal includes a new pieces of artwork and animation that you can check out.

Comments from Bashiok via Twitter below on the reveal:

Diablo: Visit Diablo3.com for a close up view of the male wizard’s in-game model, then check out two screenshots also added. http://cot.ag/Tzp4F

Male Wizard

More on BoE

Written on March 2, 2010 at 9:44 am, by admin

Bashiok has more debate happening on BoE:

Q u o t e:
Meh, i think the real issue people take with BoE is an inherent fear of change. For a lot of people, myself included, the joy of d2 was in acquiring the nicest equipment and that equipment had a sort of equity to it. If i got sick of my sorc i could trade my occy, skulders, shako and whatever else for other objects of my desire. BoE outright limits if not destroys most of your equity in that character. I think that is what most people would find distasteful about any BoE/BoP system.

Sure, it’s a valid point that by making items BoE you can’t break a character down to trade directly for similarly rare items for a different character. But that’s also what helps create a stable economy.

Q u o t e:
Personally i prefer a trading econ over a system like say WoW’s where gold is virtually worthless at a point, and a very easily obtainable point i might add.

The trading economy in WoW is still based on a gold standard, and while it has inflated substantially in the 5 year life of the game, it’s still relatively stable. There have been spikes to be sure *coughOgri’lacough*, and probably not enough there to regularly siphon gold out of the economy *lolmountslol*. But some of that is likely by design. It hasn’t been a completely linear incline I’m sure, but to say it’s worthless because there’s been inflation is missing the fact that it works in WoW, has worked in countless games, and continues to work. Out Diablo III is not an MMO, and you can only really make some superficial comparisons.

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Diablo 3 Drop Rates & BoE

Written on February 27, 2010 at 10:11 am, by admin

We’ve got quite a bit of information from Bashiok on BoE, drop rates and more:

Q u o t e:
2) With BoE, that inflation is mostly nullified because 90% of players will either equip the item, or trade it to someone directly who equips the item. Because most items will be soulbound not long after being found, you can’t count on as many being available through trading, so they cannot get away with astronomically low drop rates as in D2.

You said 90% will equip it or trade it to someone who will immediately equip it. But say that because of them being being traded and then equipped immediately that not as many will be available through trade? People will trade them, but it doesn’t count as trading because they’ll be equipped soon after? How does that work? Either the items are in the trading economy or they aren’t.

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Blizzard Community Team

Written on February 26, 2010 at 8:31 pm, by admin

Posted on the Diablo Twitter!
blizz